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Makefile.in
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arb_program_shader.c
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wined3d: Use wined3d_texture_get_sub_resource_target() in draw_textured_quad().
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2018-02-22 09:43:20 +01:00 |
ati_fragment_shader.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
buffer.c
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wined3d: Introduce separate read and write resource map flags.
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2018-02-19 13:43:52 +01:00 |
context.c
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wined3d: Reduce code duplication in context_dump_fbo_attachment().
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2018-02-21 15:31:29 +01:00 |
cs.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
device.c
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wined3d: Introduce separate read and write resource map flags.
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2018-02-19 13:43:52 +01:00 |
directx.c
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wined3d: Align OpenGL version comments for newer core functions.
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2018-02-15 19:34:48 +01:00 |
drawprim.c
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wined3d: Load buffer before applying state for indirect dispatches.
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2018-01-09 20:32:22 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
palette.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
query.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
resource.c
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wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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2018-02-19 13:43:52 +01:00 |
sampler.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm1.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm4.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
state.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
stateblock.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
surface.c
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wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
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2018-02-22 09:43:26 +01:00 |
swapchain.c
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dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd().
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2018-02-15 08:02:14 +01:00 |
texture.c
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wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
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2018-02-22 09:43:26 +01:00 |
utils.c
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wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().
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2018-02-21 15:31:28 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
view.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
wined3d.spec
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wined3d: Get rid of legacy mipmap autogeneration support.
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2018-02-14 20:37:55 +01:00 |
wined3d_gl.h
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wined3d: Get rid of legacy mipmap autogeneration support.
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2018-02-14 20:37:55 +01:00 |
wined3d_main.c
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wined3d: Enable the multi-threaded command stream by default.
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2018-02-16 14:25:05 +01:00 |
wined3d_private.h
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wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
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2018-02-22 09:43:26 +01:00 |