Sweden-Number/dlls/wined3d
Stefan Dösinger cafec08516 wined3d: Use the nofilter mipmap lookup for np2 textures.
This is cleaner than the if statements in the code. Also np2 textures
should in theory support linear filtering, but fglrx doesn't seem to
like it. This needs further investigation. So far we've never used
linear filtering on np2 textures, so there should not be a
regression. Furthermore I think shader support is more important than
filtering, since NP2 textures are mostly used for 1:1 copying to the
screen.
2008-07-18 11:41:21 +02:00
..
Makefile.in wined3d: Give the nvts/nvrc code its own pipeline implementation. 2008-07-14 11:44:26 +02:00
arb_program_shader.c wined3d: Move shader_fragment_enable to the fragment pipeline implementation. 2008-07-11 14:32:37 +02:00
ati_fragment_shader.c wined3d: Correct the D3DTOP_LERP parameter order. 2008-07-18 11:40:40 +02:00
baseshader.c wined3d: Improve some shader traces. 2008-07-16 17:54:23 +02:00
basetexture.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
clipper.c
context.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
cubetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
device.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
directx.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
drawprim.c wined3d: Don't call shader_select() in depth_blt(). 2008-07-10 20:33:29 +02:00
glsl_shader.c wined3d: Set ffp caps in the ffp backend, not the shader backend. 2008-07-11 14:32:53 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c wined3d: Move an extension check into the state template. 2008-07-17 11:44:21 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c
state.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
surface_base.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
utils.c wined3d: Enable filtering for D3DFMT_A4R4G4B4. 2008-07-16 19:56:24 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c
volumetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d.spec
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00