..
Makefile.in
wined3d: Give the nvts/nvrc code its own pipeline implementation.
2008-07-14 11:44:26 +02:00
arb_program_shader.c
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
2008-07-11 14:32:37 +02:00
ati_fragment_shader.c
wined3d: Correct the D3DTOP_LERP parameter order.
2008-07-18 11:40:40 +02:00
baseshader.c
wined3d: Improve some shader traces.
2008-07-16 17:54:23 +02:00
basetexture.c
wined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18 11:41:21 +02:00
clipper.c
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context.c
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
2008-07-16 17:54:41 +02:00
cubetexture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
device.c
wined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18 11:41:21 +02:00
directx.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
drawprim.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
glsl_shader.c
wined3d: Set ffp caps in the ffp backend, not the shader backend.
2008-07-11 14:32:53 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c
wined3d: Move an extension check into the state template.
2008-07-17 11:44:21 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
2008-06-19 11:47:52 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
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state.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
stateblock.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
surface_base.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface_gdi.c
wined3d: Only copy front buffer to screen in gdi RealizePalette.
2008-05-14 21:51:14 +02:00
swapchain.c
wined3d: Restore the gamma when destroying the swapchain.
2008-07-02 12:27:05 +02:00
texture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
utils.c
wined3d: Enable filtering for D3DFMT_A4R4G4B4.
2008-07-16 19:56:24 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
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vertexshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
volume.c
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volumetexture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
wined3d.spec
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wined3d_main.c
wined3d: Remove the DLL load init function.
2008-07-08 21:08:54 +02:00
wined3d_private.h
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00