wined3d: Correct the D3DTOP_LERP parameter order.
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@ -593,9 +593,9 @@ static GLuint gen_ati_shader(struct texture_stage_op op[MAX_TEXTURES], WineD3D_G
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debug_register(arg2), debug_argmod(argmod2),
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debug_register(arg0), debug_argmod(argmod0));
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GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
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arg0, GL_NONE, argmod0,
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arg1, GL_NONE, argmod1,
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arg2, GL_NONE, argmod2,
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arg0, GL_NONE, argmod0));
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arg2, GL_NONE, argmod2));
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break;
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case WINED3DTOP_BUMPENVMAP:
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