diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 3dc3d2a9b5c..8989aa6541b 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -593,9 +593,9 @@ static GLuint gen_ati_shader(struct texture_stage_op op[MAX_TEXTURES], WineD3D_G debug_register(arg2), debug_argmod(argmod2), debug_register(arg0), debug_argmod(argmod0)); GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE, + arg0, GL_NONE, argmod0, arg1, GL_NONE, argmod1, - arg2, GL_NONE, argmod2, - arg0, GL_NONE, argmod0)); + arg2, GL_NONE, argmod2)); break; case WINED3DTOP_BUMPENVMAP: