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Makefile.in
wined3d: Move OpenGL initialisation code to adapter_gl.c.
2018-08-17 18:47:00 +02:00
adapter_gl.c
wined3d: Expose viewport array index capability in wined3d_caps.
2018-10-01 19:12:31 -07:00
arb_program_shader.c
wined3d: Pass context to find_arb_pshader().
2018-08-21 23:02:31 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
2018-09-10 12:31:38 +02:00
context.c
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
2018-09-24 10:24:31 +02:00
cs.c
wined3d: Use query buffer objects for occlusion queries.
2018-09-28 20:30:42 +02:00
device.c
wined3d: Remove extraneous flush from EndScene.
2018-09-28 01:12:10 +02:00
directx.c
wined3d: Expose viewport array index capability in wined3d_caps.
2018-10-01 19:12:31 -07:00
gl_compat.c
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glsl_shader.c
wined3d: Add GL_ARB_shader_viewport_layer_array extension.
2018-09-25 21:45:04 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use query buffer objects for occlusion queries.
2018-09-28 20:30:42 +02:00
resource.c
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
2018-09-28 01:12:02 +02:00
sampler.c
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shader.c
wined3d: Derive allowed shader versions from the current feature level.
2018-09-25 21:45:04 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
wined3d: Store max point size in d3d_info.
2018-08-23 20:12:33 +02:00
surface.c
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
2018-09-24 10:24:31 +02:00
swapchain.c
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
2018-09-28 01:12:02 +02:00
texture.c
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
2018-09-28 01:12:02 +02:00
utils.c
wined3d: Pass feature levels to wined3d_device_create().
2018-09-24 22:41:30 +02:00
version.rc
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vertexdeclaration.c
wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
2018-09-14 12:48:31 +02:00
view.c
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
2018-09-24 10:24:31 +02:00
wined3d.spec
wined3d: Introduce wined3d_device_get_feature_level().
2018-09-24 22:41:30 +02:00
wined3d_gl.h
wined3d: Use query buffer objects for occlusion queries.
2018-09-28 20:30:42 +02:00
wined3d_main.c
wined3d: Accept "renderer" in addition to "DirectDrawRenderer".
2018-09-24 10:24:27 +02:00
wined3d_private.h
wined3d: Expose viewport array index capability in wined3d_caps.
2018-10-01 19:12:31 -07:00