Sweden-Number/dlls/d3d11
Matteo Bruni 05be74b6c4 d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:40 +09:00
..
tests d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures. 2016-03-24 22:09:40 +09:00
Makefile.in
async.c d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
buffer.c
d3d11.spec
d3d11_main.c d3d11: Use %#x for tracing the feature level in layer_set_feature_level(). 2016-03-24 11:50:57 +09:00
d3d11_private.h d3d11: Introduce debug_float4(). 2016-03-16 21:59:44 +09:00
device.c d3d11: Introduce debug_float4(). 2016-03-16 21:59:44 +09:00
inputlayout.c
shader.c d3d11: Only accept shader versions supported by the feature level of the device. 2016-03-11 20:23:08 +09:00
state.c d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState(). 2016-03-16 21:59:44 +09:00
texture.c d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init(). 2016-03-15 22:45:34 +09:00
utils.c d3d11: Introduce debug_float4(). 2016-03-16 21:59:44 +09:00
version.rc
view.c d3d11: Implement d3d11_immediate_context_PSSetShaderResources(). 2015-11-09 23:10:07 +09:00