d3d11: Introduce debug_float4().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-16 10:02:40 +01:00 committed by Alexandre Julliard
parent 36c8209a58
commit bd332f53f2
3 changed files with 25 additions and 17 deletions

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@ -60,6 +60,7 @@ extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDD
/* TRACE helper functions */
const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;

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@ -603,21 +603,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
ID3D11BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
const D3D11_BLEND_DESC *desc;
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n",
iface, blend_state, blend_factor, sample_mask);
TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
iface, blend_state, debug_float4(blend_factor), sample_mask);
if (!blend_factor)
blend_factor = default_blend_factor;
if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]);
FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
wined3d_mutex_lock();
memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
@ -946,15 +945,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11D
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
ID3D11RenderTargetView *render_target_view, const FLOAT color_rgba[4])
ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
HRESULT hr;
TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
iface, render_target_view, debug_float4(color_rgba));
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
@ -971,10 +970,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUi
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
ID3D11UnorderedAccessView *unordered_access_view, const FLOAT values[4])
ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
{
FIXME("iface %p, unordered_access_view %p, values {%.8e %.8e %.8e %.8e} stub!\n",
iface, unordered_access_view, values[0], values[1], values[2], values[3]);
FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
iface, unordered_access_view, debug_float4(values));
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
@ -3202,13 +3201,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
}
static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_blend_state *blend_state_object;
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n",
iface, blend_state, blend_factor, sample_mask);
TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
iface, blend_state, debug_float4(blend_factor), sample_mask);
blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
@ -3378,15 +3377,15 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
}
static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
HRESULT hr;
TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
iface, render_target_view, debug_float4(color_rgba));
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,

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@ -154,6 +154,14 @@ const char *debug_dxgi_format(DXGI_FORMAT format)
#undef WINE_D3D_TO_STR
const char *debug_float4(const float *values)
{
if (!values)
return "(null)";
return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
values[0], values[1], values[2], values[3]);
}
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format)
{
switch(format)