d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-16 10:02:39 +01:00 committed by Alexandre Julliard
parent 46ba44dcb1
commit 36c8209a58
1 changed files with 4 additions and 2 deletions

View File

@ -3219,12 +3219,14 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1
ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_depthstencil_state *ds_state_object;
TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
iface, depth_stencil_state, stencil_ref);
device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
device->stencil_ref = stencil_ref;
ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
}
static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,