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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Fix doublebuffer mode trace.
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2016-09-27 21:43:23 +09:00 |
context.c
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wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
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2016-10-07 13:11:43 +02:00 |
cs.c
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wined3d: Send resource unmaps through the command stream.
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2016-09-02 11:27:26 +09:00 |
device.c
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wined3d: Pass context to destroy_dummy_textures().
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2016-10-06 14:22:27 +02:00 |
directx.c
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wined3d: Slightly offset the viewport in the ARB_clip_control case.
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2016-10-07 13:11:38 +02:00 |
drawprim.c
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wined3d: Use wined3d_texture_load_location() in draw_primitive().
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2016-08-02 06:09:03 -05:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Issue queries through the command stream.
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2016-07-29 20:17:52 +09:00 |
resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
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2016-08-05 09:08:48 -05:00 |
shader.c
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wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used.
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2016-10-07 13:11:41 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM5 rcp opcode.
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2016-07-25 23:15:49 +09:00 |
state.c
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wined3d: Slightly offset the viewport in the ARB_clip_control case.
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2016-10-07 13:11:38 +02:00 |
stateblock.c
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wined3d: Rename wined3d_cull enum values.
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2016-07-28 21:38:07 +09:00 |
surface.c
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wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data().
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2016-08-26 23:23:42 +09:00 |
swapchain.c
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wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
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2016-08-26 23:23:36 +09:00 |
texture.c
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wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
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2016-09-20 22:53:51 +09:00 |
utils.c
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wined3d: Slightly offset the viewport in the ARB_clip_control case.
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2016-10-07 13:11:38 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Store vertex attribute size instead of component size in wined3d_format.
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2016-07-19 19:59:31 +09:00 |
view.c
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wined3d.spec
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d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
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2016-09-02 11:27:22 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_clip_control extension.
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2016-10-04 13:55:45 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Avoid destroying active contexts.
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2016-10-06 14:22:18 +02:00 |