Sweden-Number/dlls/wined3d
H. Verbeet 04e6250c87 wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays. 2007-01-16 16:13:58 +01:00
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Makefile.in wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
arb_program_shader.c wined3d: Apply shaders in their state handlers. 2007-01-08 20:56:51 +01:00
baseshader.c 05/49: wined3d: Only add line numbers for new lines in shader_addline(). 2007-01-16 16:02:28 +01:00
basetexture.c Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4." 2006-12-29 11:35:57 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmapping of the window. 2007-01-15 12:44:18 +01:00
directx.c wined3d, d3d9: Caps correction. 2007-01-15 12:44:03 +01:00
drawprim.c wined3d: Move material applying to the state table. 2007-01-10 22:00:34 +01:00
glsl_shader.c wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays. 2007-01-16 16:13:58 +01:00
indexbuffer.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
palette.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
pixelshader.c wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account. 2007-01-16 16:05:49 +01:00
query.c wined3d: Do not block waiting for occlusion query result in GetData. 2007-01-12 11:24:20 +01:00
resource.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
state.c wined3d: Do not activate / deactivate texture dimensions twice. 2007-01-10 22:03:28 +01:00
stateblock.c wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
surface.c wined3d: Do not free regularily locked surfaces. 2007-01-15 12:43:29 +01:00
surface_gdi.c wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
swapchain.c wined3d: Count the framerate per swapchain, not globally. 2007-01-10 22:00:47 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Remove dead NV_TEXTURE_SHADER code 2007-01-10 22:03:50 +01:00
vertexbuffer.c wined3d: Better tracking of vertex buffer assignments. 2007-01-15 12:43:40 +01:00
vertexdeclaration.c wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
vertexshader.c wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account. 2007-01-16 16:05:49 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private.h wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account. 2007-01-16 16:05:49 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00