Sweden-Number/dlls/wined3d
Matteo Bruni 42ace9d445 wined3d: Compare interpolation mode VS compilation arguments.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 16:07:18 +02:00
..
Makefile.in wined3d: Merge drawprim.c into context.c. 2018-02-26 16:40:22 +01:00
arb_program_shader.c wined3d: Sort WINED3DSIH enum values. 2018-05-29 17:13:50 +02:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource. 2018-05-23 17:33:01 +02:00
context.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
cs.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
device.c wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods. 2018-05-29 17:13:24 +02:00
directx.c wined3d: Initialize glMinSampleShading() function pointer. 2018-06-05 16:07:18 +02:00
gl_compat.c
glsl_shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
resource.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Implement sampleinfo for render targets. 2018-05-15 17:29:22 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter. 2018-04-30 10:40:14 +02:00
swapchain.c wined3d: Allow creating swapchains for windows with empty client rect. 2018-05-18 01:43:48 +02:00
texture.c wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource. 2018-05-23 17:33:01 +02:00
utils.c wined3d: Remove redundant entries from "formats" table. 2018-05-23 17:33:06 +02:00
version.rc
vertexdeclaration.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
view.c wined3d: Fix condition for FIXME() about unsupported depth slices. 2018-05-28 22:08:23 +02:00
wined3d.spec wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods. 2018-05-29 17:13:24 +02:00
wined3d_gl.h d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
wined3d_main.c wined3d: Default to OpenGL 4.4 contexts. 2018-05-23 17:33:53 +02:00
wined3d_private.h wined3d: Sort WINED3DSIH enum values. 2018-05-29 17:13:50 +02:00