Sweden-Number/dlls/wined3d
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
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Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Test the correct program for native limits. 2012-12-05 12:47:55 +01:00
ati_fragment_shader.c wined3d: Add GL_ALPHA to the atifs argument replicator debug function. 2012-12-05 12:48:11 +01:00
buffer.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
context.c wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
device.c d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
directx.c wined3d: Call wglSwapBuffers through the GL driver function table. 2012-12-06 14:10:04 +01:00
drawprim.c wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
gl_compat.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
glsl_shader.c wined3d: Add some 'fall through' comments (coverity). 2012-11-30 11:42:24 +01:00
nvidia_texture_shader.c wined3d: Add an explicit break in case of unhandled BUMPENVMAP. 2012-12-03 12:37:14 +01:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: Use a slightly shorter timeout in wined3d_event_query_finish(). 2012-08-20 11:01:15 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
sampler.c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
shader.c wined3d: Add support for geometry shaders to the GLSL shader backend. 2012-11-15 12:19:36 +01:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
stateblock.c d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
surface.c wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
swapchain.c wined3d: Call wglSwapBuffers through the GL driver function table. 2012-12-06 14:10:04 +01:00
texture.c wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
utils.c d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
version.rc
vertexdeclaration.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c wined3d: Remove references to the (no longer used) X11 lock. 2012-08-16 16:52:16 +02:00
wined3d_private.h d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00