Sweden-Number/dlls/wined3d
Henri Verbeet 3de4515c18 wined3d: Implement 3D texture clears in surface_cpu_blt_colour_fill().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-15 20:17:09 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Make the adapter responsible for flushes. 2019-08-15 20:17:04 +02:00
adapter_vk.c wined3d: Make the adapter responsible for flushes. 2019-08-15 20:17:04 +02:00
arb_program_shader.c wined3d: Get rid of wined3d_max_compat_varyings(). 2019-08-14 14:30:33 +02:00
ati_fragment_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
buffer.c wined3d: Make the adapter responsible for buffer creation and destruction. 2019-08-12 09:32:25 +02:00
context.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
cs.c wined3d: Make the adapter responsible for flushes. 2019-08-15 20:17:04 +02:00
device.c wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl. 2019-08-13 11:02:50 +02:00
directx.c wined3d: Make the adapter responsible for flushes. 2019-08-15 20:17:04 +02:00
gl_compat.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
glsl_shader.c wined3d: Get rid of wined3d_max_compat_varyings(). 2019-08-14 14:30:33 +02:00
nvidia_texture_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
palette.c
query.c wined3d: Make the adapter responsible for query creation and destruction. 2019-08-15 20:17:01 +02:00
resource.c
sampler.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
shader.c wined3d: Get rid of wined3d_max_compat_varyings(). 2019-08-14 14:30:33 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Implement 3D texture clears in surface_cpu_blt_colour_fill(). 2019-08-15 20:17:09 +02:00
swapchain.c wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl. 2019-08-13 11:02:50 +02:00
texture.c wined3d: Make the adapter responsible for texture creation and destruction. 2019-08-13 11:02:40 +02:00
utils.c wined3d: Get rid of wined3d_max_compat_varyings(). 2019-08-14 14:30:33 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the float16 fallback in context_update_stream_info(). 2019-08-05 18:45:03 +02:00
view.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
wined3d.spec dxgi: Implement d3d12_swapchain_SetFullscreenState(). 2019-08-01 08:04:48 +02:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_shadow_lod. 2019-08-02 16:56:46 +02:00
wined3d_main.c wined3d: Pass a wined3d_context_gl structure to context_set_current(). 2019-08-05 18:44:55 +02:00
wined3d_private.h wined3d: Make the adapter responsible for flushes. 2019-08-15 20:17:04 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00