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Makefile.in
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wined3d: Send present operations through a command stream.
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2013-09-27 10:33:15 +02:00 |
arb_program_shader.c
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Assorted spelling fixes.
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2013-12-03 19:41:53 +01:00 |
ati_fragment_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
buffer.c
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wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer.
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2013-12-06 13:14:52 +01:00 |
context.c
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wined3d: Get rid of the WINED3DSRGB enum.
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2013-11-22 11:37:29 +01:00 |
cs.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
device.c
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
directx.c
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Assorted spelling fixes.
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2013-11-21 19:44:46 +01:00 |
drawprim.c
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wined3d: Remove partial surface update support.
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2013-11-20 16:54:39 +01:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
nvidia_texture_shader.c
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wined3d: Fix resultarg state handling in nvrc/nvts code.
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2013-11-04 17:41:11 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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ddraw: Implement flips inside ddraw.
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2013-12-05 12:40:56 +01:00 |
sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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wined3d: Recognise the SM4 "primID" register type.
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2012-10-16 11:36:45 +02:00 |
state.c
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wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind().
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2013-11-21 13:36:29 +01:00 |
stateblock.c
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
surface.c
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ddraw: Implement flips inside ddraw.
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2013-12-05 12:40:56 +01:00 |
swapchain.c
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wined3d: Print the WINED3D_SWAP_EFFECT_FLIP FIXME only once.
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2013-12-06 13:14:52 +01:00 |
texture.c
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wined3d: Set the volume container in volume_init().
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2013-12-06 13:14:52 +01:00 |
utils.c
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wined3d: Reimplement wined3d_ftoa().
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2013-11-22 11:37:02 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Set the volume container in volume_init().
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2013-12-06 13:14:52 +01:00 |
wined3d.spec
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wined3d: Create volumes inside wined3d.
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2013-12-06 13:14:52 +01:00 |
wined3d_gl.h
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wined3d: Use GL_EXT_texture_mirror_clamp when available.
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2013-11-07 19:00:50 +01:00 |
wined3d_main.c
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wined3d: Avoid LPVOID.
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2013-09-19 19:49:01 +02:00 |
wined3d_private.h
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wined3d: Set the volume container in volume_init().
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2013-12-06 13:14:52 +01:00 |