.. |
Makefile.in
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
arb_program_shader.c
|
wined3d: Record the data type of shader resources.
|
2014-12-03 11:14:25 +01:00 |
ati_fragment_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
buffer.c
|
wined3d: Keep a reference to the resource in rendertarget views.
|
2014-08-21 12:24:21 +02:00 |
context.c
|
wined3d: Record the data type of shader resources.
|
2014-12-03 11:14:25 +01:00 |
cs.c
|
wined3d: Dirtify pixel shader on texture format change.
|
2014-11-04 21:15:57 +09:00 |
device.c
|
wined3d: Specify the initial texture contents with wined3d_texture_create() in wined3d_device_create_cursor_texture().
|
2015-01-05 20:15:38 +01:00 |
directx.c
|
wined3d: Fix mode comparison in wined3d_set_adapter_display_mode.
|
2014-11-20 22:30:48 +09:00 |
drawprim.c
|
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
|
2014-08-22 12:53:11 +02:00 |
gl_compat.c
|
wined3d: Introduce a separate debug channel for performance warnings.
|
2013-04-17 11:36:22 +02:00 |
glsl_shader.c
|
wined3d: Take the resource data type into account in shader_glsl_gen_sample_code().
|
2014-12-03 11:14:27 +01:00 |
nvidia_texture_shader.c
|
wined3d: Fix resultarg state handling in nvrc/nvts code.
|
2013-11-04 17:41:11 +01:00 |
palette.c
|
wined3d: Set palettes on the swapchain.
|
2014-06-30 22:04:53 +02:00 |
query.c
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |
resource.c
|
wined3d: Fix subtraction of resource size from used adapter memory.
|
2014-10-17 15:48:42 +09:00 |
sampler.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
shader.c
|
wined3d: Record the data type of shader resources.
|
2014-12-03 11:14:25 +01:00 |
shader_sm1.c
|
wined3d: Record the data type of shader resources.
|
2014-12-03 11:14:25 +01:00 |
shader_sm4.c
|
wined3d: Record the data type of shader resources.
|
2014-12-03 11:14:25 +01:00 |
state.c
|
wined3d: Handle half-float attributes in load_numbered_arrays().
|
2014-08-28 15:30:23 +02:00 |
stateblock.c
|
wined3d: Unbind shader resource views in state_unbind_resources().
|
2014-12-01 11:00:22 +01:00 |
surface.c
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
swapchain.c
|
wined3d: Filter messages generated by focus handling.
|
2014-12-08 14:18:43 +01:00 |
texture.c
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
utils.c
|
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
|
2014-12-10 19:32:08 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
|
2013-05-27 19:28:57 +02:00 |
view.c
|
wined3d: Keep a reference to the resource in shader resource views.
|
2014-12-01 11:00:23 +01:00 |
volume.c
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
wined3d.spec
|
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
|
2014-09-29 10:37:35 +02:00 |
wined3d_gl.h
|
wined3d: Add constant buffer support to the GLSL shader backend.
|
2014-08-04 14:23:29 +02:00 |
wined3d_main.c
|
wined3d: Fix trace output of emulated_textureram.
|
2014-09-02 15:07:09 +02:00 |
wined3d_private.h
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |