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Makefile.in
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
arb_program_shader.c
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wined3d: Don't define nameless structs or unions.
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2009-12-07 14:18:25 +01:00 |
ati_fragment_shader.c
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wined3d: Introduce a separate structure for various OpenGL implementation limits.
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2009-10-29 13:09:27 +01:00 |
baseshader.c
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wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-29 13:09:20 +01:00 |
basetexture.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
buffer.c
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wined3d: Add a usage flag for static buffer declarations.
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2009-11-03 21:21:55 +01:00 |
clipper.c
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…
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context.c
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wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-30 11:28:52 +01:00 |
cubetexture.c
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wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-29 13:09:20 +01:00 |
device.c
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wined3d: The stateblock doesn't really need a parent.
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2009-12-04 14:34:59 +01:00 |
directx.c
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dxgi: Implement IDXGIAdapter::GetDesc().
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2009-12-04 14:34:59 +01:00 |
drawprim.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Create clip coords only if they are used.
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2009-11-12 15:18:00 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
palette.c
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…
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pixelshader.c
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wined3d: Introduce a separate structure for various OpenGL implementation limits.
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2009-10-29 13:09:27 +01:00 |
query.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
resource.c
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wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-18 08:55:33 -05:00 |
shader_sm1.c
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wined3d: Refuse to parse shaders with an invalid version token.
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2009-10-26 11:20:39 +01:00 |
shader_sm4.c
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wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28 11:54:49 +02:00 |
state.c
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wined3d: Fix typo.
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2009-11-16 13:47:49 +01:00 |
stateblock.c
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wined3d: The stateblock doesn't really need a parent.
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2009-12-04 14:34:59 +01:00 |
surface.c
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wined3d: Remove needless NULL checks (coverity).
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2009-12-03 11:45:15 +01:00 |
surface_base.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
surface_gdi.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
swapchain.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
swapchain_base.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
swapchain_gdi.c
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wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind).
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2009-10-22 10:46:20 +02:00 |
texture.c
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wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-29 13:09:20 +01:00 |
utils.c
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wined3d: Move the various backend selection utility functions to utils.c.
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2009-11-18 11:16:43 +01:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-29 13:09:20 +01:00 |
vertexshader.c
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wined3d: Create clip coords only if they are used.
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2009-11-12 15:18:00 +01:00 |
view.c
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…
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volume.c
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wined3d: Handle NULL ptrs (Coverity).
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2009-11-24 10:51:46 +01:00 |
volumetexture.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Introduce a separate structure for various OpenGL implementation limits.
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2009-10-29 13:09:27 +01:00 |
wined3d_main.c
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wined3d: Get rid of a redundant strcpy().
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2009-09-17 10:09:10 -05:00 |
wined3d_private.h
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wined3d: The stateblock doesn't really need a parent.
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2009-12-04 14:34:59 +01:00 |