Sweden-Number/dlls/wined3d
Francois Gouget 060934c557 wined3d: Don't define nameless structs or unions.
Fixes compilation on systems that don't support nameless unions or structs.
2009-12-07 14:18:25 +01:00
..
Makefile.in wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
arb_program_shader.c wined3d: Don't define nameless structs or unions. 2009-12-07 14:18:25 +01:00
ati_fragment_shader.c wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
baseshader.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
basetexture.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
buffer.c wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
clipper.c
context.c wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT. 2009-10-30 11:28:52 +01:00
cubetexture.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
device.c wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
directx.c dxgi: Implement IDXGIAdapter::GetDesc(). 2009-12-04 14:34:59 +01:00
drawprim.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Create clip coords only if they are used. 2009-11-12 15:18:00 +01:00
nvidia_texture_shader.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
palette.c
pixelshader.c wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
query.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
resource.c wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Fix typo. 2009-11-16 13:47:49 +01:00
stateblock.c wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
surface.c wined3d: Remove needless NULL checks (coverity). 2009-12-03 11:45:15 +01:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
swapchain_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_gdi.c wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). 2009-10-22 10:46:20 +02:00
texture.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
utils.c wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
vertexshader.c wined3d: Create clip coords only if they are used. 2009-11-12 15:18:00 +01:00
view.c
volume.c wined3d: Handle NULL ptrs (Coverity). 2009-11-24 10:51:46 +01:00
volumetexture.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
wined3d_main.c wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
wined3d_private.h wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00