Sweden-Number/dlls/d3d11
Andrey Gusev a41519d2a3 d3d11/tests: Fix a typo in define.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:02:06 +09:00
..
tests d3d11/tests: Fix a typo in define. 2016-05-17 21:02:06 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Allow to query ID3D11Predicate interface when predicate was created by CreateQuery(). 2016-04-05 21:37:20 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Fix return values returned by D3D11CreateDevice functions. 2016-04-05 21:37:38 +09:00
d3d11_private.h d3d11: Add ID3D11ClassLinkage interface stub. 2016-04-22 21:19:49 +09:00
device.c d3d11: Add ID3D11ClassLinkage interface stub. 2016-04-22 21:19:49 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Add ID3D11ClassLinkage interface stub. 2016-04-22 21:19:49 +09:00
state.c d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState(). 2016-03-16 21:59:44 +09:00
texture.c wined3d: Add "layer_count" parameter to wined3d_texture_create(). 2016-04-26 21:35:31 +09:00
utils.c d3d11: Introduce debug_float4(). 2016-03-16 21:59:44 +09:00
version.rc d3d11: Add version.rc file. 2013-12-02 11:08:53 +01:00
view.c d3d11: Fix default view descriptions for 2D array textures. 2016-05-17 21:01:46 +09:00