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Makefile.in
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adapter_gl.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
adapter_vk.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
arb_program_shader.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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context_gl.c
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wined3d: Don't use fences on GL context cleanup when they are not supported.
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2022-04-27 21:47:43 +02:00 |
context_vk.c
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wined3d: Don't do a full cleanup when waiting for a command buffer.
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2022-05-13 22:11:41 +02:00 |
cs.c
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wined3d: Disable CSMT when fences are not supported.
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2022-04-27 21:47:43 +02:00 |
device.c
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wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats.
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2022-05-16 22:10:15 +02:00 |
directx.c
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wined3d: Fill fake adapter video memory usage.
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2022-05-20 10:23:04 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
resource.c
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wined3d: Add support for sysmem-clearing float32 formats.
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2022-05-16 22:10:15 +02:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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stateblock.c
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surface.c
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wined3d: Support CPU clear of float16 formats.
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2022-05-16 22:10:15 +02:00 |
swapchain.c
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wined3d: Don't submit fences when the GL context doesn't support them.
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2022-04-27 21:47:43 +02:00 |
texture.c
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wined3d: Reduce the size of staging BO's for texture uploads.
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2022-05-13 22:11:40 +02:00 |
utils.c
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wined3d: Make normalized format handling more generic in wined3d_format_convert_from_float.
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2022-05-16 22:10:15 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move clear box clipping to cpu_blitter_clear.
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2022-05-13 22:11:41 +02:00 |
wined3d.spec
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dxgi: Implement dxgi_adapter_QueryVideoMemoryInfo() with D3DKMTQueryVideoMemoryInfo().
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2022-05-20 10:22:59 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Move kernel mode adapter handle from wined3d_output to wined3d_adapter.
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2022-05-20 10:22:55 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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