wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3689,7 +3689,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
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diffuse_colour = material_diffuse;
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}
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wined3d_color_clamp(&diffuse_colour, &diffuse_colour, 0.0f, 1.0f);
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*((DWORD *)dest_ptr) = wined3d_format_convert_from_float(output_colour_format, &diffuse_colour);
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wined3d_format_convert_from_float(output_colour_format, &diffuse_colour, dest_ptr);
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dest_ptr += sizeof(DWORD);
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}
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@ -3713,7 +3713,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
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}
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update_fog_factor(&specular_colour.a, &ls);
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wined3d_color_clamp(&specular_colour, &specular_colour, 0.0f, 1.0f);
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*((DWORD *)dest_ptr) = wined3d_format_convert_from_float(output_colour_format, &specular_colour);
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wined3d_format_convert_from_float(output_colour_format, &specular_colour, dest_ptr);
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dest_ptr += sizeof(DWORD);
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}
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@ -621,7 +621,7 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
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const struct wined3d_format *format = resource->format;
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unsigned int w, h, d, x, y, z, bpp;
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uint8_t *dst, *dst2;
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uint32_t c;
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uint32_t c[4];
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w = box->right - box->left;
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h = box->bottom - box->top;
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@ -632,7 +632,7 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
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+ ((box->top / format->block_height) * map->row_pitch)
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+ ((box->left / format->block_width) * format->block_byte_count);
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c = wined3d_format_convert_from_float(format, colour);
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wined3d_format_convert_from_float(format, colour, c);
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bpp = format->byte_count;
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switch (bpp)
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@ -640,14 +640,14 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
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case 1:
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for (x = 0; x < w; ++x)
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{
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dst[x] = c;
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dst[x] = c[0];
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}
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break;
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case 2:
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for (x = 0; x < w; ++x)
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{
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((uint16_t *)dst)[x] = c;
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((uint16_t *)dst)[x] = c[0];
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}
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break;
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@ -656,16 +656,16 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
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dst2 = dst;
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for (x = 0; x < w; ++x, dst2 += 3)
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{
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dst2[0] = (c ) & 0xff;
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dst2[1] = (c >> 8) & 0xff;
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dst2[2] = (c >> 16) & 0xff;
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dst2[0] = (c[0] ) & 0xff;
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dst2[1] = (c[0] >> 8) & 0xff;
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dst2[2] = (c[0] >> 16) & 0xff;
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}
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break;
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}
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case 4:
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for (x = 0; x < w; ++x)
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{
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((uint32_t *)dst)[x] = c;
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((uint32_t *)dst)[x] = c[0];
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}
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break;
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@ -6000,8 +6000,14 @@ uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct w
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/* Note: It's the caller's responsibility to ensure values can be expressed
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* in the requested format. UNORM formats for example can only express values
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* in the range 0.0f -> 1.0f. */
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DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const struct wined3d_color *color)
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* in the range 0.0f -> 1.0f.
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*
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* The code below assumes that no component crosses the 32 bit boundary (like
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* e.g. a hypothetical, and totally braindead, B30G30R4 format would).
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* This function writes at least sizeof(uint32_t) bytes, or format->byte_count,
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* whichever is larger. */
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void wined3d_format_convert_from_float(const struct wined3d_format *format,
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const struct wined3d_color *color, void *ret)
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{
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static const struct
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{
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@ -6044,10 +6050,11 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, con
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};
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enum wined3d_format_id format_id = format->id;
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struct wined3d_color colour_srgb;
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struct wined3d_uvec4 idx, shift;
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unsigned int i;
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DWORD ret;
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TRACE("Converting colour %s to format %s.\n", debug_color(color), debug_d3dformat(format_id));
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memset(ret, 0, max(sizeof(uint32_t), format->byte_count));
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for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
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{
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@ -6062,37 +6069,54 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, con
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for (i = 0; i < ARRAY_SIZE(float_conv); ++i)
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{
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uint32_t *ret_i = ret;
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if (format_id != float_conv[i].format_id)
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continue;
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ret = ((DWORD)((color->r * float_conv[i].mul.x) + 0.5f)) << float_conv[i].shift.x;
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ret |= ((DWORD)((color->g * float_conv[i].mul.y) + 0.5f)) << float_conv[i].shift.y;
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ret |= ((DWORD)((color->b * float_conv[i].mul.z) + 0.5f)) << float_conv[i].shift.z;
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ret |= ((DWORD)((color->a * float_conv[i].mul.w) + 0.5f)) << float_conv[i].shift.w;
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idx.x = float_conv[i].shift.x / 32;
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idx.y = float_conv[i].shift.y / 32;
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idx.z = float_conv[i].shift.z / 32;
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idx.w = float_conv[i].shift.w / 32;
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shift.x = float_conv[i].shift.x % 32;
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shift.y = float_conv[i].shift.y % 32;
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shift.z = float_conv[i].shift.z % 32;
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shift.w = float_conv[i].shift.w % 32;
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TRACE("Returning 0x%08x.\n", ret);
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ret_i[idx.x] = ((uint32_t)((color->r * float_conv[i].mul.x) + 0.5f)) << shift.x;
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ret_i[idx.y] |= ((uint32_t)((color->g * float_conv[i].mul.y) + 0.5f)) << shift.y;
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ret_i[idx.z] |= ((uint32_t)((color->b * float_conv[i].mul.z) + 0.5f)) << shift.z;
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ret_i[idx.w] |= ((uint32_t)((color->a * float_conv[i].mul.w) + 0.5f)) << shift.w;
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return ret;
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return;
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}
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for (i = 0; i < ARRAY_SIZE(double_conv); ++i)
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{
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uint32_t *ret_i;
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if (format_id != double_conv[i].format_id)
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continue;
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ret = ((DWORD)((color->r * double_conv[i].mul.x) + 0.5)) << double_conv[i].shift.x;
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ret |= ((DWORD)((color->g * double_conv[i].mul.y) + 0.5)) << double_conv[i].shift.y;
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ret |= ((DWORD)((color->b * double_conv[i].mul.z) + 0.5)) << double_conv[i].shift.z;
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ret |= ((DWORD)((color->a * double_conv[i].mul.w) + 0.5)) << double_conv[i].shift.w;
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idx.x = double_conv[i].shift.x / 32;
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idx.y = double_conv[i].shift.y / 32;
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idx.z = double_conv[i].shift.z / 32;
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idx.w = double_conv[i].shift.w / 32;
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shift.x = double_conv[i].shift.x % 32;
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shift.y = double_conv[i].shift.y % 32;
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shift.z = double_conv[i].shift.z % 32;
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shift.w = double_conv[i].shift.w % 32;
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TRACE("Returning 0x%08x.\n", ret);
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ret_i = ret;
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ret_i[idx.x] = ((uint32_t)((color->r * double_conv[i].mul.x) + 0.5)) << shift.x;
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ret_i[idx.y] |= ((uint32_t)((color->g * double_conv[i].mul.y) + 0.5)) << shift.y;
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ret_i[idx.z] |= ((uint32_t)((color->b * double_conv[i].mul.z) + 0.5)) << shift.z;
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ret_i[idx.w] |= ((uint32_t)((color->a * double_conv[i].mul.w) + 0.5)) << shift.w;
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return ret;
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return;
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}
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FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
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return 0;
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}
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static float color_to_float(DWORD color, DWORD size, DWORD offset)
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@ -6150,8 +6150,8 @@ void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigne
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unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
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UINT wined3d_format_calculate_size(const struct wined3d_format *format,
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UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
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DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
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const struct wined3d_color *color) DECLSPEC_HIDDEN;
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void wined3d_format_convert_from_float(const struct wined3d_format *format,
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const struct wined3d_color *color, void *ret) DECLSPEC_HIDDEN;
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void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
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unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
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unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
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