d3d11: Implement ID3D11Device1::CreateBlendState1().

Signed-off-by: Chip Davis <cdavis5x@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2022-05-16 12:58:02 -05:00 committed by Alexandre Julliard
parent 5bdccb53ad
commit ff80861b4f
3 changed files with 118 additions and 59 deletions

View File

@ -408,26 +408,26 @@ struct d3d11_class_linkage
HRESULT d3d11_class_linkage_create(struct d3d_device *device,
struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
/* ID3D11BlendState, ID3D10BlendState1 */
/* ID3D11BlendState1, ID3D10BlendState1 */
struct d3d_blend_state
{
ID3D11BlendState ID3D11BlendState_iface;
ID3D11BlendState1 ID3D11BlendState1_iface;
ID3D10BlendState1 ID3D10BlendState1_iface;
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_blend_state *wined3d_state;
D3D11_BLEND_DESC desc;
D3D11_BLEND_DESC1 desc;
struct wine_rb_entry entry;
ID3D11Device2 *device;
};
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
static inline struct d3d_blend_state *impl_from_ID3D11BlendState1(ID3D11BlendState1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState1_iface);
}
HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC1 *desc,
struct d3d_blend_state **state) DECLSPEC_HIDDEN;
struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;

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@ -2204,7 +2204,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMGetBlendState(ID3D11DeviceC
if (wined3d_state)
{
blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
ID3D11BlendState_AddRef(*blend_state = (ID3D11BlendState *)&blend_state_impl->ID3D11BlendState1_iface);
}
else
*blend_state = NULL;
@ -3632,23 +3632,53 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device2 *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *iface,
const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
{
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_blend_state *object;
HRESULT hr;
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
TRACE("iface %p, desc %p, state %p.\n", iface, desc, state);
if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
return hr;
*blend_state = &object->ID3D11BlendState_iface;
*state = &object->ID3D11BlendState1_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *iface,
const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
{
D3D11_BLEND_DESC1 d3d11_1_desc;
unsigned int i;
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
if (!desc)
return E_INVALIDARG;
d3d11_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
d3d11_1_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
d3d11_1_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[i].BlendEnable;
d3d11_1_desc.RenderTarget[i].LogicOpEnable = FALSE;
d3d11_1_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[i].SrcBlend;
d3d11_1_desc.RenderTarget[i].DestBlend = desc->RenderTarget[i].DestBlend;
d3d11_1_desc.RenderTarget[i].BlendOp = desc->RenderTarget[i].BlendOp;
d3d11_1_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[i].SrcBlendAlpha;
d3d11_1_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[i].DestBlendAlpha;
d3d11_1_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[i].BlendOpAlpha;
d3d11_1_desc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_COPY;
d3d11_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[i].RenderTargetWriteMask;
}
return d3d11_device_CreateBlendState1(iface, &d3d11_1_desc, (ID3D11BlendState1 **)blend_state);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device2 *iface,
const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
{
@ -4281,14 +4311,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Devic
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
{
FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device2 *iface,
const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state)
{
@ -4993,7 +5015,8 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
d3d11_device_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
blend_state_object ? (ID3D11BlendState *)&blend_state_object->ID3D11BlendState1_iface : NULL,
blend_factor, sample_mask);
}
static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
@ -5670,7 +5693,8 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
{
if (d3d11_blend_state)
{
*blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
*blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState1(
(ID3D11BlendState1 *)d3d11_blend_state)->ID3D10BlendState1_iface;
ID3D10BlendState_AddRef(*blend_state);
}
else
@ -6267,16 +6291,15 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *i
const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_blend_state *object;
ID3D11BlendState *object;
HRESULT hr;
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device2_iface, (const D3D11_BLEND_DESC *)desc, &object)))
return hr;
*blend_state = &object->ID3D10BlendState1_iface;
*blend_state = &impl_from_ID3D11BlendState1((ID3D11BlendState1 *)object)->ID3D10BlendState1_iface;
return S_OK;
}
@ -6867,8 +6890,8 @@ static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry
static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
{
const D3D11_BLEND_DESC *ka = key;
const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
const D3D11_BLEND_DESC1 *ka = key;
const D3D11_BLEND_DESC1 *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka));
}

View File

@ -21,20 +21,21 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11BlendState methods */
/* ID3D11BlendState1 methods */
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface,
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState1 *iface,
REFIID riid, void **object)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11BlendState)
|| IsEqualGUID(riid, &IID_ID3D11BlendState1)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11BlendState_AddRef(iface);
ID3D11BlendState1_AddRef(iface);
*object = iface;
return S_OK;
}
@ -54,9 +55,9 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendSta
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState1 *iface)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %lu.\n", state, refcount);
@ -70,9 +71,9 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface)
static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState1 *iface)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %lu.\n", state, refcount);
@ -87,10 +88,10 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
return refcount;
}
static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *iface,
static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState1 *iface,
ID3D11Device **device)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
TRACE("iface %p, device %p.\n", iface, device);
@ -98,46 +99,69 @@ static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *ifac
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState *iface,
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState1 *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState *iface,
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState1 *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState *iface,
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState1 *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc)
static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState1 *iface, D3D11_BLEND_DESC *desc)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
const D3D11_BLEND_DESC1 *d3d11_desc = &state->desc;
unsigned int i;
TRACE("iface %p, desc %p.\n", iface, desc);
desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
desc->IndependentBlendEnable = d3d11_desc->IndependentBlendEnable;
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
desc->RenderTarget[i].BlendEnable = d3d11_desc->RenderTarget[i].BlendEnable;
desc->RenderTarget[i].SrcBlend = d3d11_desc->RenderTarget[i].SrcBlend;
desc->RenderTarget[i].DestBlend = d3d11_desc->RenderTarget[i].DestBlend;
desc->RenderTarget[i].BlendOp = d3d11_desc->RenderTarget[i].BlendOp;
desc->RenderTarget[i].SrcBlendAlpha = d3d11_desc->RenderTarget[i].SrcBlendAlpha;
desc->RenderTarget[i].DestBlendAlpha = d3d11_desc->RenderTarget[i].DestBlendAlpha;
desc->RenderTarget[i].BlendOpAlpha = d3d11_desc->RenderTarget[i].BlendOpAlpha;
desc->RenderTarget[i].RenderTargetWriteMask = d3d11_desc->RenderTarget[i].RenderTargetWriteMask;
}
}
static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc1(ID3D11BlendState1 *iface, D3D11_BLEND_DESC1 *desc)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState1(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
static const struct ID3D11BlendState1Vtbl d3d11_blend_state_vtbl =
{
/* IUnknown methods */
d3d11_blend_state_QueryInterface,
@ -150,6 +174,8 @@ static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
d3d11_blend_state_SetPrivateDataInterface,
/* ID3D11BlendState methods */
d3d11_blend_state_GetDesc,
/* ID3D11BlendState1 methods */
d3d11_blend_state_GetDesc1,
};
/* ID3D10BlendState methods */
@ -168,7 +194,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendSta
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object);
return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState1_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface)
@ -177,7 +203,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface
TRACE("iface %p.\n", iface);
return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface);
return d3d11_blend_state_AddRef(&state->ID3D11BlendState1_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface)
@ -186,7 +212,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *ifac
TRACE("iface %p.\n", iface);
return d3d11_blend_state_Release(&state->ID3D11BlendState_iface);
return d3d11_blend_state_Release(&state->ID3D11BlendState1_iface);
}
/* ID3D10DeviceChild methods */
@ -247,7 +273,7 @@ static D3D10_BLEND_OP d3d10_blend_op_from_d3d11(D3D11_BLEND_OP op)
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
const D3D11_BLEND_DESC1 *d3d11_desc = &state->desc;
unsigned int i;
TRACE("iface %p, desc %p.\n", iface, desc);
@ -272,7 +298,7 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *ifac
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &state->desc, sizeof(*desc));
d3d11_blend_state_GetDesc(&state->ID3D11BlendState1_iface, (D3D11_BLEND_DESC *)desc);
}
static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
@ -317,21 +343,21 @@ static enum wined3d_blend_op wined3d_blend_op_from_d3d11(D3D11_BLEND_OP op)
return (enum wined3d_blend_op)op;
}
HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC1 *desc,
struct d3d_blend_state **state)
{
struct wined3d_blend_state_desc wined3d_desc;
struct d3d_blend_state *object;
struct wine_rb_entry *entry;
D3D11_BLEND_DESC tmp_desc;
D3D11_BLEND_DESC1 tmp_desc;
unsigned int i, j;
HRESULT hr;
if (!desc)
return E_INVALIDARG;
/* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
* D3D11_BLEND_DESC as a key in the rbtree. */
/* D3D11_RENDER_TARGET_BLEND_DESC1 has a hole, which is a problem because we use
* D3D11_BLEND_DESC1 as a key in the rbtree. */
memset(&tmp_desc, 0, sizeof(tmp_desc));
tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
@ -357,6 +383,13 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
tmp_desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
tmp_desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
}
tmp_desc.RenderTarget[i].LogicOpEnable = desc->RenderTarget[j].LogicOpEnable;
if (tmp_desc.RenderTarget[i].LogicOpEnable)
tmp_desc.RenderTarget[i].LogicOp = desc->RenderTarget[j].LogicOp;
else
tmp_desc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_NOOP;
tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
}
@ -366,7 +399,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
TRACE("Returning existing blend state %p.\n", object);
ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface);
ID3D11BlendState1_AddRef(&object->ID3D11BlendState1_iface);
*state = object;
wined3d_mutex_unlock();
@ -379,7 +412,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
return E_OUTOFMEMORY;
}
object->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
object->ID3D11BlendState1_iface.lpVtbl = &d3d11_blend_state_vtbl;
object->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
@ -408,6 +441,9 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
wined3d_desc.rt[i].writemask = desc->RenderTarget[i].RenderTargetWriteMask;
}
if (desc->RenderTarget[0].LogicOpEnable && desc->RenderTarget[0].LogicOp != D3D11_LOGIC_OP_NOOP)
FIXME("Ignoring logic op %#x.\n", desc->RenderTarget[0].LogicOp);
/* We cannot fail after creating a wined3d_blend_state object. It
* would lead to double free. */
if (FAILED(hr = wined3d_blend_state_create(device->wined3d_device, &wined3d_desc,
@ -434,9 +470,9 @@ struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *ifac
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_blend_state_vtbl);
assert(iface->lpVtbl == (ID3D11BlendStateVtbl *)&d3d11_blend_state_vtbl);
return impl_from_ID3D11BlendState(iface);
return impl_from_ID3D11BlendState1((ID3D11BlendState1 *)iface);
}
struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface)