wined3d: Add support for sysmem-clearing float32 formats.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-05-16 12:58:04 -05:00 committed by Alexandre Julliard
parent 2465e1e1da
commit f637414446
2 changed files with 28 additions and 0 deletions

View File

@ -669,6 +669,13 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
}
break;
case 8:
case 12:
case 16:
for (x = 0; x < w; ++x)
memcpy(((uint8_t *)map->data) + x * bpp, c, bpp);
break;
default:
FIXME("Not implemented for bpp %u.\n", bpp);
return;

View File

@ -6116,6 +6116,27 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
return;
}
/* 32 bit float formats. We don't handle D32_FLOAT and D32_FLOAT_S8X24_UINT for now. */
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) && format->red_size == 32)
{
float *ret_f = ret;
switch (format->byte_count)
{
case 16: ret_f[3] = color->a;
case 12: ret_f[2] = color->b;
case 8: ret_f[1] = color->g;
case 4: ret_f[0] = color->r;
break;
default:
ERR("Unexpected byte count %u, format %s.\n", format->byte_count, debug_d3dformat(format_id));
break;
}
return;
}
FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
}