Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
17662eac6c
include: SwapChain::GetBackBuffer takes 3 parameters, not 4.
2006-05-22 11:29:09 +02:00
H. Verbeet
51862d440c
d3d8/d3d9: Define D3D_SDK_VERSION.
2005-12-08 11:58:11 +01:00
Alexandre Julliard
b8d3075d83
Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
...
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Alexandre Julliard
5d0160ea75
Get rid of the non-standard Ixxx_METHODS macro definitions, declare
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the interfaces explicitly instead.
2004-10-05 04:38:15 +00:00
Francois Gouget
179dc259e4
Fix incorrect usage of COBJMACROS.
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Duplicate and adapt the COM access macros so they also work in C++.
Fix the IDirectPlayX access macros.
2004-10-04 19:39:32 +00:00
Alexandre Julliard
616940eb9a
Get rid of the non-standard ICOM_DEFINE macro.
2004-08-12 03:33:30 +00:00
Dimitrie O. Paun
53f9c21fb7
Use angle brackets (<>) rather than quotes ("") for the include
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directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Raphael Junqueira
baf2721bd8
Some fixes on d3d8 and d3d9 headers.
2003-07-08 21:04:01 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
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- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00
Christian Costa
9ba17d4427
Added some defines to d3d8 header.
2003-04-13 01:02:52 +00:00
Alexandre Julliard
aae3cb61cd
Simplified COM interface declarations, removing the need to define
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both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard
55379110c5
Get rid of the ICOM_CALL macros.
2003-04-10 21:13:58 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
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using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Raphael Junqueira
559b10699f
- integration with DrawPrimitive
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- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades
3f4d4dab65
Define the main directx8 entrypoint.
2002-10-25 03:51:00 +00:00
Jason Edmeades
66fcb2b77d
Added Direct3D 8 headers.
2002-09-12 22:25:16 +00:00