Commit Graph

18 Commits

Author SHA1 Message Date
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen 17662eac6c include: SwapChain::GetBackBuffer takes 3 parameters, not 4. 2006-05-22 11:29:09 +02:00
H. Verbeet 51862d440c d3d8/d3d9: Define D3D_SDK_VERSION. 2005-12-08 11:58:11 +01:00
Alexandre Julliard b8d3075d83 Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Alexandre Julliard 5d0160ea75 Get rid of the non-standard Ixxx_METHODS macro definitions, declare
the interfaces explicitly instead.
2004-10-05 04:38:15 +00:00
Francois Gouget 179dc259e4 Fix incorrect usage of COBJMACROS.
Duplicate and adapt the COM access macros so they also work in C++.
Fix the IDirectPlayX access macros.
2004-10-04 19:39:32 +00:00
Alexandre Julliard 616940eb9a Get rid of the non-standard ICOM_DEFINE macro. 2004-08-12 03:33:30 +00:00
Dimitrie O. Paun 53f9c21fb7 Use angle brackets (<>) rather than quotes ("") for the include
directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Raphael Junqueira baf2721bd8 Some fixes on d3d8 and d3d9 headers. 2003-07-08 21:04:01 +00:00
Raphael Junqueira a3dbd7e2c7 - some cleanups and fixes on d3d8 and d3d9 headers
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00
Christian Costa 9ba17d4427 Added some defines to d3d8 header. 2003-04-13 01:02:52 +00:00
Alexandre Julliard aae3cb61cd Simplified COM interface declarations, removing the need to define
both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard 55379110c5 Get rid of the ICOM_CALL macros. 2003-04-10 21:13:58 +00:00
Alexandre Julliard f00c46f030 Use a more compatible technique to declare COM interfaces methods,
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Raphael Junqueira 559b10699f - integration with DrawPrimitive
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Raphael Junqueira e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades 3f4d4dab65 Define the main directx8 entrypoint. 2002-10-25 03:51:00 +00:00
Jason Edmeades 66fcb2b77d Added Direct3D 8 headers. 2002-09-12 22:25:16 +00:00