Added Direct3D 8 headers.

This commit is contained in:
Jason Edmeades 2002-09-12 22:25:16 +00:00 committed by Alexandre Julliard
parent 9c1de6de30
commit 66fcb2b77d
4 changed files with 1887 additions and 0 deletions

View File

@ -15,6 +15,9 @@ INSTALLED_INCLUDES = \
compobj.h \
cpl.h \
d3d.h \
d3d8.h \
d3d8caps.h \
d3d8types.h \
d3dcaps.h \
d3dtypes.h \
d3dvec.inl \

728
include/d3d8.h Normal file
View File

@ -0,0 +1,728 @@
/*
* Copyright (C) 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D8_H
#define __WINE_D3D8_H
#include "objbase.h"
#include "d3d8types.h"
#include "d3d8caps.h"
/*****************************************************************************
* #defines and error codes
*/
#define D3DADAPTER_DEFAULT 0
#define D3DENUM_NO_WHQL_LEVEL 2
#define _FACD3D 0x876
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
/*
* Direct3D Errors
*/
#define D3D_OK S_OK
#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
typedef struct IDirect3D8 IDirect3D8, *LPDIRECT3D8;
DEFINE_GUID(IID_IDirect3DDevice8, 0X7385E5DF,0X8FE8,0X41D5,0X86,0XB6,0XD7,0XB4,0X85,0X47,0XB6,0XCF);
typedef struct IDirect3DDevice8 IDirect3DDevice8, *LPDIRECT3DDEVICE8;
DEFINE_GUID(IID_IDirect3DResource8, 0X1B36BB7B,0X09B7,0X410A,0XB4,0X45,0X7D,0X14,0X30,0XD7,0XB3,0X3F);
typedef struct IDirect3DResource8 IDirect3DResource8, *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0X8AEEEAC7,0X05F9,0X44D4,0XB5,0X91,0X00,0X0B,0X0D,0XF1,0XCB,0X95);
typedef struct IDirect3DVertexBuffer8 IDirect3DVertexBuffer8, *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
DEFINE_GUID(IID_IDirect3DVolume8, 0XBD7349F5,0X14F1,0X42E4,0X9C,0X79,0X97,0X23,0X80,0XDB,0X40,0XC0);
typedef struct IDirect3DVolume8 IDirect3DVolume8, *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
DEFINE_GUID(IID_IDIRECT3DSWAPCHAIN8, 0X928C088B,0X76B9,0X4C6B,0XA5,0X36,0XA5,0X90,0X85,0X38,0X76,0XCD);
typedef struct IDirect3DSwapChain8 IDirect3DSwapChain8, *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
DEFINE_GUID(IID_IDirect3DSurface8, 0XB96EEBCA,0XB326,0X4EA5,0X88,0X2F,0X2F,0XF5,0XBA,0XE0,0X21,0XDD);
typedef struct IDirect3DSurface8 IDirect3DSurface8, *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
DEFINE_GUID(IID_IDIRECT3DINDEXBUFFER8, 0X0E689C9A,0X053D,0X44A0,0X9D,0X92,0XDB,0X0E,0X3D,0X75,0X0F,0X86);
typedef struct IDirect3DIndexBuffer8 IDirect3DIndexBuffer8, *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
DEFINE_GUID(IID_IDIRECT3DBASETEXTURE8, 0XB4211CFA,0X51B9,0X4A9F,0XAB,0X78,0XDB,0X99,0XB2,0XBB,0X67,0X8E);
typedef struct IDirect3DBaseTexture8 IDirect3DBaseTexture8, *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
DEFINE_GUID(IID_IDIRECT3DTEXTURE8, 0XE4CDD575,0X2866,0X4F01,0XB1,0X2E,0X7E,0XEC,0XE1,0XEC,0X93,0X58);
typedef struct IDirect3DTexture8 IDirect3DTexture8, *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
DEFINE_GUID(IID_IDIRECT3DCUBETEXTURE8, 0X3EE5B968,0X2ACA,0X4C34,0X8B,0XB5,0X7E,0X0C,0X3D,0X19,0XB7,0X50);
typedef struct IDirect3DCubeTexture8 IDirect3DCubeTexture8, *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
DEFINE_GUID(IID_IDIRECT3DVOLUMETEXTURE8,0X4B8AAAFA,0X140F,0X42BA,0X91,0X31,0X59,0X7E,0XAF,0XAA,0X2E,0XAD);
typedef struct IDirect3DVolumeTexture8 IDirect3DVolumeTexture8, *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
/*****************************************************************************
* IDirect3D8 interface
*/
#define ICOM_INTERFACE IDirect3D8
#define IDirect3D8_METHODS \
/*** IDirect3D8 methods ***/ \
ICOM_METHOD1(HRESULT, RegisterSoftwareDevice, void*, pInitializeFunction) \
ICOM_METHOD (UINT, GetAdapterCount ) \
ICOM_METHOD3(HRESULT, GetAdapterIdentifier, UINT, Adapter, DWORD, Flags, D3DADAPTER_IDENTIFIER8*, pIdentifier) \
ICOM_METHOD1(UINT, GetAdapterModeCount, UINT, Adapter) \
ICOM_METHOD3(HRESULT, EnumAdapterModes, UINT, Adapter, UINT, Mode, D3DDISPLAYMODE*, pMode) \
ICOM_METHOD2(HRESULT, GetAdapterDisplayMode, UINT, Adapter, D3DDISPLAYMODE*, pMode) \
ICOM_METHOD5(HRESULT, CheckDeviceType, UINT, Adapter, D3DDEVTYPE, CheckType, D3DFORMAT, DisplayFormat, D3DFORMAT, BackBufferFormat, BOOL, Windowed) \
ICOM_METHOD6(HRESULT, CheckDeviceFormat, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, DWORD, Usage, D3DRESOURCETYPE, RType, D3DFORMAT, CheckFormat) \
ICOM_METHOD5(HRESULT, CheckDeviceMultiSampleType, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, SurfaceFormat, BOOL, Windowed, D3DMULTISAMPLE_TYPE, MultiSampleType) \
ICOM_METHOD5(HRESULT, CheckDepthStencilMatch, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, D3DFORMAT, RenderTargetFormat, D3DFORMAT, DepthStencilFormat) \
ICOM_METHOD3(HRESULT, GetDeviceCaps, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DCAPS8*, pCaps) \
ICOM_METHOD1(HMONITOR, GetAdapterMonitor, UINT, Adapter) \
ICOM_METHOD6(HRESULT, CreateDevice, UINT, Adapter, D3DDEVTYPE, DeviceType,HWND, hFocusWindow, DWORD, BehaviorFlags, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DDevice8**, ppReturnedDeviceInterface)
/*** IDirect3D8 methods ***/
#define IDirect3D8_IMETHODS \
IUnknown_IMETHODS \
IDirect3D8_METHODS
ICOM_DEFINE(IDirect3D8,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3D8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D8 methods ***/
#define IDirect3D8_RegisterSoftwareDevice(p,a) ICOM_CALL1(RegisterSoftwareDevice,p,a)
#define IDirect3D8_GetAdapterCount(p) ICOM_CALL (GetAdapterCount,p)
#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) ICOM_CALL3(GetAdapterIdentifier,p,a,b,c)
#define IDirect3D8_GetAdapterModeCount(p,a) ICOM_CALL1(GetAdapterModeCount,p,a)
#define IDirect3D8_EnumAdapterModes(p,a,b,c) ICOM_CALL3(EnumAdapterModes,p,a,b,c)
#define IDirect3D8_GetAdapterDisplayMode(p,a,b) ICOM_CALL2(GetAdapterDisplayMode,p,a,b)
#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) ICOM_CALL5(CheckDeviceType,p,a,b,c,d,e)
#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) ICOM_CALL6(CheckDeviceFormat,p,a,b,c,d,e,f)
#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) ICOM_CALL5(CheckDeviceMultiSampleType,p,a,b,c,d,e)
#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) ICOM_CALL5(CheckDepthStencilMatch,p,a,b,c,d,e)
#define IDirect3D8_GetDeviceCaps(p,a,b,c) ICOM_CALL3(GetDeviceCaps,p,a,b,c)
#define IDirect3D8_GetAdapterMonitor(p,a) ICOM_CALL1(GetAdapterMonitor,p,a)
#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) ICOM_CALL6(CreateDevice,p,a,b,c,d,e,f)
/*****************************************************************************
* IDirect3DDevice8 interface
*/
#define ICOM_INTERFACE IDirect3DDevice8
#define IDirect3DDevice8_METHODS \
/*** IDirect3DDevice8 methods ***/ \
ICOM_METHOD (HRESULT, TestCooperativeLevel) \
ICOM_METHOD (UINT, GetAvailableTextureMem) \
ICOM_METHOD1(HRESULT, ResourceManagerDiscardBytes, DWORD, Bytes) \
ICOM_METHOD1(HRESULT, GetDirect3D, IDirect3D8**, ppD3D8) \
ICOM_METHOD1(HRESULT, GetDeviceCaps, D3DCAPS8*, pCaps) \
ICOM_METHOD1(HRESULT, GetDisplayMode, D3DDISPLAYMODE*, pMode) \
ICOM_METHOD1(HRESULT, GetCreationParameters, D3DDEVICE_CREATION_PARAMETERS *, pParameters) \
ICOM_METHOD3(HRESULT, SetCursorProperties, UINT, XHotSpot, UINT, YHotSpot, IDirect3DSurface8*, pCursorBitmap) \
ICOM_METHOD3(void, SetCursorPosition, UINT, XScreenSpace, UINT, YScreenSpace,DWORD, Flags) \
ICOM_METHOD1(BOOL, ShowCursor, BOOL, bShow) \
ICOM_METHOD2(HRESULT, CreateAdditionalSwapChain, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DSwapChain8**, pSwapChain) \
ICOM_METHOD1(HRESULT, Reset, D3DPRESENT_PARAMETERS*, pPresentationParameters) \
ICOM_METHOD4(HRESULT, Present, CONST RECT*, pSourceRect,CONST RECT*, pDestRect,HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
ICOM_METHOD3(HRESULT, GetBackBuffer, UINT, BackBuffer,D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
ICOM_METHOD1(HRESULT, GetRasterStatus, D3DRASTER_STATUS*, pRasterStatus) \
ICOM_METHOD2(void, SetGammaRamp, DWORD, Flags,CONST D3DGAMMARAMP*, pRamp) \
ICOM_METHOD1(void, GetGammaRamp, D3DGAMMARAMP*, pRamp) \
ICOM_METHOD7(HRESULT, CreateTexture, UINT, Width,UINT, Height,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DTexture8**, ppTexture) \
ICOM_METHOD8(HRESULT, CreateVolumeTexture, UINT, Width,UINT, Height,UINT, Depth,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DVolumeTexture8**, ppVolumeTexture) \
ICOM_METHOD6(HRESULT, CreateCubeTexture, UINT, EdgeLength,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DCubeTexture8**, ppCubeTexture) \
ICOM_METHOD5(HRESULT, CreateVertexBuffer, UINT, Length,DWORD, Usage,DWORD, FVF,D3DPOOL, Pool,IDirect3DVertexBuffer8**, ppVertexBuffer) \
ICOM_METHOD5(HRESULT, CreateIndexBuffer, UINT, Length,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DIndexBuffer8**, ppIndexBuffer) \
ICOM_METHOD6(HRESULT, CreateRenderTarget, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,BOOL, Lockable,IDirect3DSurface8**, ppSurface) \
ICOM_METHOD5(HRESULT, CreateDepthStencilSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,IDirect3DSurface8**, ppSurface) \
ICOM_METHOD4(HRESULT, CreateImageSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,IDirect3DSurface8**, ppSurface) \
ICOM_METHOD5(HRESULT, CopyRects, IDirect3DSurface8*, pSourceSurface,CONST RECT*, pSourceRectsArray,UINT, cRects,IDirect3DSurface8*, pDestinationSurface,CONST POINT*, pDestPointsArray) \
ICOM_METHOD2(HRESULT, UpdateTexture, IDirect3DBaseTexture8*, pSourceTexture,IDirect3DBaseTexture8*, pDestinationTexture) \
ICOM_METHOD1(HRESULT, GetFrontBuffer, IDirect3DSurface8*, pDestSurface) \
ICOM_METHOD2(HRESULT, SetRenderTarget, IDirect3DSurface8*, pRenderTarget,IDirect3DSurface8*, pNewZStencil) \
ICOM_METHOD1(HRESULT, GetRenderTarget, IDirect3DSurface8**, ppRenderTarget) \
ICOM_METHOD1(HRESULT, GetDepthStencilSurface, IDirect3DSurface8**, ppZStencilSurface) \
ICOM_METHOD (HRESULT, BeginScene) \
ICOM_METHOD (HRESULT, EndScene) \
ICOM_METHOD6(HRESULT, Clear, DWORD, Count,CONST D3DRECT*, pRects,DWORD, Flags,D3DCOLOR, Color,float, Z,DWORD, Stencil) \
ICOM_METHOD2(HRESULT, SetTransform, D3DTRANSFORMSTATETYPE, State,CONST D3DMATRIX*, pMatrix) \
ICOM_METHOD2(HRESULT, GetTransform, D3DTRANSFORMSTATETYPE, State,D3DMATRIX*, pMatrix) \
ICOM_METHOD2(HRESULT, MultiplyTransform, D3DTRANSFORMSTATETYPE, State, CONST D3DMATRIX*, pMatrix) \
ICOM_METHOD1(HRESULT, SetViewport, CONST D3DVIEWPORT8*, pViewport) \
ICOM_METHOD1(HRESULT, GetViewport, D3DVIEWPORT8*, pViewport) \
ICOM_METHOD1(HRESULT, SetMaterial, CONST D3DMATERIAL8*, pMaterial) \
ICOM_METHOD1(HRESULT, GetMaterial, D3DMATERIAL8* ,pMaterial) \
ICOM_METHOD2(HRESULT, SetLight, DWORD, Index,CONST D3DLIGHT8*, pLight) \
ICOM_METHOD2(HRESULT, GetLight, DWORD, Index,D3DLIGHT8*, pLight) \
ICOM_METHOD2(HRESULT, LightEnable, DWORD, Index,BOOL, Enable) \
ICOM_METHOD2(HRESULT, GetLightEnable, DWORD, Index,BOOL*, pEnable) \
ICOM_METHOD2(HRESULT, SetClipPlane, DWORD, Index,CONST float*, pPlane) \
ICOM_METHOD2(HRESULT, GetClipPlane, DWORD, Index,float*, pPlane) \
ICOM_METHOD2(HRESULT, SetRenderState, D3DRENDERSTATETYPE, State,DWORD, Value) \
ICOM_METHOD2(HRESULT, GetRenderState, D3DRENDERSTATETYPE, State,DWORD*, pValue) \
ICOM_METHOD (HRESULT, BeginStateBlock) \
ICOM_METHOD1(HRESULT, EndStateBlock, DWORD*, pToken) \
ICOM_METHOD1(HRESULT, ApplyStateBlock, DWORD, Token) \
ICOM_METHOD1(HRESULT, CaptureStateBlock, DWORD, Token) \
ICOM_METHOD1(HRESULT, DeleteStateBlock, DWORD, Token) \
ICOM_METHOD2(HRESULT, CreateStateBlock, D3DSTATEBLOCKTYPE, Type,DWORD*, pToken) \
ICOM_METHOD1(HRESULT, SetClipStatus, CONST D3DCLIPSTATUS8*, pClipStatus) \
ICOM_METHOD1(HRESULT, GetClipStatus, D3DCLIPSTATUS8*, pClipStatus) \
ICOM_METHOD2(HRESULT, GetTexture, DWORD, Stage,IDirect3DBaseTexture8**, ppTexture) \
ICOM_METHOD2(HRESULT, SetTexture, DWORD, Stage,IDirect3DBaseTexture8*, pTexture) \
ICOM_METHOD3(HRESULT, GetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD*, pValue) \
ICOM_METHOD3(HRESULT, SetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD, Value) \
ICOM_METHOD1(HRESULT, ValidateDevice, DWORD*, pNumPasses) \
ICOM_METHOD3(HRESULT, GetInfo, DWORD, DevInfoID,void*, pDevInfoStruct,DWORD, DevInfoStructSize) \
ICOM_METHOD2(HRESULT, SetPaletteEntries, UINT, PaletteNumber,CONST PALETTEENTRY*, pEntries) \
ICOM_METHOD2(HRESULT, GetPaletteEntries, UINT, PaletteNumber,PALETTEENTRY*, pEntries) \
ICOM_METHOD1(HRESULT, SetCurrentTexturePalette, UINT, PaletteNumber) \
ICOM_METHOD1(HRESULT, GetCurrentTexturePalette, UINT *, PaletteNumber) \
ICOM_METHOD3(HRESULT, DrawPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, StartVertex,UINT, PrimitiveCount) \
ICOM_METHOD5(HRESULT, DrawIndexedPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, minIndex,UINT, NumVertices,UINT, startIndex,UINT, primCount) \
ICOM_METHOD4(HRESULT, DrawPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, PrimitiveCount,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
ICOM_METHOD8(HRESULT, DrawIndexedPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, MinVertexIndex,UINT, NumVertexIndices,UINT, PrimitiveCount,CONST void*, pIndexData,D3DFORMAT, IndexDataFormat,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
ICOM_METHOD5(HRESULT, ProcessVertices, UINT, SrcStartIndex,UINT, DestIndex,UINT, VertexCount,IDirect3DVertexBuffer8*, pDestBuffer,DWORD, Flags) \
ICOM_METHOD4(HRESULT, CreateVertexShader, CONST DWORD*, pDeclaration,CONST DWORD*, pFunction,DWORD*, pHandle,DWORD, Usage) \
ICOM_METHOD1(HRESULT, SetVertexShader, DWORD, Handle) \
ICOM_METHOD1(HRESULT, GetVertexShader, DWORD*, pHandle) \
ICOM_METHOD1(HRESULT, DeleteVertexShader, DWORD, Handle) \
ICOM_METHOD3(HRESULT, SetVertexShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
ICOM_METHOD3(HRESULT, GetVertexShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
ICOM_METHOD3(HRESULT, GetVertexShaderDeclaration, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
ICOM_METHOD3(HRESULT, GetVertexShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
ICOM_METHOD3(HRESULT, SetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8*, pStreamData,UINT, Stride) \
ICOM_METHOD3(HRESULT, GetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8**, ppStreamData,UINT*, pStride) \
ICOM_METHOD2(HRESULT, SetIndices, IDirect3DIndexBuffer8*, pIndexData,UINT, BaseVertexIndex) \
ICOM_METHOD2(HRESULT, GetIndices, IDirect3DIndexBuffer8**, ppIndexData,UINT*, pBaseVertexIndex) \
ICOM_METHOD2(HRESULT, CreatePixelShader, CONST DWORD*, pFunction,DWORD*, pHandle) \
ICOM_METHOD1(HRESULT, SetPixelShader, DWORD, Handle) \
ICOM_METHOD1(HRESULT, GetPixelShader, DWORD*, pHandle) \
ICOM_METHOD1(HRESULT, DeletePixelShader, DWORD, Handle) \
ICOM_METHOD3(HRESULT, SetPixelShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
ICOM_METHOD3(HRESULT, GetPixelShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
ICOM_METHOD3(HRESULT, GetPixelShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
ICOM_METHOD3(HRESULT, DrawRectPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DRECTPATCH_INFO*, pRectPatchInfo) \
ICOM_METHOD3(HRESULT, DrawTriPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DTRIPATCH_INFO*, pTriPatchInfo) \
ICOM_METHOD1(HRESULT, DeletePatch, UINT, Handle) \
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice8_METHODS
ICOM_DEFINE(IDirect3DDevice8,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_TestCooperativeLevel(p) ICOM_CALL (TestCooperativeLevel,p)
#define IDirect3DDevice8_GetAvailableTextureMem(p) ICOM_CALL (GetAvailableTextureMem,p)
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) ICOM_CALL1(ResourceManagerDiscardBytes,p,a)
#define IDirect3DDevice8_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
#define IDirect3DDevice8_GetDeviceCaps(p,a) ICOM_CALL1(GetDeviceCaps,p,a)
#define IDirect3DDevice8_GetDisplayMode(p,a) ICOM_CALL1(GetDisplayMode,p,a)
#define IDirect3DDevice8_GetCreationParameters(p,a) ICOM_CALL1(GetCreationParameters,p,a)
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) ICOM_CALL3(SetCursorProperties,p,a,b,c)
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) ICOM_CALL3(SetCursorPosition,p,a,b,c)
#define IDirect3DDevice8_ShowCursor(p,a) ICOM_CALL1(ShowCursor,p,a)
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) ICOM_CALL2(CreateAdditionalSwapChain,p,a,b)
#define IDirect3DDevice8_Reset(p,a) ICOM_CALL1(Reset,p,a)
#define IDirect3DDevice8_Present(p,a,b,c,d) ICOM_CALL4,present,p,a,b,c,d)
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) ICOM_CALL3(GetBackBuffer,p,a,b,c)
#define IDirect3DDevice8_GetRasterStatus(p,a) ICOM_CALL1(GetRasterStatus,p,a)
#define IDirect3DDevice8_SetGammaRamp(p,a,b) ICOM_CALL2(SetGammaRamp,p,a,b)
#define IDirect3DDevice8_GetGammaRamp(p,a) ICOM_CALL1(GetGammaRamp,p,a)
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) ICOM_CALL7(CreateTexture,p,a,b,c,d,e,f,g)
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) ICOM_CALL8(CreateVolumeTexture,p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) ICOM_CALL6(CreateCubeTexture,p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) ICOM_CALL5(CreateVertexBuffer,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) ICOM_CALL5(CreateIndexBuffer,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) ICOM_CALL6(CreateRenderTarget,p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) ICOM_CALL5(CreateDepthStencilSurface,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) ICOM_CALL4(CreateImageSurface,p,a,b,c,d)
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) ICOM_CALL5(CopyRects,p,a,b,c,d,e)
#define IDirect3DDevice8_UpdateTexture(p,a,b) ICOM_CALL2(UpdateTexture,p,a,b)
#define IDirect3DDevice8_GetFrontBuffer(p,a) ICOM_CALL1(GetFrontBuffer,p,a)
#define IDirect3DDevice8_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
#define IDirect3DDevice8_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) ICOM_CALL1(GetDepthStencilSurface,p,a)
#define IDirect3DDevice8_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice8_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f)
#define IDirect3DDevice8_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
#define IDirect3DDevice8_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
#define IDirect3DDevice8_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
#define IDirect3DDevice8_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DDevice8_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DDevice8_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DDevice8_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DDevice8_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b)
#define IDirect3DDevice8_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b)
#define IDirect3DDevice8_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b)
#define IDirect3DDevice8_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b)
#define IDirect3DDevice8_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b)
#define IDirect3DDevice8_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b)
#define IDirect3DDevice8_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
#define IDirect3DDevice8_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
#define IDirect3DDevice8_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p)
#define IDirect3DDevice8_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a)
#define IDirect3DDevice8_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a)
#define IDirect3DDevice8_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a)
#define IDirect3DDevice8_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a)
#define IDirect3DDevice8_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b)
#define IDirect3DDevice8_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
#define IDirect3DDevice8_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
#define IDirect3DDevice8_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
#define IDirect3DDevice8_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
#define IDirect3DDevice8_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
#define IDirect3DDevice8_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c)
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) ICOM_CALL2(SetPaletteEntries,p,a,b)
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) ICOM_CALL2(GetPaletteEntries,p,a,b)
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) ICOM_CALL1(SetCurrentTexturePalette,p,a)
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) ICOM_CALL1(GetCurrentTexturePalette,p,a)
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) ICOM_CALL3(DrawPrimitive,p,a,b,c)
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitive,p,a,b,c,d,e)
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) ICOM_CALL4(DrawPrimitiveUP,p,a,b,c,d)
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) ICOM_CALL8(DrawIndexedPrimitiveUP,p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) ICOM_CALL5(processVertices,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) ICOM_CALL4(CreateVertexShader,p,a,b,c,d)
#define IDirect3DDevice8_SetVertexShader(p,a) ICOM_CALL1(SetVertexShader,p,a)
#define IDirect3DDevice8_GetVertexShader(p,a) ICOM_CALL1(GetVertexShader,p,a)
#define IDirect3DDevice8_DeleteVertexShader(p,a) ICOM_CALL1(DeleteVertexShader,p,a)
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) ICOM_CALL3(SetVertexShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) ICOM_CALL3(GetVertexShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) ICOM_CALL3(GetVertexShaderDeclaration,p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) ICOM_CALL3(GetVertexShaderFunction,p,a,b,c)
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) ICOM_CALL3(SetStreamSource,p,a,b,c)
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) ICOM_CALL3(GetStreamSource,p,a,b,c)
#define IDirect3DDevice8_SetIndices(p,a,b) ICOM_CALL2(SetIndices,p,a,b)
#define IDirect3DDevice8_GetIndices(p,a,b) ICOM_CALL2(GetIndices,p,a,b)
#define IDirect3DDevice8_CreatePixelShader(p,a,b) ICOM_CALL2(CreatePixelShader,p,a,b)
#define IDirect3DDevice8_SetPixelShader(p,a) ICOM_CALL1(SetPixelShader,p,a)
#define IDirect3DDevice8_GetPixelShader(p,a) ICOM_CALL1(GetPixelShader,p,a)
#define IDirect3DDevice8_DeletePixelShader(p,a) ICOM_CALL1(DeletePixelShader,p,a)
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) ICOM_CALL3(SetPixelShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) ICOM_CALL3(GetPixelShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) ICOM_CALL3(GetPixelShaderFunction,p,a,b,c)
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) ICOM_CALL3(DrawRectPatch,p,a,b,c)
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) ICOM_CALL3(DrawTriPatch,p,a,b,c)
#define IDirect3DDevice8_DeletePatch(p,a) ICOM_CALL1(DeletePatch,p,a)
/*****************************************************************************
* IDirect3DResource8 interface
*/
#define ICOM_INTERFACE IDirect3DResource8
#define IDirect3DResource8_METHODS \
/*** IDirect3DResource8 methods ***/ \
ICOM_METHOD1(HRESULT, GetDevice, IDirect3DDevice8**, ppDevice) \
ICOM_METHOD4(HRESULT, SetPrivateData, REFGUID, refguid, CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
ICOM_METHOD3(HRESULT, GetPrivateData, REFGUID, refguid, void*, pData, DWORD*, pSizeOfData) \
ICOM_METHOD1(HRESULT, FreePrivateData, REFGUID, refguid) \
ICOM_METHOD1(DWORD, SetPriority, DWORD, PriorityNew) \
ICOM_METHOD (DWORD, GetPriority) \
ICOM_METHOD (void, PreLoad) \
ICOM_METHOD (D3DRESOURCETYPE, GetType)
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS
ICOM_DEFINE(IDirect3DResource8,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DResource8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DResource8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DResource8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DResource8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DResource8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DResource8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DResource8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DResource8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DResource8_GetType(p) ICOM_CALL (GetType,p)
/*****************************************************************************
* IDirect3DVertexBuffer8 interface
*/
#define ICOM_INTERFACE IDirect3DVertexBuffer8
#define IDirect3DVertexBuffer8_METHODS \
/*** IDirect3DVertexBuffer8 methods ***/ \
ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
ICOM_METHOD (HRESULT,Unlock) \
ICOM_METHOD1(HRESULT,GetDesc, D3DVERTEXBUFFER_DESC *, pDesc)
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS \
IDirect3DVertexBuffer8_METHODS
ICOM_DEFINE(IDirect3DVertexBuffer8,IDirect3DResource8)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVertexBuffer8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DVertexBuffer8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DVertexBuffer8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DVertexBuffer8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DVertexBuffer8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DVertexBuffer8_GetType(p) ICOM_CALL (GetType,p)
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) ICOM_CALL4(Lock,p,a,b,c,d)
#define IDirect3DVertexBuffer8_Unlock(p) ICOM_CALL (Unlock,p)
#define IDirect3DVertexBuffer8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
/*****************************************************************************
* IDirect3DVolume8 interface
*/
#define ICOM_INTERFACE IDirect3DVolume8
#define IDirect3DVolume8_METHODS \
/*** IDirect3DVolume8 methods ***/ \
ICOM_METHOD1(HRESULT,GetDevice, IDirect3DDevice8**, ppDevice) \
ICOM_METHOD4(HRESULT,SetPrivateData, REFGUID, refguid,CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
ICOM_METHOD3(HRESULT,GetPrivateData, REFGUID, refguid,void*, pData, DWORD*, pSizeOfData) \
ICOM_METHOD1(HRESULT,FreePrivateData, REFGUID, refguid) \
ICOM_METHOD2(HRESULT,GetContainer, REFIID, riid, void**, ppContainer) \
ICOM_METHOD1(HRESULT,GetDesc, D3DVOLUME_DESC*, pDesc) \
ICOM_METHOD3(HRESULT,LockBox, D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox, DWORD, Flags) \
ICOM_METHOD (HRESULT,UnlockBox) \
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DVolume8_METHODS
ICOM_DEFINE(IDirect3DVolume8,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVolume8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVolume8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DVolume8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DVolume8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DVolume8_GetContainer(p,a,b) ICOM_CALL2(GetContainer,p,a,b)
#define IDirect3DVolume8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
#define IDirect3DVolume8_LockBox(p,a,b,c) ICOM_CALL3(LockBox,p,a,b,c)
#define IDirect3DVolume8_UnlockBox(p) ICOM_CALL (UnlockBox,p)
/*****************************************************************************
* IDirect3DSwapChain8 interface
*/
#define ICOM_INTERFACE IDirect3DSwapChain8
#define IDirect3DSwapChain8_METHODS \
/*** IDirect3DSwapChain8 methods ***/ \
ICOM_METHOD4(HRESULT, Present, CONST RECT*, pSourceRect, CONST RECT*, pDestRect, HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
ICOM_METHOD3(HRESULT, GetBackBuffer, UINT, BackBuffer, D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DSwapChain8_METHODS
ICOM_DEFINE(IDirect3DSwapChain8,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DSwapChain8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DSwapChain8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DSwapChain8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_Present(p,a,b,c) ICOM_CALL3(Present,p,a,b,c)
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d) ICOM_CALL4(GetBackBuffer,p,a,b,c,d)
/*****************************************************************************
* IDirect3DSurface8 interface
*/
#define ICOM_INTERFACE IDirect3DSurface8
#define IDirect3DSurface8_METHODS \
/*** IDirect3DSurface8 methods ***/ \
ICOM_METHOD1(HRESULT, GetDevice, IDirect3DDevice8**, ppDevice) \
ICOM_METHOD4(HRESULT, SetPrivateData, REFGUID, refguid,CONST void*, pData,DWORD, SizeOfData,DWORD, Flags) \
ICOM_METHOD3(HRESULT, GetPrivateData, REFGUID, refguid,void*, pData,DWORD*, pSizeOfData) \
ICOM_METHOD1(HRESULT, FreePrivateData, REFGUID, refguid) \
ICOM_METHOD2(HRESULT, GetContainer, REFIID, riid, void**, ppContainer) \
ICOM_METHOD1(HRESULT, GetDesc, D3DSURFACE_DESC*, pDesc) \
ICOM_METHOD3(HRESULT, LockRect, D3DLOCKED_RECT*, pLockedRect, CONST RECT*, pRect,DWORD, Flags) \
ICOM_METHOD (HRESULT, UnlockRect) \
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DSurface8_METHODS
ICOM_DEFINE(IDirect3DSurface8,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DSurface8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DSurface8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DSurface8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DSurface8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DSurface8_GetContainer(p,a,b) ICOM_CALL2(GetContainer,p,a,b)
#define IDirect3DSurface8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
#define IDirect3DSurface8_LockRect(p,a,b,c) ICOM_CALL3(LockRect,p,a,b,c)
#define IDirect3DSurface8_UnlockRect(p) ICOM_CALL (UnlockRect,p)
/*****************************************************************************
* IDirect3DIndexBuffer8 interface
*/
#define ICOM_INTERFACE IDirect3DIndexBuffer8
#define IDirect3DIndexBuffer8_METHODS \
/*** IDirect3DIndexBuffer8 methods ***/ \
ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
ICOM_METHOD (HRESULT,Unlock) \
ICOM_METHOD1(HRESULT,GetDesc, D3DINDEXBUFFER_DESC*, pDesc) \
/*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS \
IDirect3DIndexBuffer8_METHODS
ICOM_DEFINE(IDirect3DIndexBuffer8,IDirect3DResource8)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DIndexBuffer8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DIndexBuffer8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DIndexBuffer8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DIndexBuffer8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DIndexBuffer8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DIndexBuffer8_GetType(p) ICOM_CALL (GetType,p)
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) ICOM_CALL4(Lock,p,a,b,c,d)
#define IDirect3DIndexBuffer8_Unlock(p) ICOM_CALL (Unlock,p)
#define IDirect3DIndexBuffer8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
/*****************************************************************************
* IDirect3DBaseTexture8 interface
*/
#define ICOM_INTERFACE IDirect3DBaseTexture8
#define IDirect3DBaseTexture8_METHODS \
/*** IDirect3DBaseTexture8 methods ***/ \
ICOM_METHOD1(DWORD,SetLOD, DWORD, LODNew) \
ICOM_METHOD (DWORD,GetLOD) \
ICOM_METHOD (DWORD,GetLevelCount)
/*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS \
IDirect3DBaseTexture8_METHODS
ICOM_DEFINE(IDirect3DBaseTexture8,IDirect3DResource8)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DBaseTexture8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DBaseTexture8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DBaseTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DBaseTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DBaseTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DBaseTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DBaseTexture8_GetType(p) ICOM_CALL (GetType,p)
#define IDirect3DBaseTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
#define IDirect3DBaseTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
#define IDirect3DBaseTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
/*****************************************************************************
* IDirect3DCubeTexture8 interface
*/
#define ICOM_INTERFACE IDirect3DCubeTexture8
#define IDirect3DCubeTexture8_METHODS \
/*** IDirect3DCubeTexture8 methods ***/ \
ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
ICOM_METHOD3(HRESULT,GetCubeMapSurface,D3DCUBEMAP_FACES, FaceType,UINT, Level,IDirect3DSurface8**, ppCubeMapSurface) \
ICOM_METHOD5(HRESULT,LockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
ICOM_METHOD2(HRESULT,UnlockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level) \
ICOM_METHOD2(HRESULT,AddDirtyRect,D3DCUBEMAP_FACES, FaceType,CONST RECT*, pDirtyRect) \
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS \
IDirect3DBaseTexture8_METHODS \
IDirect3DCubeTexture8_METHODS
ICOM_DEFINE(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DCubeTexture8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DCubeTexture8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DCubeTexture8 methods: Resource8 ***/
#define IDirect3DCubeTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DCubeTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DCubeTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DCubeTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DCubeTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DCubeTexture8_GetType(p) ICOM_CALL (GetType,p)
/*** IDirect3DCubeTexture8 methods: BaseTexture8 ***/
#define IDirect3DCubeTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
#define IDirect3DCubeTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
#define IDirect3DCubeTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) ICOM_CALL2(GetLevelDesc,p,a,b)
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) ICOM_CALL3(GetCubeMapSurface,p,a,b,c)
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) ICOM_CALL5(LockRect,p,a,b,c,d,e)
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) ICOM_CALL2(UnlockRect,p,a,b)
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) ICOM_CALL2(AddDirtyRect,p,a,b)
/*****************************************************************************
* IDirect3DTexture8 interface
*/
#define ICOM_INTERFACE IDirect3DTexture8
#define IDirect3DTexture8_METHODS \
/*** IDirect3DTexture8 methods ***/ \
ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
ICOM_METHOD2(HRESULT,GetSurfaceLevel,UINT, Level,IDirect3DSurface8**, ppSurfaceLevel) \
ICOM_METHOD4(HRESULT,LockRect,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
ICOM_METHOD1(HRESULT,UnlockRect,UINT, Level) \
ICOM_METHOD1(HRESULT,AddDirtyRect,CONST RECT*, pDirtyRect) \
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS \
IDirect3DBaseTexture8_METHODS \
IDirect3DTexture8_METHODS
ICOM_DEFINE(IDirect3DTexture8,IDirect3DBaseTexture8)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DTexture8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DTexture8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DTexture8 methods: Resource8 ***/
#define IDirect3DTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DTexture8_GetType(p) ICOM_CALL (GetType,p)
/*** IDirect3DTexture8 methods: BaseTexture8 ***/
#define IDirect3DTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
#define IDirect3DTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
#define IDirect3DTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_GetLevelDesc(p,a,b) ICOM_CALL2(GetLevelDesc,p,a,b)
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) ICOM_CALL2(GetSurfaceLevel,p,a,b)
#define IDirect3DTexture8_LockRect(p,a,b,c,d) ICOM_CALL4(LockRect,p,a,b,c,d)
#define IDirect3DTexture8_UnlockRect(p,a) ICOM_CALL1(UnlockRect,p,a)
#define IDirect3DTexture8_AddDirtyRect(p,a) ICOM_CALL1(AddDirtyRect,p,a)
/*****************************************************************************
* IDirect3DVolumeTexture8 interface
*/
#define ICOM_INTERFACE IDirect3DVolumeTexture8
#define IDirect3DVolumeTexture8_METHODS \
/*** IDirect3DVolumeTexture8 methods ***/ \
ICOM_METHOD2(HRESULT,GetLevelDesc, UINT, Level,D3DVOLUME_DESC*, pDesc) \
ICOM_METHOD2(HRESULT,GetVolumeLevel, UINT, Level,IDirect3DVolume8**, ppVolumeLevel) \
ICOM_METHOD4(HRESULT,LockBox, UINT, Level,D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox,DWORD, Flags) \
ICOM_METHOD1(HRESULT,UnlockBox, UINT, Level) \
ICOM_METHOD1(HRESULT,AddDirtyBox, CONST D3DBOX*, pDirtyBox)
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_IMETHODS \
IUnknown_IMETHODS \
IDirect3DResource8_METHODS \
IDirect3DBaseTexture8_METHODS \
IDirect3DVolumeTexture8_METHODS
ICOM_DEFINE(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVolumeTexture8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DVolumeTexture8_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DVolumeTexture8 methods: Resource8 ***/
#define IDirect3DVolumeTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DVolumeTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
#define IDirect3DVolumeTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
#define IDirect3DVolumeTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
#define IDirect3DVolumeTexture8_GetType(p) ICOM_CALL (GetType,p)
/*** IDirect3DVolumeTexture8 methods: BaseTexture8 ***/
#define IDirect3DVolumeTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
#define IDirect3DVolumeTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
#define IDirect3DVolumeTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) ICOM_CALL2(GetLevelDesc,p,a,b)
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) ICOM_CALL2(GetVolumeLevel,p,a,b)
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) ICOM_CALL4(LockBox,p,a,b,c,d)
#define IDirect3DVolumeTexture8_UnlockBox(p,a) ICOM_CALL1(UnlockBox,p,a)
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) ICOM_CALL1(AddDirtyBox,p,a)
#endif /* __WINE_D3D8_H */

286
include/d3d8caps.h Normal file
View File

@ -0,0 +1,286 @@
/*
* Copyright (C) 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D8CAPS_H
#define __WINE_D3D8CAPS_H
/*
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DPBLENDCAPS_ZERO 0x0001
#define D3DPBLENDCAPS_ONE 0x0002
#define D3DPBLENDCAPS_SRCCOLOR 0x0004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
#define D3DPBLENDCAPS_SRCALPHA 0x0010
#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
#define D3DPBLENDCAPS_DESTALPHA 0x0040
#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
#define D3DPBLENDCAPS_DESTCOLOR 0x0100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x0002
#define D3DPMISCCAPS_LINEPATTERNREP 0x0004
#define D3DPMISCCAPS_CULLNONE 0x0010
#define D3DPMISCCAPS_CULLCW 0x0020
#define D3DPMISCCAPS_CULLCCW 0x0040
#define D3DPMISCCAPS_COLORWRITEENABLE 0x0080
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
#define D3DPMISCCAPS_CLIPTLVERTS 0x0200
#define D3DPMISCCAPS_TSSARGTEMP 0x0400
#define D3DPMISCCAPS_BLENDOP 0x0800
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBIAS 0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
#define D3DPRASTERCAPS_WBUFFER 0x00040000
#define D3DPRASTERCAPS_WFOG 0x00100000
#define D3DPRASTERCAPS_ZFOG 0x00200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
#define D3DPTEXTURECAPS_POW2 0x00002
#define D3DPTEXTURECAPS_ALPHA 0x00004
#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
#define D3DPTEXTURECAPS_PROJECTED 0x00400
#define D3DPTEXTURECAPS_CUBEMAP 0x00800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
#define D3DPTEXTURECAPS_MIPMAP 0x04000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x01
#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
#define D3DVTXPCAPS_LOCALVIEWER 0x20
#define D3DVTXPCAPS_TWEENING 0x40
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define D3DCAPS3_RESERVED 0x8000001f
#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
#define D3DCAPS2_RESERVED 0x2000000
/*
* The d3dcaps8 structure
*/
typedef struct _D3DCAPS8 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float MaxPixelShaderValue;
} D3DCAPS8;
#endif /* __WINE_D3D8CAPS_H */

870
include/d3d8types.h Normal file
View File

@ -0,0 +1,870 @@
/*
* Copyright (C) 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D8TYPES_H
#define __WINE_D3D8TYPES_H
/*****************************************************************************
* Direct 3D v8 #defines
*/
#define D3DCLEAR_TARGET 1
#define D3DCLEAR_ZBUFFER 2
#define D3DCLEAR_STENCIL 4
#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)
#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
#define D3DCOLORWRITEENABLED_RED 1
#define D3DCOLORWRITEENABLED_GREEN 2
#define D3DCOLORWRITEENABLED_BLUE 4
#define D3DCOLORWRITEENABLED_ALPHA 8
#define D3DCS_LEFT 0x001
#define D3DCS_RIGHT 0x002
#define D3DCS_TOP 0x004
#define D3DCS_BOTTOM 0x008
#define D3DCS_FRONT 0x010
#define D3DCS_BACK 0x020
#define D3DCS_PLANE0 0x040
#define D3DCS_PLANE1 0x080
#define D3DCS_PLANE2 0x100
#define D3DCS_PLANE3 0x200
#define D3DCS_PLANE4 0x400
#define D3DCS_PLANE5 0x800
#define D3DCS_ALL 0xFFF
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DLOCK_READONLY 0x0010
#define D3DLOCK_NOSYSLOCK 0x0800
#define D3DLOCK_NOOVERWRITE 0x1000
#define D3DLOCK_DISCARD 0x2000
#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
#define D3DMAXUSERCLIPPLANES 32
#define D3DRENDERSTATE_WRAPBIAS 0x80
#define D3DTSS_TCI_PASSTHRU 0x00000
#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DUSAGE_RENDERTARGET 0x01
#define D3DUSAGE_DEPTHSTENCIL 0x02
#define D3DUSAGE_WRITEONLY 0x08
#define D3DUSAGE_SOFTWAREPROCESSING 0x10
#define D3DUSAGE_DONOTCLIP 0x20
#define D3DUSAGE_POINTS 0x40
#define D3DUSAGE_RTPATCHES 0x80
#define D3DUSAGE_NPATCHES 0x100
#define D3DUSAGE_DYNAMIC 0x200
#define D3DWRAP_U 1
#define D3DWRAP_V 2
#define D3DWRAP_W 4
#define D3DWRAPCOORD_0 1
#define D3DWRAPCOORD_1 2
#define D3DWRAPCOORD_2 4
#define D3DWRAPCOORD_3 8
#define MAX_DEVICE_IDENTIFIER_STRING 512
#define D3DFVF_RESERVED0 0x0001
#define D3DFVF_POSITION_MASK 0x000E
#define D3DFVF_XYZ 0x0002
#define D3DFVF_XYZRHW 0x0004
#define D3DFVF_XYZB1 0x0006
#define D3DFVF_XYZB2 0x0008
#define D3DFVF_XYZB3 0x000a
#define D3DFVF_XYZB4 0x000c
#define D3DFVF_XYZB5 0x000e
#define D3DFVF_NORMAL 0x0010
#define D3DFVF_PSIZE 0x0020
#define D3DFVF_DIFFUSE 0x0040
#define D3DFVF_SPECULAR 0x0080
#define D3DFVF_TEXCOUNT_MASK 0x0f00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0 0x0000
#define D3DFVF_TEX1 0x0100
#define D3DFVF_TEX2 0x0200
#define D3DFVF_TEX3 0x0300
#define D3DFVF_TEX4 0x0400
#define D3DFVF_TEX5 0x0500
#define D3DFVF_TEX6 0x0600
#define D3DFVF_TEX7 0x0700
#define D3DFVF_TEX8 0x0800
#define D3DFVF_LASTBETA_UBYTE4 0x1000
#define D3DFVF_RESERVED2 0xE000
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
/*****************************************************************************
* Direct 3D v8 enumerated types
*/
typedef enum _D3DBACKBUFFER_TYPE {
D3DBACKBUFFER_TYPE_MONO = 0,
D3DBACKBUFFER_TYPE_LEFT = 1,
D3DBACKBUFFER_TYPE_RIGHT = 2,
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} D3DBACKBUFFER_TYPE;
typedef enum _D3DBASISTYPE{
D3DBASIS_BEZIER = 0,
D3DBASIS_BSPLINE = 1,
D3DBASIS_INTERPOLATE = 2,
D3DBASIS_FORCE_DWORD = 0x7fffffff
} D3DBASISTYPE;
typedef enum _D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;
typedef enum _D3DBLENDOP {
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5,
D3DBLENDOP_FORCE_DWORD = 0x7fffffff
} D3DBLENDOP;
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff
} D3DCMPFUNC;
typedef enum _D3DCUBEMAP_FACES {
D3DCUBEMAP_FACE_POSITIVE_X = 0,
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;
typedef enum _D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;
typedef enum _D3DDEBUGMONITORTOKENS {
D3DDMT_ENABLE = 0,
D3DDMT_DISABLE = 1,
D3DDMT_FORCE_DWORD = 0x7fffffff
} D3DDEBUGMONITORTOKENS;
typedef enum _D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
D3DDEVTYPE_SW = 3,
D3DDEVTYPE_FORCE_DWORD = 0xffffffff
} D3DDEVTYPE;
typedef enum _D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff
} D3DFILLMODE;
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff
} D3DFOGMODE;
typedef enum _D3DFORMAT {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_W11V11U10 = 65,
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D16 = 80,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_VERTEXDATA = 100,
D3DFMT_INDEX16 = 101,
D3DFMT_INDEX32 = 102,
D3DFMT_FORCE_DWORD = 0xFFFFFFFF
} D3DFORMAT;
typedef enum _D3DLIGHTTYPE {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
typedef enum _D3DMATERIALCOLORSOURCE {
D3DMCS_MATERIAL = 0,
D3DMCS_COLOR1 = 1,
D3DMCS_COLOR2 = 2,
D3DMCS_FORCE_DWORD = 0x7fffffff
} D3DMATERIALCOLORSOURCE;
typedef enum _D3DMULTISAMPLE_TYPE {
D3DMULTISAMPLE_NONE = 0,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
D3DMULTISAMPLE_5_SAMPLES = 5,
D3DMULTISAMPLE_6_SAMPLES = 6,
D3DMULTISAMPLE_7_SAMPLES = 7,
D3DMULTISAMPLE_8_SAMPLES = 8,
D3DMULTISAMPLE_9_SAMPLES = 9,
D3DMULTISAMPLE_10_SAMPLES = 10,
D3DMULTISAMPLE_11_SAMPLES = 11,
D3DMULTISAMPLE_12_SAMPLES = 12,
D3DMULTISAMPLE_13_SAMPLES = 13,
D3DMULTISAMPLE_14_SAMPLES = 14,
D3DMULTISAMPLE_15_SAMPLES = 15,
D3DMULTISAMPLE_16_SAMPLES = 16,
D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} D3DMULTISAMPLE_TYPE;
typedef enum _D3DORDERTYPE {
D3DORDER_LINEAR = 1,
D3DORDER_QUADRATIC = 2,
D3DORDER_CUBIC = 3,
D3DORDER_QUINTIC = 5,
D3DORDER_FORCE_DWORD = 0x7fffffff
} D3DORDERTYPE;
typedef enum _D3DPATCHEDGESTYLE {
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1,
D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
} D3DPATCHEDGESTYLE;
typedef enum _D3DPOOL {
D3DPOOL_DEFAULT = 0,
D3DPOOL_MANAGED = 1,
D3DPOOL_SYSTEMMEM = 2,
D3DPOOL_SCRATCH = 3,
D3DPOOL_FORCE_DWORD = 0x7fffffff
} D3DPOOL;
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
typedef enum _D3DRENDERSTATETYPE {
D3DRS_ZENABLE = 7,
D3DRS_FILLMODE = 8,
D3DRS_SHADEMODE = 9,
D3DRS_LINEPATTERN = 10,
D3DRS_ZWRITEENABLE = 14,
D3DRS_ALPHATESTENABLE = 15,
D3DRS_LASTPIXEL = 16,
D3DRS_SRCBLEND = 19,
D3DRS_DESTBLEND = 20,
D3DRS_CULLMODE = 22,
D3DRS_ZFUNC = 23,
D3DRS_ALPHAREF = 24,
D3DRS_ALPHAFUNC = 25,
D3DRS_DITHERENABLE = 26,
D3DRS_ALPHABLENDENABLE = 27,
D3DRS_FOGENABLE = 28,
D3DRS_SPECULARENABLE = 29,
D3DRS_ZVISIBLE = 30,
D3DRS_FOGCOLOR = 34,
D3DRS_FOGTABLEMODE = 35,
D3DRS_FOGSTART = 36,
D3DRS_FOGEND = 37,
D3DRS_FOGDENSITY = 38,
D3DRS_EDGEANTIALIAS = 40,
D3DRS_ZBIAS = 47,
D3DRS_RANGEFOGENABLE = 48,
D3DRS_STENCILENABLE = 52,
D3DRS_STENCILFAIL = 53,
D3DRS_STENCILZFAIL = 54,
D3DRS_STENCILPASS = 55,
D3DRS_STENCILFUNC = 56,
D3DRS_STENCILREF = 57,
D3DRS_STENCILMASK = 58,
D3DRS_STENCILWRITEMASK = 59,
D3DRS_TEXTUREFACTOR = 60,
D3DRS_WRAP0 = 128,
D3DRS_WRAP1 = 129,
D3DRS_WRAP2 = 130,
D3DRS_WRAP3 = 131,
D3DRS_WRAP4 = 132,
D3DRS_WRAP5 = 133,
D3DRS_WRAP6 = 134,
D3DRS_WRAP7 = 135,
D3DRS_CLIPPING = 136,
D3DRS_LIGHTING = 137,
D3DRS_AMBIENT = 139,
D3DRS_FOGVERTEXMODE = 140,
D3DRS_COLORVERTEX = 141,
D3DRS_LOCALVIEWER = 142,
D3DRS_NORMALIZENORMALS = 143,
D3DRS_DIFFUSEMATERIALSOURCE = 145,
D3DRS_SPECULARMATERIALSOURCE = 146,
D3DRS_AMBIENTMATERIALSOURCE = 147,
D3DRS_EMISSIVEMATERIALSOURCE = 148,
D3DRS_VERTEXBLEND = 151,
D3DRS_CLIPPLANEENABLE = 152,
D3DRS_SOFTWAREVERTEXPROCESSING = 153,
D3DRS_POINTSIZE = 154,
D3DRS_POINTSIZE_MIN = 155,
D3DRS_POINTSPRITEENABLE = 156,
D3DRS_POINTSCALEENABLE = 157,
D3DRS_POINTSCALE_A = 158,
D3DRS_POINTSCALE_B = 159,
D3DRS_POINTSCALE_C = 160,
D3DRS_MULTISAMPLEANTIALIAS = 161,
D3DRS_MULTISAMPLEMASK = 162,
D3DRS_PATCHEDGESTYLE = 163,
D3DRS_PATCHSEGMENTS = 164,
D3DRS_DEBUGMONITORTOKEN = 165,
D3DRS_POINTSIZE_MAX = 166,
D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DRS_COLORWRITEENABLE = 168,
D3DRS_TWEENFACTOR = 170,
D3DRS_BLENDOP = 171,
D3DRS_POSITIONORDER = 172,
D3DRS_NORMALORDER = 173,
D3DRS_FORCE_DWORD = 0x7fffffff
} D3DRENDERSTATETYPE;
typedef enum _D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE;
typedef enum _D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;
typedef enum _D3DSTATEBLOCKTYPE {
D3DSBT_ALL = 1,
D3DSBT_PIXELSTATE = 2,
D3DSBT_VERTEXSTATE = 3,
D3DSBT_FORCE_DWORD = 0xffffffff
} D3DSTATEBLOCKTYPE;
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;
typedef enum _D3DSWAPEFFECT {
D3DSWAPEFFECT_DISCARD = 1,
D3DSWAPEFFECT_FLIP = 2,
D3DSWAPEFFECT_COPY = 3,
D3DSWAPEFFECT_COPY_VSYNC = 4,
D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
} D3DSWAPEFFECT;
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_MIRRORONCE = 5,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREADDRESS;
typedef enum _D3DTEXTUREFILTERTYPE {
D3DTEXF_NONE = 0,
D3DTEXF_POINT = 1,
D3DTEXF_LINEAR = 2,
D3DTEXF_ANISOTROPIC = 3,
D3DTEXF_FLATCUBIC = 4,
D3DTEXF_GAUSSIANCUBIC = 5,
D3DTEXF_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTERTYPE;
typedef enum _D3DTEXTUREOP {
D3DTOP_DISABLE = 1,
D3DTOP_SELECTARG1 = 2,
D3DTOP_SELECTARG2 = 3,
D3DTOP_MODULATE = 4,
D3DTOP_MODULATE2X = 5,
D3DTOP_MODULATE4X = 6,
D3DTOP_ADD = 7,
D3DTOP_ADDSIGNED = 8,
D3DTOP_ADDSIGNED2X = 9,
D3DTOP_SUBTRACT = 10,
D3DTOP_ADDSMOOTH = 11,
D3DTOP_BLENDDIFFUSEALPHA = 12,
D3DTOP_BLENDTEXTUREALPHA = 13,
D3DTOP_BLENDFACTORALPHA = 14,
D3DTOP_BLENDTEXTUREALPHAPM = 15,
D3DTOP_BLENDCURRENTALPHA = 16,
D3DTOP_PREMODULATE = 17,
D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
D3DTOP_MODULATECOLOR_ADDALPHA = 19,
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
D3DTOP_BUMPENVMAP = 22,
D3DTOP_BUMPENVMAPLUMINANCE = 23,
D3DTOP_DOTPRODUCT3 = 24,
D3DTOP_MULTIPLYADD = 25,
D3DTOP_LERP = 26,
D3DTOP_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREOP;
typedef enum _D3DTEXTURESTAGESTATETYPE {
D3DTSS_COLOROP = 1,
D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAOP = 4,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
D3DTSS_ADDRESSU = 13,
D3DTSS_ADDRESSV = 14,
D3DTSS_BORDERCOLOR = 15,
D3DTSS_MAGFILTER = 16,
D3DTSS_MINFILTER = 17,
D3DTSS_MIPFILTER = 18,
D3DTSS_MIPMAPLODBIAS = 19,
D3DTSS_MAXMIPLEVEL = 20,
D3DTSS_MAXANISOTROPY = 21,
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
D3DTSS_ADDRESSW = 25,
D3DTSS_COLORARG0 = 26,
D3DTSS_ALPHAARG0 = 27,
D3DTSS_RESULTARG = 28,
D3DTSS_FORCE_DWORD = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;
typedef enum _D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
D3DTS_FORCE_DWORD = 0x7fffffff
} D3DTRANSFORMSTATETYPE;
typedef enum _D3DVERTEXBLENDFLAGS {
D3DVBF_DISABLE = 0,
D3DVBF_1WEIGHTS = 1,
D3DVBF_2WEIGHTS = 2,
D3DVBF_3WEIGHTS = 3,
D3DVBF_TWEENING = 255,
D3DVBF_0WEIGHTS = 256
} D3DVERTEXBLENDFLAGS;
typedef enum _D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1,
D3DZB_USEW = 2,
D3DZB_FORCE_DWORD = 0x7fffffff
} D3DZBUFFERTYPE;
/*****************************************************************************
* Direct 3D v8 typedefs
*/
typedef DWORD D3DCOLOR;
/*****************************************************************************
* Direct 3D v8 structures
*/
typedef struct _D3DADAPTER_IDENTIFIER8 {
char Driver[MAX_DEVICE_IDENTIFIER_STRING];
char Description[MAX_DEVICE_IDENTIFIER_STRING];
#if defined(_WIN32) || defined(__WINE__)
LARGE_INTEGER DriverVersion; /* Defined for 32-bit components */
#else
DWORD DriverVersionLowPart; /* Defined for 16-bit driver components */
DWORD DriverVersionHighPart;
#endif
DWORD VendorId;
DWORD DeviceId;
DWORD SubSysId;
DWORD Revision;
GUID DeviceIdentifier;
DWORD WHQLLevel;
} D3DADAPTER_IDENTIFIER8;
typedef struct _D3DBOX {
UINT Left;
UINT Top;
UINT Right;
UINT Bottom;
UINT Front;
UINT Back;
} D3DBOX;
typedef struct _D3DCLIPSTATUS8 {
DWORD ClipUnion;
DWORD ClipIntersection;
} D3DCLIPSTATUS8;
typedef struct _D3DCOLORVALUE {
float r;
float g;
float b;
float a;
} D3DCOLORVALUE;
typedef struct _D3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;
typedef struct _D3DDISPLAYMODE {
UINT Width;
UINT Height;
UINT RefreshRate;
D3DFORMAT Format;
} D3DDISPLAYMODE;
typedef struct _D3DGAMMARAMP {
WORD red [256];
WORD green[256];
WORD blue [256];
} D3DGAMMARAMP;
typedef struct _D3DINDEXBUFFER_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
} D3DINDEXBUFFER_DESC;
typedef struct _D3DVECTOR {
float x;
float y;
float z;
} D3DVECTOR;
typedef struct _D3DLIGHT8 {
D3DLIGHTTYPE Type;
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Ambient;
D3DVECTOR Position;
D3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
} D3DLIGHT8;
typedef struct _D3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} D3DLINEPATTERN;
typedef struct _D3DLOCKED_BOX {
INT RowPitch;
INT SlicePitch;
void* pBits;
} D3DLOCKED_BOX;
typedef struct _D3DLOCKED_RECT {
INT Pitch;
void* pBits;
} D3DLOCKED_RECT;
typedef struct _D3DMATERIAL8 {
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Ambient;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Emissive;
float Power;
} D3DMATERIAL8;
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;
typedef struct _D3DPRESENT_PARAMETERS_ {
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
UINT FullScreen_RefreshRateInHz;
UINT FullScreen_PresentationInterval;
} D3DPRESENT_PARAMETERS;
typedef struct _D3DRANGE {
UINT Offset;
UINT Size;
} D3DRANGE;
typedef struct _D3DRASTER_STATUS {
BOOL InVBlank;
UINT ScanLine;
} D3DRASTER_STATUS;
typedef struct _D3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
} D3DRECT;
typedef struct _D3DRECTPATCH_INFO {
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
D3DBASISTYPE Basis;
D3DORDERTYPE Order;
} D3DRECTPATCH_INFO;
typedef struct _D3DSURFACE_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
D3DMULTISAMPLE_TYPE MultiSampleType;
UINT Width;
UINT Height;
} D3DSURFACE_DESC;
typedef struct _D3DTRIPATCH_INFO {
UINT StartVertexOffset;
UINT NumVertices;
D3DBASISTYPE Basis;
D3DORDERTYPE Order;
} D3DTRIPATCH_INFO;
typedef struct _D3DVERTEXBUFFER_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
DWORD FVF;
} D3DVERTEXBUFFER_DESC;
typedef struct _D3DVIEWPORT8 {
DWORD X;
DWORD Y;
DWORD Width;
DWORD Height;
float MinZ;
float MaxZ;
} D3DVIEWPORT8;
typedef struct _D3DVOLUME_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
UINT Width;
UINT Height;
UINT Depth;
} D3DVOLUME_DESC;
#endif /* __WINE_D3D8TYPES_H */