Alexandre Julliard
fa26809f0a
dxdiagn: Make the virtual table functions static where possible.
2006-06-10 11:58:14 +02:00
Alexandre Julliard
9d1d5c2aa2
dswave: Make the virtual table functions static where possible.
2006-06-10 11:58:01 +02:00
Alexandre Julliard
bbeeea4b88
dsound: Make the virtual table functions static where possible.
2006-06-10 11:57:48 +02:00
Alexandre Julliard
c44fc329f7
dpnet: Make the virtual table functions static where possible.
2006-06-10 11:57:38 +02:00
Alexandre Julliard
d37c555a48
dmusic: Make the virtual table functions static where possible.
2006-06-10 11:57:22 +02:00
Alexandre Julliard
f6da014c4b
dmsynth: Make the virtual table functions static where possible.
2006-06-10 11:57:03 +02:00
Alexandre Julliard
40feb043b1
dmstyle: Make the virtual table functions static where possible.
2006-06-10 11:56:49 +02:00
Alexandre Julliard
06ff754a95
dmscript: Make the virtual table functions static where possible.
2006-06-10 11:56:19 +02:00
Alexandre Julliard
12179978fb
dmloader: Make the virtual table functions static where possible.
2006-06-10 11:56:03 +02:00
Alexandre Julliard
4358b4d8e1
dmcompos: Make the virtual table functions static where possible.
2006-06-10 11:55:30 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
Alexandre Julliard
a34074c5db
d3dx8: Make the virtual table functions static where possible.
2006-06-10 11:50:26 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
Andrew Talbot
02731de430
x11drv: Write-strings warnings fix.
2006-06-09 21:14:05 +02:00
Detlef Riekenberg
94543cb630
winspool: Add GetPrintProcessorDirectoryA.
2006-06-09 21:13:00 +02:00
Robert Shearman
70c34ccc47
oleaut32: We always pass in an IRpcChannelBuffer to IRpcStubBuffer::Invoke now,
...
so remove the case for it being NULL.
2006-06-09 21:11:32 +02:00
Robert Shearman
c60c28cf08
ole32: If IRpcStubBuffer_Invoke fails, we should raise an exception to
...
tell the RPC runtime that the call failed.
2006-06-09 21:11:20 +02:00
Robert Shearman
3d4e9d6a71
ole32: Register ISequentialStream for marshaling.
2006-06-09 21:11:09 +02:00
Robert Shearman
51e22f42bb
ole32: Implement CoQueryClientBlanket, CoImpersonateClient and
...
CoRevertToSelf on top of CoGetCallContext, which is a stub.
2006-06-09 21:11:02 +02:00
Robert Shearman
42c39675ea
ole32: Implement FTMarshalImpl_GetMarshalSizeMax.
2006-06-09 21:10:44 +02:00
Alexandre Julliard
b4629addbd
shell32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:25 +02:00
Alexandre Julliard
49b3837504
riched32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:01 +02:00
Alexandre Julliard
32f57b0214
ole32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:49 +02:00
Alexandre Julliard
707060913c
oleaut32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:35 +02:00
Jason Green
08295f4cfc
wined3d: GLSL shader cleanup patch.
...
- Based on comments from H. Verbeet
- Changed the distinction from .rgba & .xyzw masks to only use .xyzw
in GLSL shaders. They are interchangeable, and only served to make
the trace look more intuitive, but they don't always apply as-is, so
we'll just leave everything to .xyzw.
- Got rid of the "UseProgramObjectARB(0)" call in drawprim. If there
is no shader set on the next primitive, then that primitive will
call UseProgramObjectARB(0) when it begins to draw.
2006-06-09 21:09:03 +02:00
Pierre d'Herbemont
deab874424
dbghelp: Implement fetch_thread_info on powerpc.
2006-06-09 21:08:26 +02:00
Pierre d'Herbemont
6d0e51fb66
ntdll: Fix NtQueryInformationThread on non x86.
2006-06-09 21:08:14 +02:00
Robert Shearman
d98b73a17a
rpcrt4: Clear an object pointer during unmarshaling, otherwise we
...
could end up using the previously allocated memory even if it isn't
the right size, causing heap corruption.
2006-06-09 21:07:57 +02:00
Robert Shearman
578df90d6d
rpcrt4: Initialise pStubMsg->MemorySize to zero before calling ComplexStructMemorySize from NdrComplexArrayUnmarshall.
2006-06-09 21:07:44 +02:00
Robert Shearman
e3df112a39
rpcrt4: Don't raise an exception if there is no freer function - not all types have a freer.
2006-06-09 21:07:37 +02:00
Robert Shearman
21673d03f9
rpcrt4: Implement more base types for complex types.
2006-06-09 21:07:22 +02:00
Robert Shearman
0b1e51ca25
rpcrt4: Now that there's a process-wide pool of connections we don't
...
need to copy the FromConn field when copying bindings.
2006-06-09 21:07:11 +02:00
Robert Shearman
56386bd88c
rpcrt4: Return the status received from RPCRT4_Send in I_RpcSend instead of always returning RPC_S_OK.
2006-06-09 21:07:02 +02:00
H. Verbeet
773309a403
d3d9: Add a test for default texture stage state values.
2006-06-09 21:06:54 +02:00
Jeff Latimer
8bdeffa4ef
usp10: ScriptTextOut updated to reflect that it must have a hdc passed to it.
2006-06-09 18:13:44 +02:00
Peter Beutner
d5d441d790
msvidc: Change short description to MS-CRAM.
2006-06-09 18:13:38 +02:00
Dmitry Timoshkov
2dd2eafd3c
user: Neither WS_CAPTION nor WS_EX_APPWINDOW has anything to do how
...
passed in to CreateWindow menu should be handled.
2006-06-09 18:13:29 +02:00
qingdoa daoo
f80db874d4
oleaut32: Fix safearray data destruction.
2006-06-09 18:13:22 +02:00
Alexandre Julliard
ad5e02e604
opengl32: Store function pointers in a separate array to avoid a bunch of relocations.
2006-06-09 18:13:09 +02:00
Alexandre Julliard
3e68508ecd
opengl32: Only store the glX name if different from the wgl name.
2006-06-09 16:26:44 +02:00
Alexandre Julliard
cac3301854
opengl32: Make all the function pointers and thunks static.
2006-06-09 16:11:38 +02:00
Mike McCormack
7500e0feab
msi: Update the progress control while installing.
2006-06-09 15:20:25 +02:00
Mike McCormack
ea3ab4952b
msi: Remove some unnecessary NULL checks.
2006-06-09 15:20:14 +02:00
Jason Green
d5d4568450
wined3d: Allow drawPrim to create and use the GLSL program.
2006-06-09 15:20:06 +02:00
Jason Green
b67cda248d
wined3d: Add GLSL helper functions to Device.
...
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Jason Green
ca7976c34f
wined3d: Map vertex shader instructions to GLSL generating functions.
2006-06-09 15:19:09 +02:00
Jason Green
5798356d21
wined3d: Map pixel shader instructions to GLSL generating functions.
2006-06-09 15:19:02 +02:00
Jason Green
d59714b78c
wined3d: Prototype the GLSL functions for use with pixel and vertex shaders.
2006-06-09 15:14:34 +02:00
Jason Green
806aaa1287
wined3d: Added more declarations to GLSL.
...
- Declare more variable names for GLSL programs.
- Some of these won't need to be declared eventually, but it doesn't hurt to do it for now.
- Correct output name for pixel shaders (gl_FragColor instead of glFragColor).
2006-06-09 15:14:22 +02:00
Jason Green
ca70d13af4
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
...
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
2006-06-09 14:36:50 +02:00