Commit Graph

303 Commits

Author SHA1 Message Date
Henri Verbeet 9976e078cb wined3d: Add some missing flags to debug_d3dusage(). 2010-07-21 09:32:55 +02:00
Michael Stefaniuc 6d89364ad1 wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
Henri Verbeet 79145e215b wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
Henri Verbeet c1ea8fb6c7 wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet be7b01589f wined3d: Store the sRGB write format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet c041781255 wined3d: Store the sRGB read format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet 163940540d wined3d: Store the bumpmap format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Roderick Colenbrander 4c87bc0c41 wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander cda78c01e6 wined3d: Move G16R16/R16G16F conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander e35f54ef1f wined3d: Move R32G32F convertion to the formats table. 2010-04-13 17:56:35 +02:00
Roderick Colenbrander 5c635f4146 wined3d: Move D15S1 over to the formats table. 2010-04-13 17:56:32 +02:00
Roderick Colenbrander 6a081ef95a wined3d: Move D24X4S4 to the formats table. 2010-04-13 17:56:29 +02:00
Roderick Colenbrander 485040bb5c wined3d: Move D24FS8 to formats table. 2010-04-13 17:56:27 +02:00
Roderick Colenbrander 798ba56c1b wined3d: Move L6V5U5 conversion to the formats table. 2010-04-13 17:56:24 +02:00
Roderick Colenbrander 7df7ce40c3 wined3d: Move X8L8V8U8 surface conversion to the format table. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander 60c6294f84 wined3d: Move Q8W8V8U8 conversion to the format table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander d7e1b973c7 wined3d: Start moving texture format fixups to the formats table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander 1f2976a302 wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override. 2010-04-06 13:55:02 +02:00
Henri Verbeet 2381c9529d wined3d: Don't use GLSL if the supported version isn't at least 1.20. 2010-04-06 11:48:47 +02:00
Henri Verbeet 1289842da3 wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
Henri Verbeet 2e5976a8c5 wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw. 2010-04-02 10:35:54 +02:00
Henri Verbeet af9510f400 wined3d: Remove some unused render states. 2010-04-02 10:35:44 +02:00
Roderick Colenbrander f724843f14 wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places. 2010-03-30 13:53:54 +02:00
Stefan Dösinger f74de3ab65 wined3d: Don't advertise float formats as supported by WGL. 2010-03-26 10:28:52 +01:00
Henri Verbeet 12608b0a0d wined3d: Unify "gl_formats_template" naming with the other format info tables. 2010-03-19 14:31:51 +01:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Roderick Colenbrander 27a96e477a wined3d: Start moving paletted texture support to the blit_shader. 2010-03-19 13:15:21 +01:00
Roderick Colenbrander fd99ab78c2 wined3d: Use draw_textured_quad in BltOverride. 2010-03-19 13:15:06 +01:00
Ričardas Barkauskas a7aa4a87e2 wined3d: Fix ATI2N pitch and offset calculations. 2010-03-16 13:03:30 +01:00
Roderick Colenbrander 604caf0caa wined3d: Remove oversize texture support. 2010-03-15 14:23:15 +01:00
Paul Andrew Panon 31573b21b9 wined3d: Rename GL_VENDOR to HW_VENDOR. 2010-03-03 16:06:07 +01:00
Roderick Colenbrander c0ef7a1a93 wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
Roderick Colenbrander 922ad80f42 wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code. 2010-03-03 12:53:41 +01:00
Henri Verbeet 7ff576bbab wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
Henri Verbeet cee8e9d881 wined3d: Select the shader backend during adapter initialization. 2010-02-02 14:11:02 +01:00
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00
Henri Verbeet 9bbccb7f80 wined3d: Add a debug function for state names. 2010-01-29 13:30:05 +01:00
Henri Verbeet 08c2a23599 wined3d: Just use the GL 1.1 texture format constants.
We assume GL 1.1 is available everywhere else.
2010-01-28 11:07:48 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet e4d8a3f309 wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
Henri Verbeet 7676c66431 wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
It has nothing to do with OpenGL, so shouldn't be in "gl_formats_template".
This fixes a regression introduced by e1469961d4.
2009-11-17 15:14:54 +01:00
Henri Verbeet db2273652d wined3d: Add a format table for basic format flags like WINED3DFMT_FLAG_FOURCC. 2009-11-17 15:14:54 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet 2447c8bc3e wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
Henri Verbeet 6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet 42eb516d96 wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). 2009-10-21 16:05:57 +02:00