Stefan Dösinger
f75d1b0c2f
d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
Hans Leidekker
91c7a84af5
wbemprox: Implement Win32_SID.
2015-02-13 21:48:36 +09:00
Hans Leidekker
f455806f12
wbemprox: Implement Win32_VideoController.DriverVersion.
2015-02-13 21:48:34 +09:00
Hans Leidekker
0dba391d67
msi: Don't write streams to storage until the database is committed.
...
Native allows streams to be created with names that exceed the maximum
length allowed by OLE storages. These streams can be used normally, it's
just not possible to commit such a database.
2015-02-13 21:48:21 +09:00
Hans Leidekker
db3346247c
msi: Get rid of the refcount parameter to msi_addstringW.
2015-02-13 21:48:12 +09:00
Hans Leidekker
d954fbf8da
msi: Get rid of the open streams cache.
2015-02-13 21:48:07 +09:00
Hans Leidekker
c6f3f72d61
msi: Always update column info after applying a transform to the _Columns table.
2015-02-13 21:48:02 +09:00
Jacek Caban
5436fef807
wininet: Always use winsock sockets.
2015-02-13 21:47:13 +09:00
Jacek Caban
5d6d2fda7b
wininet: Use set_socket_blocking helper in a few more places.
2015-02-13 21:46:50 +09:00
Jacek Caban
7410bf5896
wininet: Moved INTERNET_GetNextLine to ftp.c.
2015-02-13 21:46:43 +09:00
Jacek Caban
fdf50ba883
wininet: Removed direct errno usage in ftp.c.
2015-02-13 21:46:36 +09:00
Piotr Caban
33803586ed
user32/tests: Test that CS_PARENTDC enables child window to draw over whole parent window.
2015-02-13 21:46:29 +09:00
Piotr Caban
3d6de8c8a2
user32/tests: Add tests for window clipping with CS_PARENTDC flag.
2015-02-13 21:46:25 +09:00
Henri Verbeet
49ad383e89
dxgi: Implement dxgi_factory_SetPrivateData().
2015-02-13 18:53:26 +09:00
Henri Verbeet
70b2fd3a32
dxgi: Implement dxgi_adapter_GetPrivateData().
2015-02-13 18:53:24 +09:00
Henri Verbeet
141b024eb0
dxgi: Implement dxgi_adapter_SetPrivateDataInterface().
2015-02-13 18:53:22 +09:00
Henri Verbeet
9dfd95c6cf
dxgi: Implement dxgi_adapter_SetPrivateData().
2015-02-13 18:53:20 +09:00
Henri Verbeet
849149d5d3
wined3d: Add support for appending vertex declaration elements.
2015-02-13 18:53:17 +09:00
Yifu Wang
a11c8758b2
msvcr120: Fixed bugs in Concurrency::critical_section.
2015-02-13 18:51:21 +09:00
Mark Harmstone
f21a968d1c
comctl32: Draw the focus rect on themed checkboxes.
2015-02-13 18:20:55 +09:00
Mark Harmstone
b8d3f1fe24
comctl32: Always redraw background on checkbox repaint.
2015-02-13 18:20:45 +09:00
Uwe Bonnes
2148248976
ntdll: Add more serial speed settings.
2015-02-13 18:20:33 +09:00
David Heidelberg
e6e50f6c47
dbghelp: Implement DW_TAG_unspecified_type.
2015-02-13 00:45:25 +09:00
Frédéric Delanoy
8fdeb52b3d
po: Update French translation.
2015-02-13 00:43:36 +09:00
Stefan Dösinger
9b3ab8a6f4
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
...
This works on cards that don't implement ARB_depth_clamp like r500
cards. Note that texturing is influenced by position.w, not position.z.
2015-02-12 22:20:05 +09:00
Stefan Dösinger
f460db7c80
d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:58 +09:00
Stefan Dösinger
fd218b93d0
d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:48 +09:00
Stefan Dösinger
861ade434a
ddraw/tests: Test rhw table fog z vs rhw.
2015-02-12 22:19:13 +09:00
Stefan Dösinger
77eb58b54e
d3d8/tests: Test rhw table fog z vs rhw.
2015-02-12 22:19:09 +09:00
Stefan Dösinger
3b2c642163
d3d9/tests: Test rhw table fog z vs rhw.
...
The Z disable part of the test is technically not necessary because the
fog coordinate is written before applying the projection matrix. I've
nevertheless included it because this is not immediately obvious and fog
is the only place where the vertex Z matters if depth test and depth
clipping are disabled.
2015-02-12 22:19:02 +09:00
Austin English
295f194804
kernel32: Add SetVolumeMountPointA/W stubs.
2015-02-12 22:12:22 +09:00
Henri Verbeet
2d18cf57ac
dxgi: Implement dxgi_device_GetPrivateData().
2015-02-12 22:12:20 +09:00
Henri Verbeet
2190f0266f
dxgi: Implement dxgi_device_SetPrivateDataInterface().
2015-02-12 22:12:18 +09:00
Henri Verbeet
4e93a02aaf
dxgi: Implement dxgi_device_SetPrivateData().
2015-02-12 22:12:16 +09:00
Henri Verbeet
e7b7d1ef45
d3d10: D3D10CreateStateBlock() is implemented.
2015-02-12 22:12:13 +09:00
Henri Verbeet
471e626052
wined3d: Fix the .spec.
2015-02-12 22:12:11 +09:00
Jacek Caban
de5c1fb8e9
wininet: Initialize winsock before creating socket in Windows builds.
2015-02-12 22:12:04 +09:00
Jacek Caban
4fe1be148e
wininet: Properly handle EWOULDBLOCK return from connect().
2015-02-12 17:58:01 +09:00
Jacek Caban
f3e02c2fc0
wininet: Properly check for ioctlsocket failure in NETCON_is_alive.
2015-02-12 17:57:57 +09:00
Jacek Caban
c815baf899
wininet: Use sock_get_error in a few more places.
2015-02-12 17:57:49 +09:00
Jacek Caban
cafbd54457
wininet: Use WSAGetLastError in sock_get_error in Windows builds.
2015-02-12 17:57:25 +09:00
Jacek Caban
8efedaf045
wininet: Use proper argument type for ioctlsocket argument.
2015-02-12 17:56:55 +09:00
Henri Verbeet
e4cb3b5081
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
Henri Verbeet
3225fea30c
wined3d: Recognize the SM4 ne opcode.
2015-02-11 23:05:13 +09:00
Henri Verbeet
8506da62e0
wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend.
2015-02-11 23:05:08 +09:00
Henri Verbeet
1dfea3a4ba
wined3d: Do not validate format restrictions for buffers.
...
Buffers don't have a format as such, and are created with either
WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
2015-02-11 23:05:04 +09:00
Henri Verbeet
5045ca639d
wined3d: Add some warnings when resource_init() fails due to format restrictions.
2015-02-11 23:04:59 +09:00
Jacek Caban
9e2a446fad
mshtml: Call FireBeforeNavigate2 for navigation in frames and iframes.
2015-02-11 23:04:47 +09:00
Jacek Caban
f46ee92d90
ieframe: Keep reference to This in all IDocObjectService callback calls.
2015-02-11 23:04:43 +09:00
Alexandre Julliard
dc06802a42
msvcp70: Fix calling convention for a non-member function.
2015-02-11 23:02:03 +09:00