Stefan Dösinger
24ee003bfe
wined3d: Pass surface dirtification to the container.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
98b291192f
wined3d: Get rid of the conditionals in shader_glsl_compare.
2007-11-08 12:17:54 +01:00
Stefan Dösinger
ed937c6ad4
wined3d: Take care for client storage and pbos.
2007-11-08 12:07:30 +01:00
Stefan Dösinger
5ffea6e591
wined3d: Honor the driver's min point size.
2007-11-08 12:05:19 +01:00
Stefan Dösinger
0183f3e305
wined3d: Avoid NOP additions.
2007-11-08 12:03:46 +01:00
Stefan Dösinger
c7c785861a
wined3d: Replace the position fixup mul-add-add with a MAD.
2007-11-08 12:03:39 +01:00
Stefan Dösinger
6209b36acb
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-11-08 11:55:31 +01:00
Stefan Dösinger
468309e055
wined3d: Get rid of the conditionals in the glsl lit implementation.
2007-11-08 11:55:08 +01:00
Stefan Dösinger
fb0dde7b27
wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
2007-11-08 11:54:43 +01:00
Stefan Dösinger
aafcae4752
wined3d: Remove the conditional from texdepth.
2007-11-08 11:54:28 +01:00
Stefan Dösinger
36330f0542
wined3d: Fix the varying number comparison.
2007-11-08 11:54:13 +01:00
Stefan Dösinger
a34c1f948b
wined3d: Free the backbuffer array.
2007-11-07 12:08:46 +01:00
Stefan Dösinger
1b23dd1ba1
wined3d: Implement the varying map.
2007-11-07 12:08:32 +01:00
Stefan Dösinger
409103f801
wined3d: Install a varying map.
2007-11-07 12:08:24 +01:00
Stefan Dösinger
c2b6cbf014
wined3d: Refuse to create volumes and volume textures if not supported.
2007-11-07 12:07:29 +01:00
Stefan Dösinger
45ebea1f47
wined3d: Set the display mode before creating the context.
2007-11-07 12:07:20 +01:00
Stefan Dösinger
38147d28dd
wined3d: Set the main hwnd before setting up the screen.
2007-11-07 12:07:05 +01:00
Roderick Colenbrander
b3f7a5565a
wined3d: Make sure the format of the render target is P8 too.
2007-11-06 13:57:03 +01:00
Roderick Colenbrander
df892ff67d
wined3d: Rewrite the draw buffer selection code.
...
Before it was done in findContext, before selecting the new context
which is bad (it doesn't always work). The new code works and this
change also fixes some draw buffer regressions that happened during
the surface rewrite from the last couple of days.
2007-11-06 13:56:55 +01:00
Stefan Dösinger
3febe738ab
wined3d: Handle ps 3.0 varyings in a different way.
2007-11-06 13:34:57 +01:00
Stefan Dösinger
654571f2fc
wined3d: Add a max varyings member to the gl info structure.
2007-11-06 13:34:47 +01:00
Stefan Dösinger
0615c8e454
wined3d: Pixel Shader varying indexing.
2007-11-06 13:34:40 +01:00
Stefan Dösinger
9a9dfc76cb
wined3d: Make pixel shader input an array.
2007-11-06 13:34:32 +01:00
Stefan Dösinger
672ed031ce
wined3d: Only glBindAttribLocation used attributes.
2007-11-06 13:34:26 +01:00
Roderick Colenbrander
9f808670ac
wined3d: UnlockRect regression fix.
2007-11-05 14:11:52 +01:00
Roderick Colenbrander
d39abb7667
wined3d: Only use p8 conversion on render targets.
2007-11-05 14:11:44 +01:00
Roderick Colenbrander
1f34016401
wined3d: Fix LockedRect regression.
2007-11-05 13:24:37 +01:00
Roderick Colenbrander
c7683ee4a3
wined3d: Fix glsl detection bug.
2007-11-05 13:24:37 +01:00
Stefan Dösinger
d97e3fd086
wined3d: Move texture->sysmem specific code into its special function.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
4678cd75be
wined3d: Move drawable->sysmem specific code to its special function.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
2d11b509b4
wined3d: Move sysmem->drawable specific blit code out of LoadLocation.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
1367e00750
wined3d: Remove a wrong return.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
7c97b80193
wined3d: Remove an unneeded check.
2007-11-05 13:24:36 +01:00
Gerald Pfeifer
d59ca34794
wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
2007-11-02 12:36:48 +01:00
Stefan Dösinger
393ed4a070
wined3d: Make resource memory 32 byte aligned.
2007-11-01 12:38:45 +01:00
Stefan Dösinger
4d4fce7e33
wined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01 12:38:37 +01:00
Stefan Dösinger
f1f84a3615
wined3d: Allocate memory for default pool resources too.
2007-11-01 12:38:25 +01:00
Stefan Dösinger
a175e7b68e
wined3d: Move a part of LockRect to the base class.
2007-11-01 12:38:17 +01:00
Stefan Dösinger
2a09716c75
wined3d: Reenable render target unlocking via textures.
2007-11-01 12:38:02 +01:00
Stefan Dösinger
64929cfb33
wined3d: Move memory allocation into a separate function.
2007-11-01 12:37:51 +01:00
Stefan Dösinger
948292dbc3
wined3d: Move texture -> drawable blits to LoadLocation.
2007-11-01 12:37:43 +01:00
Roderick Colenbrander
59eba5cb41
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
Roderick Colenbrander
efc18d79af
wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.
...
Without this vertex shader 3.0 is reported on non-Nvidia cards that
only support vertex shader 2.0. Reporting 3.0 would result in slow
software rendering as it is much more advanced than 2.0.
2007-10-29 13:04:49 +01:00
Roderick Colenbrander
6760ce83a4
wined3d: Fix the amount of texture memory in the debug traces.
2007-10-29 13:04:30 +01:00
Roderick Colenbrander
ac53711902
wined3d: Print the correct pixel/vertex shader version in a debug trace.
2007-10-29 13:04:11 +01:00
Roderick Colenbrander
50ed6f36d2
wined3d: Add proper PS2.0 detection for older cards with GLSL support.
2007-10-29 13:04:04 +01:00
Roderick Colenbrander
465962dae6
wined3d: Use native shader limits instead of the maximum the driver can handle in software.
...
This should prevent software fallbacks and and second it will allow for ps2.0/ps3.0 detection.
2007-10-29 13:03:54 +01:00
Stefan Dösinger
58ed14eb52
wined3d: Honor pbos when downloading a compressed texture.
2007-10-29 12:04:18 +01:00
Stefan Dösinger
f6637cae98
wined3d: Move texture loading to LoadLocation.
2007-10-29 12:04:11 +01:00
Stefan Dösinger
2a85970631
wined3d: Move sysmem->drawable copying to LoadLocation.
2007-10-29 12:04:01 +01:00