Commit Graph

28 Commits

Author SHA1 Message Date
Henri Verbeet c27b83ec07 d3d11: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet b1665527af d3d11: Validate offsets and sizes in shader_parse_signature() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:40 +09:00
Henri Verbeet c09b560c11 d3d11: Get rid of struct d3d_shader_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:09 +09:00
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
Józef Kucia ecc577312e d3d11: Add ID3D11ClassLinkage interface stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 21:19:49 +09:00
Józef Kucia 37416f2282 d3d11: Implement d3d11_device_CreateDomainShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:37 +09:00
Józef Kucia afa74b5c0f wined3d: Introduce wined3d_shader_create_hs().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:31 +09:00
Józef Kucia 210b78258f d3d11: Add ID3D11HullShader interface stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:23 +09:00
Matteo Bruni ca3963b674 d3d11: Only accept shader versions supported by the feature level of the device.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:08 +09:00
Józef Kucia 6ef3324fd8 d3d11: Extract SM5 shader code from DXBC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:29 +09:00
Józef Kucia b9f1b0fff8 d3d11: Do not generate ERR messages for unrecognized shader bytecode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:29 +09:00
Józef Kucia 1960ca5de8 d3d11: Implement d3d11_immediate_context_GSSetShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:40 +09:00
Józef Kucia acd78b54c0 d3d11: Partially implement d3d11_immediate_context_PSSetShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:02 +09:00
Józef Kucia d53c5020c3 d3d11: Partially implement d3d11_immediate_context_VSSetShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:19:58 +09:00
Józef Kucia e348fefa2e d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:58 +09:00
Józef Kucia 9c9b594912 d3d11: Rename d3d10_shader_info to d3d_shader_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:50 +09:00
Józef Kucia 7da86b434a d3d11: Implement d3d11_device_CreateGeometryShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:43 +09:00
Józef Kucia d8f8194b15 d3d11: Implement ID3D11GeometryShader interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:37 +09:00
Józef Kucia 6c8c61f411 d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:27 +09:00
Józef Kucia 8d253f8401 d3d11: Implement d3d11_device_CreatePixelShader(). 2015-09-16 22:10:43 +09:00
Józef Kucia 13a80eaab1 d3d11: Implement ID3D11PixelShader interface. 2015-09-16 22:10:41 +09:00
Józef Kucia f210c42de7 d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader. 2015-09-16 22:10:39 +09:00
Józef Kucia 70fdfdb11b d3d11: Implement d3d11_device_CreateVertexShader(). 2015-09-16 22:10:38 +09:00
Józef Kucia 32892beba9 d3d11: Implement ID3D11VertexShader interface. 2015-09-16 22:10:36 +09:00
Józef Kucia 92a71ae09c d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader. 2015-09-16 22:10:33 +09:00
Józef Kucia 1bc7413946 d3d11: Rename d3d10_{get, set}_private_data functions to d3d_{get, set}_private_data. 2015-09-03 21:11:07 +09:00
Józef Kucia e29a0cf417 d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
Józef Kucia a9cb14dd71 d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00