d3d11: Get rid of struct d3d_shader_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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569fcd33dc
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c09b560c11
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@ -48,13 +48,6 @@
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struct d3d_device;
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struct d3d_shader_info
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{
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const DWORD *shader_code;
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struct wined3d_shader_signature *input_signature;
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struct wined3d_shader_signature *output_signature;
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};
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extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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/* TRACE helper functions */
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@ -26,25 +26,26 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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struct d3d_shader_info *shader_info = ctx;
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struct wined3d_shader_desc *desc = ctx;
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HRESULT hr;
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switch (tag)
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{
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case TAG_ISGN:
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if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature)))
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if (FAILED(hr = shader_parse_signature(data, data_size, &desc->input_signature)))
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return hr;
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break;
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case TAG_OSGN:
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if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature)))
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if (FAILED(hr = shader_parse_signature(data, data_size, &desc->output_signature)))
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return hr;
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break;
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case TAG_SHDR:
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case TAG_SHEX:
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if (shader_info->shader_code) FIXME("Multiple SHDR/SHEX chunks.\n");
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shader_info->shader_code = (const DWORD *)data;
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if (desc->byte_code)
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FIXME("Multiple SHDR/SHEX chunks.\n");
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desc->byte_code = (const DWORD *)data;
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break;
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default:
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@ -55,22 +56,23 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
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return S_OK;
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}
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static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d_shader_info *shader_info)
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static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct wined3d_shader_desc *desc)
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{
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HRESULT hr;
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shader_info->shader_code = NULL;
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memset(shader_info->input_signature, 0, sizeof(*shader_info->input_signature));
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memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
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desc->byte_code = NULL;
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memset(&desc->input_signature, 0, sizeof(desc->input_signature));
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memset(&desc->output_signature, 0, sizeof(desc->output_signature));
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hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
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if (!shader_info->shader_code) hr = E_INVALIDARG;
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hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc);
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if (!desc->byte_code)
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hr = E_INVALIDARG;
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if (FAILED(hr))
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{
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FIXME("Failed to parse shader, hr %#x.\n", hr);
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shader_free_signature(shader_info->input_signature);
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shader_free_signature(shader_info->output_signature);
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shader_free_signature(&desc->input_signature);
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shader_free_signature(&desc->output_signature);
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}
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return hr;
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@ -385,7 +387,6 @@ static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
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static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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@ -395,17 +396,13 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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shader_info.input_signature = &desc.input_signature;
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shader_info.output_signature = &desc.output_signature;
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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desc.byte_code = shader_info.shader_code;
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desc.max_version = d3d_sm_from_feature_level(device->feature_level);
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hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
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@ -597,7 +594,6 @@ static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
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static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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@ -606,17 +602,13 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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shader_info.input_signature = &desc.input_signature;
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shader_info.output_signature = &desc.output_signature;
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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desc.byte_code = shader_info.shader_code;
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desc.max_version = d3d_sm_from_feature_level(device->feature_level);
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hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
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@ -789,7 +781,6 @@ static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
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static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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@ -798,17 +789,13 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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shader_info.input_signature = &desc.input_signature;
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shader_info.output_signature = &desc.output_signature;
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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desc.byte_code = shader_info.shader_code;
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desc.max_version = d3d_sm_from_feature_level(device->feature_level);
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hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
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@ -1084,7 +1071,6 @@ static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
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static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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@ -1094,17 +1080,13 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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shader_info.input_signature = &desc.input_signature;
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shader_info.output_signature = &desc.output_signature;
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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desc.byte_code = shader_info.shader_code;
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desc.max_version = d3d_sm_from_feature_level(device->feature_level);
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hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
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@ -1406,7 +1388,6 @@ static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
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static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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@ -1416,17 +1397,13 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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shader_info.input_signature = &desc.input_signature;
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shader_info.output_signature = &desc.output_signature;
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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desc.byte_code = shader_info.shader_code;
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desc.max_version = d3d_sm_from_feature_level(device->feature_level);
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hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
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