65200 Commits

Author SHA1 Message Date
Henri Verbeet
f5c8153edd wined3d: Handle stateblock capture for default lights created while recording.
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
Henri Verbeet
5bac33d358 wined3d: Remove a few redundant context dereferences. 2010-01-05 12:19:09 +01:00
Jacek Caban
367cca6a9f urlmon: Fixed accept_mimes freeing. 2010-01-05 12:19:05 +01:00
Alexandre Julliard
25c2236a91 ole2: Convert the icon for OleMetafilePictFromIconAndLabel to 32-bit explicitly instead of casting the handle. 2010-01-04 20:26:54 +01:00
Alexandre Julliard
67e1ac9a93 shell: Convert the about icon to 32-bit explicitly instead of casting the handle. 2010-01-04 20:20:15 +01:00
Alexandre Julliard
8108549804 winedos: Link to DirectSoundCreate through delayed imports instead of doing it by hand. 2010-01-04 17:58:25 +01:00
Alexandre Julliard
0a8573a226 winedos: Link to DirectDrawCreate through delayed imports instead of doing it by hand. 2010-01-04 17:57:55 +01:00
Alexandre Julliard
00b06dac85 winex11: Don't process ConfigureNotify events that have been superseded by a later configure request. 2010-01-04 17:56:32 +01:00
Alexandre Julliard
f74e312bf8 Update copyright info for 2010. 2010-01-04 17:09:21 +01:00
Maarten Lankhorst
3410ab8b7c mmdevapi: Add stubs for MMDevEnum with tests. 2010-01-04 17:06:58 +01:00
Gerald Pfeifer
eae5829ed2 configure: Sort WINE_TRY_CFLAGS entries alphabetically. 2010-01-04 17:06:58 +01:00
Alexandre Julliard
2ef707cc09 winedos: Merge the few definitions from dosvm.h into dosexe.h. 2010-01-04 17:06:58 +01:00
Alexandre Julliard
fd75ec1dfe winedos: Remove some obsolete comments. 2010-01-04 17:06:58 +01:00
Alexandre Julliard
c7a57ee1a1 winedos: Merge the parallel port device I/O handling into ioports.c. 2010-01-04 17:06:58 +01:00
Alexandre Julliard
9492e1808b winedos: Merge the UMB management into dosvm.c. 2010-01-04 17:06:58 +01:00
Alexandre Julliard
741690faa4 winedos: Merge the XMS handler into int31.c. 2010-01-04 17:06:58 +01:00
Alexandre Julliard
58cd87abb1 winedos: Internal functions don't need to be WINAPI. 2010-01-04 17:06:58 +01:00
Josselin Bardet
2b07ae5e6f msiexec: Support of /package option. 2010-01-04 17:06:52 +01:00
Alexandre Julliard
2b5d06afb9 wpp: Reset the line position when parsing a new file. 2010-01-04 13:02:16 +01:00
Alexandre Julliard
82f910eb62 wrc: Merge the menu and menuex structures. 2010-01-04 12:41:16 +01:00
Alexandre Julliard
1b305dd2df wrc: Merge the menuitem and menuitemex structures. 2010-01-04 12:31:22 +01:00
Alexandre Julliard
0fb8203654 wrc: Merge the dialog and dialogex structures. 2010-01-04 12:23:37 +01:00
Stefan Dösinger
a756caac0c wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range. 2010-01-04 12:09:34 +01:00
Stefan Dösinger
5296d5b016 wined3d: Prepare for dynamic vertex buffers. 2010-01-04 12:09:28 +01:00
Stefan Dösinger
ccc26a9e01 wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
Stefan Dösinger
71db272fee wined3d: Add GLintptr and GLsizeiptr. 2010-01-04 12:09:12 +01:00
Stefan Dösinger
716520b4b8 wined3d: Track separate dirty ranges in buffers. 2010-01-04 12:08:14 +01:00
Stefan Dösinger
1bd98719e6 wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init(). 2010-01-04 12:07:50 +01:00
Stefan Dösinger
b9976c3d20 wined3d: Revert the GL usage confusion.
This is functionally a revert of
8eeb513b1a0e7a4f7963612f0305850499c9ec7d. The language of the extension
is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than
GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and
GL_DYNAMIC usage for non-dynamic buffers.
2010-01-04 12:07:45 +01:00
Gerald Pfeifer
feecb8ebaf include: Move WINED3DTS_WORLD et al directly into _WINED3DTRANSFORMSTATETYPE. 2010-01-04 11:50:11 +01:00
Gerald Pfeifer
0cf44ae02e wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability(). 2010-01-04 11:49:58 +01:00
Marcus Meissner
a55399f5b6 kernel32: Check if buffer is NULL before derefencing it (Coverity). 2010-01-04 11:49:45 +01:00
Marcus Meissner
b53b7f1ec3 krnl386.exe: Removed unused owner_exists variable (Coverity). 2010-01-04 11:49:38 +01:00
Vincent Povirk
7afd9603b5 gdiplus: Reset the lock count when unlocking a bitmap in write mode. 2010-01-04 11:45:21 +01:00
Vincent Povirk
495c42b617 gdiplus: Add traces to unimplemented functions in image.c. 2010-01-04 11:45:07 +01:00
Vincent Povirk
d694679ab6 gdiplus: Add trace to GdipBitmapUnlockBits. 2010-01-04 11:45:01 +01:00
Vincent Povirk
221bde44de gdiplus: Add trace to unimplemented function in graphicspath.c. 2010-01-04 11:44:57 +01:00
Vincent Povirk
2005fe9881 gdiplus: Add traces to unimplemented functions in graphics.c. 2010-01-04 11:44:52 +01:00
Vincent Povirk
e1f55929da gdiplus: Add traces to unimplemented functions in customlinecap.c. 2010-01-04 11:44:46 +01:00
Nikolay Sivov
acec38873f comctl32/comboex: Fix a leak for text string stored for edit item. 2010-01-04 11:42:34 +01:00
Christian Costa
3ac5064ba7 d3drm: Add some definitions. 2010-01-04 11:42:27 +01:00
Jacek Caban
e4a936a2d2 mshtml: Store body event target in HTMLDocumentNode. 2010-01-04 11:41:30 +01:00
Jacek Caban
2e6353d4bc mshtml: Use nsIDocShell to load a page in set_moniker. 2010-01-04 11:41:29 +01:00
Jacek Caban
d60ebb308f mshtml: Don't try to wrap necko channel in nsChannel implementation. 2010-01-04 11:41:29 +01:00
Jacek Caban
8c5baf3a09 mshtml: Make sure that event listeners of connection point are set. 2010-01-04 11:41:29 +01:00
Jacek Caban
b0bb5e6a78 mshtml: Store ConnectionPointContainer pointer in ConnectionPoint. 2010-01-04 11:41:29 +01:00
Henri Verbeet
ce2c3ea6c7 wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present(). 2010-01-04 11:41:29 +01:00
Henri Verbeet
b5907e23cc wined3d: Add support for source and destination rectangles to swapchain_blit(). 2010-01-04 11:41:29 +01:00
Henri Verbeet
73c6355d75 d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
Henri Verbeet
41401fb8cf wined3d: Add a geometry shader object.
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00