Commit Graph

212 Commits

Author SHA1 Message Date
Stefan Dösinger 86d63f1d5a wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
Stefan Dösinger 16f7c24296 wined3d: Take sRGB_decode into account in texture_srgb_mode. 2013-10-09 15:52:22 +02:00
Stefan Dösinger fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Henri Verbeet 59e2f52ff8 wined3d: Replace the "dirty" field in struct gl_texture with WINED3D_TEXTURE_ flags. 2013-09-09 22:09:58 +02:00
Henri Verbeet c44012f0c1 wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty(). 2013-09-09 22:09:57 +02:00
Stefan Dösinger df5a0976e9 wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
2013-09-06 17:25:08 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet f5f7a4e457 wined3d: Get rid of GL_EXT_paletted_texture support.
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Stefan Dösinger 6bc3cbf1c5 wined3d: Implement sRGB for volumes. 2013-08-26 19:02:16 +02:00
Stefan Dösinger 07079d1109 wined3d: Remove locked and dirty boxes from volumes. 2013-08-22 20:15:39 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 1366e3a5bf wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_init(). 2013-06-05 17:31:39 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Henri Verbeet 1276a3db04 wined3d: Properly set resource dimensions in wined3d_texture_init(). 2013-06-04 10:14:24 +02:00
Henri Verbeet a3f59cf618 wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
Stefan Dösinger c6ed62735d wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
Stefan Dösinger 196c88cfc4 wined3d: 1x1 texures have a power of two size. 2013-04-15 17:45:44 +02:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Henri Verbeet 78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet 894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet de43de510a wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet 5c5216e609 wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
Matteo Bruni 1ac60004dc wined3d: Update sRGB GL texture state. 2011-11-23 09:13:21 +01:00
Stefan Dösinger 496b438ede wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
Matteo Bruni 0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
Matteo Bruni e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Matteo Bruni be8ea9c36e wined3d: Make context_acquire() unconditional in a bunch of places. 2011-08-25 11:31:55 +02:00
Henri Verbeet 2e14d9ac0e wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 1fbdfd625a wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
Henri Verbeet c8f26a1345 wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
Henri Verbeet 0143fa7382 wined3d: Use the requested sRGB mode in texture3d_preload(). 2011-05-19 10:08:05 +02:00
Henri Verbeet 6d6402afef wined3d: Get rid of the mostly unused SRGB_BOTH enum value. 2011-05-19 10:08:02 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00