Commit Graph

4499 Commits

Author SHA1 Message Date
Henri Verbeet 1fe1676ae9 wined3d: SM4 immediate constants are typeless. 2010-10-08 15:26:42 +02:00
Henri Verbeet 3e45fe7488 wined3d: The SM4 sincos opcode has two destination arguments. 2010-10-08 15:26:37 +02:00
Henri Verbeet d369136a96 wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
Henri Verbeet 0677a67c7b wined3d: Recognize the SM4 NULL register type. 2010-10-08 15:26:28 +02:00
Henri Verbeet 7c7205d90a wined3d: Allow multiple shader instruction destination arguments. 2010-10-08 15:26:19 +02:00
Henri Verbeet 512e6cec2c wined3d: Recognize the SM4 movc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet f78542c34c wined3d: Recognize the SM4 mad opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet 2eb5df3039 wined3d: Recognize the SM4 frc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet 1330f844f8 wined3d: Recognize the SM4 and opcode. 2010-10-07 15:58:09 +02:00
Henri Verbeet 98a2973e95 wined3d: Recognize the SM4 loop opcode. 2010-10-07 15:58:09 +02:00
Henri Verbeet a59d0f45c1 wined3d: Acquire / release the focus window during reset. 2010-10-06 14:42:08 +02:00
Henri Verbeet e1b96eb347 wined3d: Set the depth/stencil buffer to NULL before releasing it.
To prevent device_resource_released() from detecting it as still in use.
2010-10-05 15:16:56 +02:00
Henri Verbeet 5fa84c56c3 ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Matteo Bruni 20010235ad wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00
Henri Verbeet 5fd1b5c023 wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
Henri Verbeet 545dc012cf wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
Henri Verbeet 4dcd56f43b wined3d: Pass a wined3d_state structure to remove_vbos(). 2010-10-01 13:46:39 +02:00
Henri Verbeet cf9d9e3204 wined3d: Pass gl_info and state parameters directly to drawStridedInstanced(). 2010-10-01 13:46:36 +02:00
Alexandre Julliard 7afdf5d920 Make some variable declarations extern. 2010-10-01 13:42:22 +02:00
Henri Verbeet 132158cbf5 wined3d: Pass gl_info and state parameters directly to drawStridedSlowVs(). 2010-09-30 17:51:17 +02:00
Henri Verbeet f065a5e54b wined3d: Remove the useless device parameter to drawStridedFast(). 2010-09-30 17:51:16 +02:00
Henri Verbeet c2363f750b wined3d: Pass a wined3d_gl_info structure to send_attribute(). 2010-09-30 17:51:16 +02:00
Henri Verbeet 5097623dcf wined3d: Pass a wined3d_state structure to device_preload_texture(). 2010-09-30 17:51:16 +02:00
Henri Verbeet 5029331f55 wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args(). 2010-09-29 12:22:43 +02:00
Henri Verbeet e5ef8057ea wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args(). 2010-09-29 12:22:41 +02:00
Henri Verbeet e12f5ff08a wined3d: Pass a wined3d_state structure to find_ps_compile_args(). 2010-09-29 12:22:39 +02:00
Henri Verbeet 8d5a25bbec wined3d: Pass a wined3d_state structure to find_vs_compile_args(). 2010-09-29 12:22:36 +02:00
Henri Verbeet a7ded9a67d wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
Henri Verbeet 9224751a13 wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
Henri Verbeet e59fdb83a6 wined3d: Simply refuse to create shaders if they're disabled.
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
2010-09-28 17:33:16 +02:00
Henri Verbeet d6d345fa8a wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. 2010-09-28 17:33:16 +02:00
Henri Verbeet 39886193fd wined3d: Set initial stateblock state directly on a wined3d_state structure. 2010-09-27 14:10:45 +02:00
Henri Verbeet b9f4fdcc51 wined3d: Capture stateblock state from a wined3d_state structure. 2010-09-27 14:10:45 +02:00
Henri Verbeet 9f75633a4f wined3d: Pass a wined3d_state structure to apply_lights(). 2010-09-27 14:10:45 +02:00
Henri Verbeet 8b54093bbc wined3d: Pass a wined3d_state structure to record_lights(). 2010-09-27 14:10:45 +02:00
Henri Verbeet 5013ec83de wined3d: Consistently use the same stateblock in state_colormat().
These should refer to the same stateblock when we're drawing, but it's still
ugly.
2010-09-24 11:34:15 +02:00
Henri Verbeet 7dd4174e05 wined3d: Pass a wined3d_state structure to ffp_clip_emul(). 2010-09-24 11:34:15 +02:00
Henri Verbeet 23e286613f wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
Henri Verbeet 67b7a573b9 wined3d: Pass a wined3d_state structure to set_tex_op(). 2010-09-24 11:34:14 +02:00
Henri Verbeet 578df29b9f wined3d: Pass a wined3d_state structure to set_tex_op_nvrc(). 2010-09-23 12:06:31 +02:00
Henri Verbeet 478a0aae38 wined3d: Pass a wined3d_state structure to is_invalid_op().
Instead of an entire device.
2010-09-23 12:06:27 +02:00
Lauri Kenttä 0d27b6ca70 wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
Henri Verbeet f870cf07e8 wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
Henri Verbeet 9ce3c61a41 wined3d: Move clip plane state to wined3d_state. 2010-09-22 12:41:18 +02:00
Henri Verbeet 4546a13d98 wined3d: Move light state to wined3d_state. 2010-09-22 12:41:13 +02:00
Henri Verbeet f4df53c41a wined3d: Move the primitive type to wined3d_state. 2010-09-22 12:41:06 +02:00
Alexandre Julliard 97c4ab23ab wined3d: Reduce the size of a huge function that takes ages to compile. 2010-09-21 20:16:15 +02:00
Henri Verbeet 98a91e84bc wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
Henri Verbeet 902630efb5 wined3d: Move index buffer state to wined3d_state. 2010-09-21 14:17:03 +02:00
Henri Verbeet 153d8d43aa wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00