Roderick Colenbrander
f2e2e3e499
wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table.
2009-04-13 17:35:44 -05:00
Roderick Colenbrander
c238541656
wined3d: Update Nvidia driver version information.
2009-04-13 17:35:25 -05:00
Paul Vriens
69d27865f6
usp10/tests: Skip some tests on WinME.
2009-04-13 17:33:31 -05:00
Ken Thomases
dff10db044
winecoreaudio: Avoid a race between closing and opening the waveIn device.
2009-04-13 17:33:24 -05:00
Ken Thomases
5c4ed3bcce
winecoreaudio: For waveOut, don't use STOPPED state; it's redundant.
...
The distinction between PLAYING and STOPPED has always been whether
lpPlayPtr is NULL, so just use that instead of two states.
2009-04-13 17:33:17 -05:00
Ken Thomases
06d705e7df
winecoreaudio: Avoid a race between closing and opening the waveOut device.
2009-04-13 17:32:59 -05:00
Ken Thomases
1f8d743c76
winecoreaudio: Avoid potential deadlock in wodOpen.
2009-04-13 17:32:50 -05:00
Ken Thomases
ff0ff663c3
winecoreaudio: Eliminate some unnecessary code.
...
The WAVE_DIRECTSOUND bit of dwFlags isn't examined, so no point in correcting
it.
2009-04-13 17:32:35 -05:00
Tobias Jakobi
0c2514bd8f
wined3d: Rename some NP2 fixup variables and update comments.
2009-04-13 17:32:11 -05:00
Tobias Jakobi
9657e81429
wined3d: Add newline to fixme.
2009-04-13 17:32:03 -05:00
Alexandre Julliard
287d22eba3
user32/tests: Fix a couple of test failures on Windows.
2009-04-10 20:45:08 +02:00
Alexandre Julliard
6fb1d75239
c2man: Fix the array reference syntax and the return value regexps.
2009-04-10 19:52:04 +02:00
Alexandre Julliard
f43762f6f8
Release 1.1.19.
2009-04-10 17:45:51 +02:00
Paul Vriens
a12cc39ca3
usp10/tests: Fix some test failures on Vista and W2K8 (ScriptPlace).
2009-04-10 14:49:39 +02:00
Paul Vriens
277a84a989
usp10/tests: Fix some test failures on Vista and W2K8 (ScriptShape).
2009-04-10 14:49:31 +02:00
Nikolay Sivov
b2917cf598
comctl32/updown: Allow ranges with max < min for Up/Down control.
2009-04-10 14:49:23 +02:00
Hans Leidekker
8320686fb2
wine.inf: Register msctf classes.
2009-04-10 14:44:41 +02:00
Nicolas Le Cam
112bb084f1
msi/tests: Fix test when content indexing is disabled.
2009-04-10 14:43:57 +02:00
Tobias Jakobi
6e970c5d95
wined3d: glsl: Enable load_np2fixup_constants.
2009-04-10 14:00:58 +02:00
Tobias Jakobi
9b067a6ca5
wined3d: Add load_np2fixup_constants function to shader backend.
2009-04-10 14:00:50 +02:00
Alexandre Julliard
7f9750550a
ntdll: Set the exception address to the program counter in RtlRaiseException.
2009-04-10 13:17:12 +02:00
Alexandre Julliard
f4eee1c731
ntdll: Move the RtlRaiseException implementation into the respective platform-specific files.
2009-04-10 13:14:05 +02:00
Alexandre Julliard
48199d7074
ntdll: Add a raise_status function and avoid exporting __regs_RtlRaiseException.
2009-04-10 13:09:06 +02:00
Alexandre Julliard
c709adcf16
ntdll: Update the context on send_debug_event for any successful status.
2009-04-10 12:37:22 +02:00
Patrick Gauthier
9096368b6a
user32: Handle magic font size 0x7fff in dialog templates correctly.
2009-04-10 11:33:46 +02:00
Piotr Caban
2dc78e555b
jscript: Added html comments tests.
2009-04-10 11:33:37 +02:00
Piotr Caban
84ef7eced2
jscript: Added html comments handling.
2009-04-10 11:33:35 +02:00
Stefan Dösinger
754b5cf2ad
wined3d: Deal with reserved shader constants in the backend.
...
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.
GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
2009-04-10 11:22:55 +02:00
Paul Vriens
0af0bafd6a
usp10: Remove an unneeded check.
2009-04-10 11:21:39 +02:00
Stefan Dösinger
99d88c15ea
wined3d: Fix the drawRectPatch vertex count.
...
DrawPrimitive now accepts the number of vertices, not the number of
primitives. This code was forgotten in the patch that changed this.
We're drawing triangles, so we are drawing num_primitives * 3 vertices.
2009-04-10 11:14:45 +02:00
Stefan Dösinger
014c4bfc70
wined3d: Save some memory in vertex buffers.
...
In most cases we're fine with the vbo and glMapBuffer and never use the actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating the
extra heap memory. In case it is needed(emulation or vertex conversion), fall
back to the old double buffering mode.
2009-04-10 11:14:32 +02:00
Nicolas Le Cam
7b2a44f257
msi/tests: Fix format test when run on root drive directory.
2009-04-10 11:14:21 +02:00
Nikolay Sivov
13dfb9b3a6
comctl32/listview: State mask should be ignored on LVM_INSERTITEM.
2009-04-10 10:23:44 +02:00
Henri Verbeet
3a5bbe6a0c
wined3d: Split vshader_program_add_param() in shader_arb_add_src_param() and shader_arb_add_dst_param().
2009-04-10 10:23:38 +02:00
Henri Verbeet
e6031afdfa
wined3d: Merge pshader_get_register_name() and part of vshader_program_add_param().
2009-04-10 10:23:33 +02:00
Henri Verbeet
9a28d273bc
wined3d: Explicitly pass the register type and index to pshader_get_register_name().
2009-04-10 10:23:24 +02:00
Henri Verbeet
62d9dc2177
wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param.
2009-04-10 10:23:20 +02:00
Henri Verbeet
22e57d025c
wined3d: Store the destination shift in struct wined3d_shader_dst_param.
2009-04-10 10:23:15 +02:00
Alexandre Julliard
b374e7e36e
winebuild: Don't include any Windows header to avoid data types dependencies.
2009-04-09 20:58:43 +02:00
Alexandre Julliard
89f6bc2ef4
winebuild: Hardcode the stack frame offsets instead of using the data structures.
2009-04-09 20:30:10 +02:00
Alexandre Julliard
d71284f0b4
winebuild: Hardcode the i386 register context offsets instead of using the data structure.
2009-04-09 20:01:56 +02:00
Alexandre Julliard
5534cde72c
include: The magic HKEY_* handles should be sign-extended on 64-bit.
2009-04-09 18:30:07 +02:00
Andreas.Rosenberg
f212579ae9
advapi32/tests: Added a test to verify result of LookupAccountSid.
2009-04-09 17:38:33 +02:00
Christian Costa
5ab983e979
mciqtz32: Implement MCI_STATUS.
2009-04-09 17:38:32 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Stefan Dösinger
77e6dcca02
d3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-09 16:27:52 +02:00
Stefan Dösinger
ff16f30677
d3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-09 16:27:43 +02:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Paul Vriens
825354afe6
secur32/tests: Document some crashes on Windows.
2009-04-09 16:12:59 +02:00