Commit Graph

56894 Commits

Author SHA1 Message Date
Roderick Colenbrander f2e2e3e499 wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table. 2009-04-13 17:35:44 -05:00
Roderick Colenbrander c238541656 wined3d: Update Nvidia driver version information. 2009-04-13 17:35:25 -05:00
Paul Vriens 69d27865f6 usp10/tests: Skip some tests on WinME. 2009-04-13 17:33:31 -05:00
Ken Thomases dff10db044 winecoreaudio: Avoid a race between closing and opening the waveIn device. 2009-04-13 17:33:24 -05:00
Ken Thomases 5c4ed3bcce winecoreaudio: For waveOut, don't use STOPPED state; it's redundant.
The distinction between PLAYING and STOPPED has always been whether
lpPlayPtr is NULL, so just use that instead of two states.
2009-04-13 17:33:17 -05:00
Ken Thomases 06d705e7df winecoreaudio: Avoid a race between closing and opening the waveOut device. 2009-04-13 17:32:59 -05:00
Ken Thomases 1f8d743c76 winecoreaudio: Avoid potential deadlock in wodOpen. 2009-04-13 17:32:50 -05:00
Ken Thomases ff0ff663c3 winecoreaudio: Eliminate some unnecessary code.
The WAVE_DIRECTSOUND bit of dwFlags isn't examined, so no point in correcting
it.
2009-04-13 17:32:35 -05:00
Tobias Jakobi 0c2514bd8f wined3d: Rename some NP2 fixup variables and update comments. 2009-04-13 17:32:11 -05:00
Tobias Jakobi 9657e81429 wined3d: Add newline to fixme. 2009-04-13 17:32:03 -05:00
Alexandre Julliard 287d22eba3 user32/tests: Fix a couple of test failures on Windows. 2009-04-10 20:45:08 +02:00
Alexandre Julliard 6fb1d75239 c2man: Fix the array reference syntax and the return value regexps. 2009-04-10 19:52:04 +02:00
Alexandre Julliard f43762f6f8 Release 1.1.19. 2009-04-10 17:45:51 +02:00
Paul Vriens a12cc39ca3 usp10/tests: Fix some test failures on Vista and W2K8 (ScriptPlace). 2009-04-10 14:49:39 +02:00
Paul Vriens 277a84a989 usp10/tests: Fix some test failures on Vista and W2K8 (ScriptShape). 2009-04-10 14:49:31 +02:00
Nikolay Sivov b2917cf598 comctl32/updown: Allow ranges with max < min for Up/Down control. 2009-04-10 14:49:23 +02:00
Hans Leidekker 8320686fb2 wine.inf: Register msctf classes. 2009-04-10 14:44:41 +02:00
Nicolas Le Cam 112bb084f1 msi/tests: Fix test when content indexing is disabled. 2009-04-10 14:43:57 +02:00
Tobias Jakobi 6e970c5d95 wined3d: glsl: Enable load_np2fixup_constants. 2009-04-10 14:00:58 +02:00
Tobias Jakobi 9b067a6ca5 wined3d: Add load_np2fixup_constants function to shader backend. 2009-04-10 14:00:50 +02:00
Alexandre Julliard 7f9750550a ntdll: Set the exception address to the program counter in RtlRaiseException. 2009-04-10 13:17:12 +02:00
Alexandre Julliard f4eee1c731 ntdll: Move the RtlRaiseException implementation into the respective platform-specific files. 2009-04-10 13:14:05 +02:00
Alexandre Julliard 48199d7074 ntdll: Add a raise_status function and avoid exporting __regs_RtlRaiseException. 2009-04-10 13:09:06 +02:00
Alexandre Julliard c709adcf16 ntdll: Update the context on send_debug_event for any successful status. 2009-04-10 12:37:22 +02:00
Patrick Gauthier 9096368b6a user32: Handle magic font size 0x7fff in dialog templates correctly. 2009-04-10 11:33:46 +02:00
Piotr Caban 2dc78e555b jscript: Added html comments tests. 2009-04-10 11:33:37 +02:00
Piotr Caban 84ef7eced2 jscript: Added html comments handling. 2009-04-10 11:33:35 +02:00
Stefan Dösinger 754b5cf2ad wined3d: Deal with reserved shader constants in the backend.
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.

GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
2009-04-10 11:22:55 +02:00
Paul Vriens 0af0bafd6a usp10: Remove an unneeded check. 2009-04-10 11:21:39 +02:00
Stefan Dösinger 99d88c15ea wined3d: Fix the drawRectPatch vertex count.
DrawPrimitive now accepts the number of vertices, not the number of
primitives. This code was forgotten in the patch that changed this.
We're drawing triangles, so we are drawing num_primitives * 3 vertices.
2009-04-10 11:14:45 +02:00
Stefan Dösinger 014c4bfc70 wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating the
extra heap memory. In case it is needed(emulation or vertex conversion), fall
back to the old double buffering mode.
2009-04-10 11:14:32 +02:00
Nicolas Le Cam 7b2a44f257 msi/tests: Fix format test when run on root drive directory. 2009-04-10 11:14:21 +02:00
Nikolay Sivov 13dfb9b3a6 comctl32/listview: State mask should be ignored on LVM_INSERTITEM. 2009-04-10 10:23:44 +02:00
Henri Verbeet 3a5bbe6a0c wined3d: Split vshader_program_add_param() in shader_arb_add_src_param() and shader_arb_add_dst_param(). 2009-04-10 10:23:38 +02:00
Henri Verbeet e6031afdfa wined3d: Merge pshader_get_register_name() and part of vshader_program_add_param(). 2009-04-10 10:23:33 +02:00
Henri Verbeet 9a28d273bc wined3d: Explicitly pass the register type and index to pshader_get_register_name(). 2009-04-10 10:23:24 +02:00
Henri Verbeet 62d9dc2177 wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param. 2009-04-10 10:23:20 +02:00
Henri Verbeet 22e57d025c wined3d: Store the destination shift in struct wined3d_shader_dst_param. 2009-04-10 10:23:15 +02:00
Alexandre Julliard b374e7e36e winebuild: Don't include any Windows header to avoid data types dependencies. 2009-04-09 20:58:43 +02:00
Alexandre Julliard 89f6bc2ef4 winebuild: Hardcode the stack frame offsets instead of using the data structures. 2009-04-09 20:30:10 +02:00
Alexandre Julliard d71284f0b4 winebuild: Hardcode the i386 register context offsets instead of using the data structure. 2009-04-09 20:01:56 +02:00
Alexandre Julliard 5534cde72c include: The magic HKEY_* handles should be sign-extended on 64-bit. 2009-04-09 18:30:07 +02:00
Andreas.Rosenberg f212579ae9 advapi32/tests: Added a test to verify result of LookupAccountSid. 2009-04-09 17:38:33 +02:00
Christian Costa 5ab983e979 mciqtz32: Implement MCI_STATUS. 2009-04-09 17:38:32 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Stefan Dösinger 77e6dcca02 d3d9: Store the FVF in the d3d9 vertex buffer. 2009-04-09 16:27:52 +02:00
Stefan Dösinger ff16f30677 d3d8: Store the fvf in the d3d8 vertex buffer. 2009-04-09 16:27:43 +02:00
Stefan Dösinger fd9b574e4e ddraw: Store the fvf in the ddraw buffer.
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Paul Vriens 825354afe6 secur32/tests: Document some crashes on Windows. 2009-04-09 16:12:59 +02:00