winecoreaudio: Avoid a race between closing and opening the waveIn device.
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@ -1983,6 +1983,7 @@ static DWORD widClose(WORD wDevID)
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{
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DWORD ret = MMSYSERR_NOERROR;
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WINE_WAVEIN* wwi;
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OSStatus err;
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TRACE("(%u);\n", wDevID);
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@ -1994,7 +1995,7 @@ static DWORD widClose(WORD wDevID)
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wwi = &WInDev[wDevID];
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OSSpinLockLock(&wwi->lock);
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if (wwi->state == WINE_WS_CLOSED)
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if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
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{
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WARN("Device already closed.\n");
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ret = MMSYSERR_INVALHANDLE;
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@ -2006,36 +2007,50 @@ static DWORD widClose(WORD wDevID)
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}
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else
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{
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wwi->state = WINE_WS_CLOSED;
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wwi->state = WINE_WS_CLOSING;
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}
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OSSpinLockUnlock(&wwi->lock);
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if (ret == MMSYSERR_NOERROR)
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if (ret != MMSYSERR_NOERROR)
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return ret;
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/* Clean up and close the audio unit. This has to be done without
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* wwi->lock being held to avoid deadlock. AudioUnitUninitialize will
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* grab an internal Core Audio lock while waiting for the device work
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* thread to exit. Meanwhile the device work thread may be holding
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* that lock and trying to grab the wwi->lock in the callback. */
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err = AudioUnitUninitialize(wwi->audioUnit);
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if (err)
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{
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OSStatus err = AudioUnitUninitialize(wwi->audioUnit);
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if (err)
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{
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ERR("AudioUnitUninitialize return %c%c%c%c\n", (char) (err >> 24),
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(char) (err >> 16),
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(char) (err >> 8),
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(char) err);
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}
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if (!AudioUnit_CloseAudioUnit(wwi->audioUnit))
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{
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ERR("Can't close AudioUnit\n");
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}
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/* Dellocate our audio buffers */
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widHelper_DestroyAudioBufferList(wwi->bufferList);
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wwi->bufferList = NULL;
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HeapFree(GetProcessHeap(), 0, wwi->bufferListCopy);
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wwi->bufferListCopy = NULL;
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ret = widNotifyClient(wwi, WIM_CLOSE, 0L, 0L);
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ERR("AudioUnitUninitialize return %c%c%c%c\n", (char) (err >> 24),
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(char) (err >> 16),
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(char) (err >> 8),
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(char) err);
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}
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if (!AudioUnit_CloseAudioUnit(wwi->audioUnit))
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{
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ERR("Can't close AudioUnit\n");
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}
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OSSpinLockLock(&wwi->lock);
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assert(wwi->state == WINE_WS_CLOSING);
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/* Dellocate our audio buffers */
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widHelper_DestroyAudioBufferList(wwi->bufferList);
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wwi->bufferList = NULL;
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HeapFree(GetProcessHeap(), 0, wwi->bufferListCopy);
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wwi->bufferListCopy = NULL;
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wwi->audioUnit = NULL;
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wwi->state = WINE_WS_CLOSED;
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OSSpinLockUnlock(&wwi->lock);
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ret = widNotifyClient(wwi, WIM_CLOSE, 0L, 0L);
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return ret;
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}
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@ -2069,7 +2084,7 @@ static DWORD widAddBuffer(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize)
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wwi = &WInDev[wDevID];
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OSSpinLockLock(&wwi->lock);
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if (wwi->state == WINE_WS_CLOSED)
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if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
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{
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WARN("Trying to add buffer to closed device.\n");
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ret = MMSYSERR_INVALHANDLE;
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@ -2121,7 +2136,7 @@ static DWORD widStart(WORD wDevID)
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wwi = &WInDev[wDevID];
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OSSpinLockLock(&wwi->lock);
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if (wwi->state == WINE_WS_CLOSED)
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if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
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{
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WARN("Trying to start closed device.\n");
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ret = MMSYSERR_INVALHANDLE;
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@ -2180,7 +2195,7 @@ static DWORD widStop(WORD wDevID)
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OSSpinLockLock(&wwi->lock);
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if (wwi->state == WINE_WS_CLOSED)
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if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
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{
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WARN("Trying to stop closed device.\n");
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ret = MMSYSERR_INVALHANDLE;
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@ -2253,7 +2268,7 @@ static DWORD widReset(WORD wDevID)
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wwi = &WInDev[wDevID];
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OSSpinLockLock(&wwi->lock);
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if (wwi->state == WINE_WS_CLOSED)
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if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
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{
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WARN("Trying to reset a closed device.\n");
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ret = MMSYSERR_INVALHANDLE;
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@ -2441,6 +2456,9 @@ OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
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lpStorePtr = wwi->lpQueuePtr;
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/* We might have been called while the waveIn device is being closed in
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* widClose. We have to do nothing in that case. The check of wwi->state
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* below ensures that. */
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while (dataToStore > 0 && wwi->state == WINE_WS_PLAYING && lpStorePtr)
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{
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unsigned int room = lpStorePtr->dwBufferLength - lpStorePtr->dwBytesRecorded;
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