winecoreaudio: Avoid potential deadlock in wodOpen.

This commit is contained in:
Ken Thomases 2009-04-11 07:18:18 -05:00 committed by Alexandre Julliard
parent ff0ff663c3
commit 1f8d743c76
1 changed files with 62 additions and 18 deletions

View File

@ -32,6 +32,7 @@
# include <unistd.h>
#endif
#include <fcntl.h>
#include <assert.h>
#include "windef.h"
#include "winbase.h"
@ -103,6 +104,7 @@ AudioUnitRender( AudioUnit ci,
#define WINE_WS_PAUSED 1
#define WINE_WS_STOPPED 2
#define WINE_WS_CLOSED 3
#define WINE_WS_OPENING 4
typedef struct tagCoreAudio_Device {
char dev_name[32];
@ -771,9 +773,10 @@ static DWORD wodGetDevCaps(WORD wDevID, LPWAVEOUTCAPSW lpCaps, DWORD dwSize)
static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
{
WINE_WAVEOUT* wwo;
DWORD retval;
DWORD ret;
AudioStreamBasicDescription streamFormat;
AudioUnit audioUnit = NULL;
BOOL auInited = FALSE;
TRACE("(%u, %p, %08x);\n", wDevID, lpDesc, dwFlags);
if (lpDesc == NULL)
@ -808,7 +811,15 @@ static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
lpDesc->lpFormat->nSamplesPerSec);
return MMSYSERR_NOERROR;
}
/* We proceed in three phases:
* o Reserve the device for us, marking it as unavailable (not closed)
* o Create, configure, and start the Audio Unit. To avoid deadlock,
* this has to be done without holding wwo->lock.
* o If that was successful, finish setting up our device info and
* mark the device as ready.
* Otherwise, clean up and mark the device as available.
*/
wwo = &WOutDev[wDevID];
if (!OSSpinLockTry(&wwo->lock))
return MMSYSERR_ALLOCATED;
@ -819,11 +830,16 @@ static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
return MMSYSERR_ALLOCATED;
}
if (!AudioUnit_CreateDefaultAudioUnit((void *) wwo, &wwo->audioUnit))
wwo->state = WINE_WS_OPENING;
wwo->audioUnit = NULL;
OSSpinLockUnlock(&wwo->lock);
if (!AudioUnit_CreateDefaultAudioUnit((void *) wwo, &audioUnit))
{
ERR("CoreAudio_CreateDefaultAudioUnit(%p) failed\n", wwo);
OSSpinLockUnlock(&wwo->lock);
return MMSYSERR_ERROR;
ret = MMSYSERR_ERROR;
goto error;
}
streamFormat.mFormatID = kAudioFormatLinearPCM;
@ -842,25 +858,35 @@ static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
streamFormat.mBytesPerFrame = streamFormat.mBitsPerChannel * streamFormat.mChannelsPerFrame / 8;
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
ret = AudioUnit_InitializeWithStreamDescription(wwo->audioUnit, &streamFormat);
ret = AudioUnit_InitializeWithStreamDescription(audioUnit, &streamFormat);
if (!ret)
{
AudioUnit_CloseAudioUnit(wwo->audioUnit);
OSSpinLockUnlock(&wwo->lock);
return WAVERR_BADFORMAT; /* FIXME return an error based on the OSStatus */
ret = WAVERR_BADFORMAT; /* FIXME return an error based on the OSStatus */
goto error;
}
wwo->streamDescription = streamFormat;
auInited = TRUE;
ret = AudioOutputUnitStart(wwo->audioUnit);
/* Our render callback CoreAudio_woAudioUnitIOProc may be called before
* AudioOutputUnitStart returns. Core Audio will grab its own internal
* lock before calling it and the callback grabs wwo->lock. This would
* deadlock if we were holding wwo->lock.
* Also, the callback has to safely do nothing in that case, because
* wwo hasn't been completely filled out, yet. */
ret = AudioOutputUnitStart(audioUnit);
if (ret)
{
ERR("AudioOutputUnitStart failed: %08x\n", ret);
AudioUnitUninitialize(wwo->audioUnit);
AudioUnit_CloseAudioUnit(wwo->audioUnit);
OSSpinLockUnlock(&wwo->lock);
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
ret = MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
goto error;
}
OSSpinLockLock(&wwo->lock);
assert(wwo->state == WINE_WS_OPENING);
wwo->audioUnit = audioUnit;
wwo->streamDescription = streamFormat;
wwo->state = WINE_WS_STOPPED;
wwo->wFlags = HIWORD(dwFlags & CALLBACK_TYPEMASK);
@ -885,9 +911,24 @@ static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
OSSpinLockUnlock(&wwo->lock);
retval = wodNotifyClient(wwo, WOM_OPEN, 0L, 0L);
ret = wodNotifyClient(wwo, WOM_OPEN, 0L, 0L);
return retval;
return ret;
error:
if (audioUnit)
{
if (auInited)
AudioUnitUninitialize(audioUnit);
AudioUnit_CloseAudioUnit(audioUnit);
}
OSSpinLockLock(&wwo->lock);
assert(wwo->state == WINE_WS_OPENING);
wwo->state = WINE_WS_CLOSED;
OSSpinLockUnlock(&wwo->lock);
return ret;
}
/**************************************************************************
@ -1291,7 +1332,7 @@ static DWORD wodReset(WORD wDevID)
OSSpinLockLock(&wwo->lock);
if (wwo->state == WINE_WS_CLOSED)
if (wwo->state == WINE_WS_CLOSED || wwo->state == WINE_WS_OPENING)
{
OSSpinLockUnlock(&wwo->lock);
WARN("resetting a closed device\n");
@ -1589,6 +1630,9 @@ OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
OSSpinLockLock(&wwo->lock);
/* We might have been called before wwo has been completely filled out by
* wodOpen. We have to do nothing in that case. The check of wwo->state
* below ensures that. */
while (dataNeeded > 0 && wwo->state == WINE_WS_PLAYING && wwo->lpPlayPtr)
{
unsigned int available = wwo->lpPlayPtr->dwBufferLength - wwo->dwPartialOffset;