Commit Graph

45095 Commits

Author SHA1 Message Date
Alexander Dorofeyev f24289e49a wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Release. 2008-04-07 21:17:55 +02:00
Alexander Dorofeyev 5ccf91b705 wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch. 2008-04-07 21:17:49 +02:00
Alexander Dorofeyev 2157c7d76c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased. 2008-04-07 21:17:37 +02:00
Alexander Dorofeyev a2017f4f21 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill. 2008-04-07 21:17:31 +02:00
Alexander Dorofeyev 7c261553d0 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D. 2008-04-07 21:17:26 +02:00
Alexander Dorofeyev 29b38bc886 wined3d: Implement CONVERT_RGB32_888 conversion. 2008-04-07 21:17:15 +02:00
Alexander Dorofeyev 2f9e8a901c wined3d: Don't copy the extra line.
biSizeImage has an extra line added to it, and passing it to memcpy can cause a 
crash.
2008-04-07 21:17:06 +02:00
Aric Stewart e7c00ca727 imm32: Properly handle unicode and non unicode IMEs with SetCompositionString. 2008-04-07 20:53:23 +02:00
Aric Stewart b72dcd114d imm: Default context and hwnd are per thread so store that data in a thread local storage. 2008-04-07 20:53:05 +02:00
Aric Stewart 7fd05b01ae imm32: Make use of of the loaded IME for all processing. 2008-04-07 20:49:02 +02:00
Aric Stewart 26b8aa43a0 winex11: Have all xim interaction pass through the new x11drv IME interface. 2008-04-07 20:48:00 +02:00
Aric Stewart f4fd36e543 imm32: Implement ImmGetImeMenuItems using loaded IME. 2008-04-07 20:47:29 +02:00
Aric Stewart 2a8a18fc5b imm32: Load a default IME if a specific one is not specified. This defaults to x11. 2008-04-07 20:47:08 +02:00
Aric Stewart 467ab8a065 imm32: Implement ImmConfigureIME using the loaded IME. 2008-04-07 20:45:35 +02:00
Aric Stewart 6dca48feaf winex11: Add IME functionality to winex11drv.
All XIM interaction will soon pass through this functionality instead
of directly to imm32.
2008-04-07 20:44:43 +02:00
Reece Dunn d03f4d2a49 tools/msvcmaker: Suppress deprecation warnings on VC8 and above. 2008-04-07 20:35:49 +02:00
Dmitry Timoshkov 1bf824e0b0 winex11.drv: Do not set window type to utility to avoid a Metacity bug. 2008-04-07 20:35:27 +02:00
Dmitry Timoshkov 0fdd381f26 gdi32: Move negative lfWidth test into a separate body, skip the test if there is no 'x' in the font. 2008-04-07 20:34:49 +02:00
Dmitry Timoshkov c5d07b7c22 gdi32: Fix lfWidth before caching the font to avoid duplicate entries in the cache. 2008-04-07 20:34:37 +02:00
Alexandre Julliard cf4c2e0b54 user32: Fix list_window_parents when run in the desktop process. 2008-04-07 20:34:24 +02:00
Alexandre Julliard 85241fbe5b libwine: Only use the last line of the git version description. 2008-04-07 17:38:27 +02:00
Alexandre Julliard 334e88bc02 winex11: Don't set NET_WM_STATE on the desktop window. 2008-04-07 17:34:47 +02:00
Andrew Talbot 2ae8e87616 advapi32: Do not call MIDL_user_free() with pointer to stack memory. 2008-04-07 13:39:32 +02:00
Francois Gouget 8a18e0e43a Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
Francois Gouget e1ee7a3b8b fusion/tests: Fix compilation on systems that don't support nameless unions. 2008-04-07 13:36:18 +02:00
Francois Gouget 0d0c4a355b ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-04-07 13:36:18 +02:00
Francois Gouget 93b450d4ec wineboot: Make sure COBJMACROS is defined before objidl.h is included. 2008-04-07 13:36:18 +02:00
Francois Gouget 1aa72f7e47 services: Add a trailing '\n' to a couple of Wine traces. 2008-04-07 13:36:17 +02:00
Jacek Caban 7d95c210c8 jscript: Added IObjectSafety implementation. 2008-04-07 13:36:17 +02:00
Jacek Caban d02c37aa4e mshtml: Remove unneeded includes. 2008-04-07 13:36:17 +02:00
Jacek Caban b024cd6de2 mshtml: Don't crash if nsWebBrowser could not be created. 2008-04-07 13:36:17 +02:00
Jacek Caban 9c352a11cc mshtml: Added IHTMLWindow2::get_navigator implementation. 2008-04-07 13:36:17 +02:00
Austin English f4c4488df8 Spelling fixes. 2008-04-07 13:36:17 +02:00
Vitaliy Margolen bc325ac268 winex11: Properly report state of the caps-lock and num-lock and scroll-lock keys. 2008-04-07 13:01:13 +02:00
Vitaliy Margolen b4d99eebbb winex11: Get the ScrollLock mask. 2008-04-07 12:58:34 +02:00
Dmitry Timoshkov 751a71a044 winex11: Change the priority of evaluated window styles to workaround a Metacity bug with handling of utility windows. 2008-04-07 12:15:26 +02:00
Dmitry Timoshkov 1f35b6e62e gdi32: Fully initialize face->ntmFlags on font load. 2008-04-07 12:14:14 +02:00
Hwang YunSong(황윤성) a96ad868ff progman: Updated Korean resource. 2008-04-07 12:14:09 +02:00
Alexander Nicolaysen Sørnes bc9f05f50b shell32: Update Norwegian Bokmål resource. 2008-04-07 12:13:54 +02:00
Alexander Nicolaysen Sørnes 7d712909bb oledlg: Fix control class in Norwegian Bokmål resource. 2008-04-07 12:13:51 +02:00
Alexander Nicolaysen Sørnes 0f39218860 comdlg32: Update Norwegian Bokmål resource. 2008-04-07 12:13:48 +02:00
Roderick Colenbrander f04d870a8d wined3d: Remove a PBO when a converted surface is detected.
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander 0efefef34b wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one. 2008-04-07 12:05:39 +02:00
Hans Leidekker e547cf7043 winebrowser: Convert to Unicode. 2008-04-07 12:05:22 +02:00
Rico Schüller 29713df8d9 d3d9: fix two copy and paste mistakes. 2008-04-07 12:05:13 +02:00
Rico Schüller 82521353f5 d3d9: Make the shader test more precision tolerant. 2008-04-07 12:05:06 +02:00
Stefan Dösinger c65020646c d3d9: Run the visual test with hardware vertex processing. 2008-04-07 11:49:39 +02:00
Stefan Dösinger 5b7ad3ad61 d3d9: Fix a few ok conditions in the visual tests. 2008-04-07 11:49:27 +02:00
Stefan Dösinger b245c37ce6 d3d9: Accept nvidia hardware vp garbage.
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger 3ec49a32f2 d3d9: Read from a slightly different spot in a test. 2008-04-07 11:48:46 +02:00