Henri Verbeet
afe5ceb729
ddraw: Create textures for additional surfaces.
2013-11-13 11:27:35 +01:00
Henri Verbeet
6ea9afe701
ddraw: Create textures for "standalone" surfaces.
2013-11-13 11:27:32 +01:00
Henri Verbeet
d6f12fcdc8
ddraw: Create textures for swapchain surfaces.
2013-11-13 11:27:28 +01:00
Henri Verbeet
3d452ed95a
ddraw: Create wined3d textures before ddraw surfaces.
2013-11-12 14:15:17 +01:00
Henri Verbeet
80dbeb9699
ddraw: Introduce a ddraw_texture structure as parent for textures.
2013-11-12 14:15:10 +01:00
Alexandre Julliard
c7803b885b
makefiles: Add makedep pragmas for registration idl files.
2013-11-05 20:38:18 +01:00
Henri Verbeet
026dc11677
ddraw/tests: Use explicit A calls.
2013-10-31 09:58:44 +01:00
Henri Verbeet
ff3014221e
ddraw: Use GET_MODULE_HANDLE_EX_FLAG_PIN.
2013-10-30 11:21:32 +01:00
Stefan Dösinger
7899850d60
ddraw/tests: r200 accepts 3DDEVICE | ZBUFFER render targets in ddraw4.
...
It doesn't in ddraw2 and 7.
2013-10-29 20:05:25 +01:00
Stefan Dösinger
4b39c46fa2
ddraw/tests: Make caps checking in test_rt_caps() less strict.
...
R200 creates P8 3DDEVICE surfaces in video memory, and consequently
returns a different error message when trying to create a device.
2013-10-29 20:02:40 +01:00
Stefan Dösinger
3fafd37905
ddraw/tests: Allow some flags to fail surface creation in test_rt_caps.
2013-10-29 20:01:04 +01:00
Stefan Dösinger
81ed93d4f7
ddraw/tests: Accept nvidia return values in test_rt_caps.
2013-10-29 19:59:27 +01:00
Francois Gouget
4dc152bd70
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2013-10-28 10:42:00 +01:00
Stefan Dösinger
e47edf47fe
ddraw/tests: Test DDLOCK_DISCARDCONTENTS.
2013-10-24 19:01:56 +02:00
Stefan Dösinger
9e0ba3eab0
ddraw: Make default pool resources dynamic.
...
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
2013-10-24 19:01:56 +02:00
Stefan Dösinger
a562af5ace
ddraw/tests: Test DDSCAPS2_D3DTEXTUREMANAGE.
2013-10-23 17:02:57 +02:00
Stefan Dösinger
db68ffcba1
ddraw: Treat D3DTEXTUREMANAGE like TEXTUREMANAGE.
...
Sim City 4 uses this flag. The main problem I noticed was with
WINED3D_MAP_DISCARD handling introduced for surfaces in patches that
aren't yet in the tree, but the difference already matters for older
cards because of video memory accounting.
2013-10-23 17:02:57 +02:00
Stefan Dösinger
9c456ef88c
ddraw/tests: Add surface lockability tests.
2013-10-23 17:02:57 +02:00
Frédéric Delanoy
3d30fb881a
ddraw/tests: Use BOOL type where appropriate.
2013-10-10 10:44:40 +02:00
Michael Stefaniuc
0e681027a2
tests: Compile the tests by default with -D__WINESRC__.
2013-10-02 11:04:02 +02:00
Francois Gouget
0cc1c22d16
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2013-10-01 10:56:28 +02:00
Henri Verbeet
e02de5ff16
ddraw: Avoid VOID.
2013-09-23 20:38:18 +02:00
Henri Verbeet
31de4f1670
ddraw/tests: Add a test for render target surface capabilities.
2013-09-20 11:27:37 +02:00
Henri Verbeet
8aae165fc2
ddraw: Verify that the surface is not a depth buffer in SetRenderTarget().
...
This check is even more inconsistent between versions. Notice how the v2
interface is particularly broken because it never AddRef()'s the new iface.
This check also seems to be the original source for the questionable behaviour
in d3d_device_set_render_target() of storing the new iface before checking the
result of the wined3d_device_set_render_target(). (In particular,
SetRenderTargetTest() in tests/d3d.c tests for this behavious.)
2013-09-19 19:48:44 +02:00
Henri Verbeet
c70376af63
ddraw: Verify that the surface is in video memory in SetRenderTarget().
...
This is where things become a bit of a mess, because the error checking is
inconsistent between versions.
2013-09-19 19:48:41 +02:00
Henri Verbeet
ed92369316
ddraw: Verify that the surface is a render target in d3d_device_set_render_target().
2013-09-19 19:48:35 +02:00
Henri Verbeet
2cc421f59d
ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_set_render_target().
2013-09-18 13:11:21 +02:00
Henri Verbeet
4f89957161
ddraw: Verify that the surface is in video memory in d3d_device_create().
2013-09-18 13:11:18 +02:00
Henri Verbeet
c69cd599a3
ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_create().
2013-09-18 13:11:15 +02:00
Henri Verbeet
d2d0c42b6d
ddraw: Verify that the surface is a render target in d3d_device_create().
2013-09-17 12:01:23 +02:00
Henri Verbeet
3fb53e21fb
ddraw: Don't set render target / depth stencil usage on sysmem surfaces.
...
Setting render target usage on a P8 surface for example would fail surface
creation, while such surfaces can't be used for actual rendering anyway. Tests
confirm that surface creation is supposed to succeed for P8 surfaces with both
DDSCAPS_SYSTEMMEMORY and DDSCAPS_3DDEVICE set.
2013-09-17 12:01:21 +02:00
Henri Verbeet
df01e8d6cc
ddraw: Fix render target refcount handling.
...
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Henri Verbeet
dbdde3bd4b
ddraw: Take surface usage into account when checking format capabilities in CreateSurface().
2013-09-16 12:51:13 +02:00
Francois Gouget
15b6ff2023
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2013-09-13 00:17:58 +02:00
Henri Verbeet
3c6d11706f
ddraw: Just set the render target to NULL in d3d_device_inner_Release().
...
The wined3d front buffer is not a render target.
2013-09-12 10:59:21 +02:00
Henri Verbeet
1a78667862
wined3d: Allow the first render target to be set to NULL.
...
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet
73a0327487
ddraw: Avoid LPBYTE.
2013-09-11 09:59:06 +02:00
Henri Verbeet
87ef65ab7b
ddraw: Avoid LPVOID.
2013-09-11 09:59:04 +02:00
Henri Verbeet
9ccced6f41
ddraw: Get rid of get_config_key().
2013-09-11 09:58:55 +02:00
Stefan Dösinger
20ce6bd102
ddraw/tests: Don't test transformed vertices with normals.
...
They crash the GPU driver of my r200 WinXP laptop, causing anything from
a BSOD to a frozen or black screen and sometimes incorrectly set
resolutions.
2013-09-09 22:10:01 +02:00
Stefan Dösinger
b92928333b
ddraw/tests: Test unsupported texture formats.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
f69ba15a92
ddraw/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
b464067313
ddraw: Create a sysmem surface if the format is not supported.
2013-09-06 17:25:08 +02:00
Henri Verbeet
4735690dc2
ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure.
2013-09-06 12:00:22 +02:00
Stefan Dösinger
22fc22d28b
ddraw: Enumerate DXT2 and DXT4.
2013-09-05 17:56:24 +02:00
Stefan Dösinger
b88daee3bc
ddraw: Create managed pool textures.
...
The surfaces are already in WINED3D_POOL_MANAGED.
2013-09-05 17:56:17 +02:00
Stefan Dösinger
8da09ba196
ddraw/tests: Test DDCAPS2_TEXTUREMANAGE compatibility, with other flags.
2013-09-05 17:56:06 +02:00
Henri Verbeet
6f321ff2f9
ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.
...
If the application actually wants to do 3D rendering on the primary surface,
it should set DDSCAPS_3DDEVICE as well.
2013-09-05 13:18:23 +02:00
Stefan Dösinger
91fa7c07c9
ddraw/tests: Test WM_ACTIVATEAPP messages generated by SetCooperativeLevel.
2013-09-02 18:07:17 +02:00