Henri Verbeet
525696fe6c
wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
2015-01-19 14:31:53 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Matteo Bruni
d6450cfad5
opengl32: Update to GL 4.5.
2015-01-15 22:12:57 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
Jacek Caban
50608908eb
activscp.idl: Added SCRIPT_E_* error codes.
2015-01-13 19:54:00 +01:00
André Hentschel
25f24f2b00
Update copyright info for 2015.
2015-01-06 19:30:13 +01:00
Mark Harmstone
db75d7bf26
include: Add xaudio2.h.
2015-01-06 13:09:07 +01:00
Seán de Búrca
6cd0eb2027
kernel32: Implement Get{Time,Date}FormatEx.
2015-01-06 12:59:07 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Bruno Jesus
1c21aeeebc
include: Add support for WS_ prefixed IPX names in wsnwlink.h.
2015-01-05 20:14:02 +01:00
Bruno Jesus
6b4dcb3f35
iphlpapi: Add a stub for CreateSortedAddressPairs().
2015-01-05 20:13:02 +01:00
Stefan Leichter
f592eea591
ntoskrnl.exe: Add stub for KeSetSystemAffinityThread.
2015-01-05 20:09:02 +01:00
Jacek Caban
d4afbf5bd8
include: Added d3d11_1.idl.
2014-12-30 15:57:42 +01:00
Austin English
0db8da7075
include/ddk: Add csq.h.
2014-12-23 22:14:32 +01:00
Jacek Caban
f28c441673
d3d11.idl: Added D3D11_APPEND_ALIGNED_ELEMENT declaration.
2014-12-22 13:30:45 +01:00
Sergey Kalinichev
7eed378f5d
ntdll: Add stub for RtlSetHeapInformation.
2014-12-19 22:36:17 +01:00
Hans Leidekker
e11f91ed8d
mlang: Add a stub implementation of IMultiLanguage3::DetectOutboundCodePageInIStream.
2014-12-18 18:59:38 +01:00
Sebastian Lackner
cacc9ae888
psapi: Implement semi-stub for K32EnumProcessModulesEx.
2014-12-16 17:25:36 +01:00
Austin English
d3a3595e91
include: Flesh out IEnumWIA_DEV_INFO.
2014-12-16 16:14:10 +01:00
Sebastian Lackner
d64bb04764
include: Add mferror.h header.
2014-12-16 11:41:01 +01:00
Austin English
42c4c870af
comctl32: Add a stub for LoadIconWithScaleDown.
2014-12-15 14:18:56 +01:00
Nikolay Sivov
099146a6f9
dwrite_2.idl: Protect from D3DCOLORVALUE redefinition.
2014-12-12 13:46:21 +01:00
Jacek Caban
ae1f015dab
dxgi1_2.idl: Added IDXGISwapChain1 declaration.
2014-12-11 20:46:12 +01:00
Henri Verbeet
af9ccb490a
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
2014-12-10 19:32:08 +01:00
Henri Verbeet
f5939399f0
wined3d: Use __builtin_clz() in wined3d_log2i() when available.
2014-12-10 13:40:47 +01:00
Martin Storsjo
42b8a7674a
include: Add hstring.idl and winstring.h.
2014-12-10 13:39:08 +01:00
Bruno Jesus
1c4cb63036
ws2_32: Implement getsockopt(SO_BSP_STATE).
2014-12-09 20:05:58 +01:00
Martin Storsjo
f185af6e82
include: Add a roapi.h header.
2014-12-09 18:55:14 +01:00
Martin Storsjo
547ba7a10b
msvcr120: Implement more C99 math functions.
2014-12-08 17:25:26 +01:00
Martin Storsjo
589f58d806
msvcr120: Implement the _vacopy function.
2014-12-08 17:08:51 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Leichter
9668dddfc9
kernel32: Add stubs for CreateSymbolicLinkA/W.
2014-12-05 11:24:51 +01:00
Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
Stefan Dösinger
06010471c2
includes: Remove some double defines in d3d11.idl.
2014-11-28 17:05:07 +01:00
Stefan Dösinger
832aa40ae6
Revert "d3d10_1.idl: Added D3D10_1_SHADER_*_VERSION constants.".
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This reverts commit 044d7e82bf
.
These were added later by 9e942d29
in the _D3D10_1_CONSTANTS ifdef block.
The double define causes a compile error with midl.
2014-11-28 17:05:03 +01:00
Hans Leidekker
9023a95e5b
user32: Add a stub implementation of IsTouchWindow.
2014-11-27 13:27:06 +01:00
Hans Leidekker
a4a48d3fc8
vssapi: Add stub implementations for a couple of functions.
2014-11-27 13:26:42 +01:00
Stefan Leichter
791d4f9f8c
difxapi: Add stubs for SetDifxLogCallbackA/W.
2014-11-26 17:26:09 +01:00
Sebastian Lackner
f7f2167fe8
ole32/tests: Add tests for CoWaitForMultipleHandles.
2014-11-21 20:09:58 +09:00
Nikolay Sivov
5ff44e5aef
include: Added SHAssocEnumHandlers() and related interfaces definition.
2014-11-20 22:30:34 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Bruno Jesus
b82bb85760
include: Add SO_BSP_STATE definition.
2014-11-18 14:10:45 +09:00
Henri Verbeet
82f70e25c1
d3d9: Remove some incorrect constants from d3d9types.h.
...
D3DPRESENT_BACK_BUFFER_MAX doesn't exist at all and
D3DPRESENT_BACK_BUFFERS_MAX is in d3d9.h.
2014-11-17 19:30:31 +09:00
Jacek Caban
949ecc5123
wpcapi.idl: Added WPCFLAG_RESTRICTION declaration.
2014-11-13 21:04:36 +09:00
Stefan Dösinger
06328e91f7
wined3d: Add new D3DCREATE flags.
2014-11-13 20:35:46 +09:00
Hans Leidekker
b31ed58b96
server: Set the security descriptor of named pipe objects.
2014-11-12 21:09:50 +09:00
Sebastian Lackner
0cde50d223
d3dx9_36: Implement D3DXCreatePolygon.
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Based on a patch by David Adam.
2014-11-11 16:19:44 +09:00
Iván Matellanes
bcbd83d154
msvcrt: Added _fread_nolock_s implementation.
2014-11-10 19:25:15 +09:00
Iván Matellanes
e4f9f53719
msvcrt: Add missing declarations in wchar.h.
2014-11-10 19:24:14 +09:00
Nikolay Sivov
d0ad33c219
include: Add a couple more defines for D3DPRESENT_* flags.
2014-11-10 19:23:57 +09:00
Nikolay Sivov
6ce8cc149e
dwrite: Implement GetMetrics() for DWRITE_FONT_METRICS1.
2014-11-07 20:57:02 +09:00
Iván Matellanes
0ad3537d68
msvcrt: Added _putwc_nolock implementation.
2014-11-06 13:41:27 +09:00
Iván Matellanes
755a54b2a7
msvcrt: Added _putc_nolock implementation.
2014-11-06 13:41:23 +09:00
Iván Matellanes
fb4248315f
msvcrt: Added _getwc_nolock implementation.
2014-11-06 13:41:19 +09:00
Iván Matellanes
caedfc8954
msvcrt: Added _getc_nolock implementation.
2014-11-06 13:41:13 +09:00
Iván Matellanes
4f807d9ae9
msvcrt: Added _ungetwc_nolock implementation.
2014-11-05 13:15:44 +09:00
Iván Matellanes
6f24dd9677
msvcrt: Added _ungetc_nolock implementation.
2014-11-05 13:15:20 +09:00
Iván Matellanes
b536ff62ef
msvcrt: Added _fputwc_nolock implementation.
2014-11-05 13:14:35 +09:00
Iván Matellanes
975a95a25b
msvcrt: Added _fputc_nolock implementation.
2014-11-05 13:14:03 +09:00
Matteo Bruni
ea85db2a3f
wined3d: Add ATI1N texture format support.
2014-11-04 21:15:56 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Austin English
825673210f
ntoskrnl.exe: Add a stub for IoRegisterPlugPlayNotification.
2014-11-04 13:26:28 +09:00
Iván Matellanes
156684ba91
msvcrt: Added _fgetwc_nolock implementation.
2014-10-31 15:35:36 +09:00
Iván Matellanes
878b4a9280
msvcrt: Added _fgetc_nolock implementation.
2014-10-31 15:35:24 +09:00
Austin English
9c5f23121a
ntoskrnl.exe: Add ObQueryNameString stub.
2014-10-30 12:33:54 +09:00
Iván Matellanes
4bb80afedc
msvcrt: Added _fflush_nolock implementation.
...
Thanks to Piotr Caban for the test.
2014-10-27 19:03:57 +09:00
André Hentschel
574b30b685
bcrypt: Add stub for BCryptGetProperty.
2014-10-22 21:00:27 +09:00
Sebastian Lackner
19927ee517
kernel32/tests: Add test for GetProcessDEPPolicy.
2014-10-21 18:51:17 +09:00
Iván Matellanes
c53e0384a5
msvcrt: Added _fseek_nolock implementation.
2014-10-16 13:02:24 +09:00
Iván Matellanes
5077d8c137
msvcrt: Added _fseeki64_nolock implementation.
2014-10-16 13:02:16 +09:00
Iván Matellanes
50574ccffa
msvcrt: Added _ftell_nolock implementation.
2014-10-16 13:02:08 +09:00
Iván Matellanes
7cf0c877b3
msvcrt: Added _ftelli64_nolock implementation.
2014-10-16 13:01:59 +09:00
Sebastian Lackner
9a806d0f1c
kernel32/tests: Add tests for DEP combined with guard pages and write watches.
2014-10-13 18:30:57 +09:00
Francois Gouget
8127fd9599
dwrite: Avoid redefining the DWRITE_GLYPH_RUN typedef.
2014-10-13 18:09:20 +09:00
Iván Matellanes
25d7a1bbbf
msvcrt: Added _fwrite_nolock() implementation.
2014-10-13 18:09:06 +09:00
Iván Matellanes
206ea48f20
msvcrt: Added _fread_nolock() implementation.
2014-10-13 18:08:54 +09:00
André Hentschel
e97746a538
slc: Add stub for SLGetWindowsInformation.
2014-10-08 17:45:35 +02:00
Austin English
80c3a8f8bc
wsnmp32: Add stub for SnmpOpen.
2014-10-08 17:43:48 +02:00
Iván Matellanes
9fda14a9d6
msvcrt: Added _fclose_nolock() implementation.
2014-10-08 14:47:46 +02:00
Nikolay Sivov
3b1e8bf824
dwrite: Use public macro to define OpenType tags.
2014-10-07 20:22:02 +02:00
Nikolay Sivov
52e4c5a802
include: Added GetLocaleInfoEx() definition.
2014-10-06 17:33:48 +02:00
Nikolay Sivov
7c035744f6
dwrite: Implement CreateNumberSubstitution().
2014-10-02 22:55:02 +02:00
Sebastian Lackner
20b5c99f11
kernel32/tests: Add tests for FindFirstFileExA with FIND_FIRST_EX_LARGE_FETCH flag.
2014-10-02 20:30:58 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Nikolay Sivov
59d9a2e16b
include: Update dwrite headers to match SDK 8.1.
2014-09-25 13:44:07 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
c8f758a099
d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
2014-09-15 12:13:50 +02:00
Henri Verbeet
810977446a
dxgi: Call wined3d_device_init_3d() on device creation.
2014-09-15 12:12:51 +02:00
Henri Verbeet
72aaaac486
dxgi: Get rid of IWineDXGIFactory.
2014-09-15 12:12:43 +02:00