Henri Verbeet
3aa9fe6bef
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
Henri Verbeet
f7e485dcf4
wined3d: Handle SM4 resource declarations.
2014-12-03 11:14:23 +01:00
Henri Verbeet
f5cef43738
wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
...
The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.
2014-12-03 11:14:21 +01:00
Henri Verbeet
5ccda82acc
wined3d: Validate register indices for WINED3DSIH_DCL instructions.
2014-12-03 11:14:14 +01:00
Henri Verbeet
55eb6c6922
wined3d: Assign the name to the correct signature in pixelshader_init().
2014-12-01 11:00:21 +01:00
Henri Verbeet
8c18ebf66a
wined3d: Recognize the SM4 uge opcode.
2014-11-17 19:30:37 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
909c5cc6fa
wined3d: Make a copy of shader signature string data.
2014-11-04 16:54:27 +09:00
Matteo Bruni
69c72c969f
wined3d: ps_2_0 shaders don't support int or bool constants.
2014-10-16 21:23:33 +09:00
Matteo Bruni
e789fadd56
wined3d: Don't replicate shader limits values for each shader.
2014-10-16 21:23:26 +09:00
Matteo Bruni
f24e62b303
wined3d: Fail to create shaders using more than the supported number of constants.
2014-10-14 14:00:11 +09:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
7b8aa8606c
wined3d: Recognize the SM4 ishl opcode.
2014-05-20 09:44:25 +02:00
Henri Verbeet
3555eab8b9
wined3d: Recognize the SM4 dp2 opcode.
2014-05-20 09:44:21 +02:00
Henri Verbeet
0eebe0515f
wined3d: Fix a couple of string declarations.
2014-05-02 13:45:10 +02:00
Henri Verbeet
c228ffbaf0
wined3d: Unify shader binding points.
2013-10-10 10:44:53 +02:00
Stefan Dösinger
b4d8b52fa7
wined3d: Pass position_transformed and gl_info to find_ps_compile_args.
2013-09-11 17:09:59 +02:00
Stefan Dösinger
dfeee9077c
wined3d: Pass the swizzle map to find_vs_compile_args.
2013-09-11 17:09:56 +02:00
Stefan Dösinger
b73464a413
wined3d: Use the ftoa helper function in the ARB shader backend.
...
This is the ARB equivalent to e0494afa00
.
2013-09-05 17:55:48 +02:00
Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
Henri Verbeet
605136ab04
wined3d: Get rid of the SHADER_PGMSIZE constant.
2013-08-29 19:56:17 +02:00
Henri Verbeet
74faebd68d
wined3d: Store the current GLSL program per-context.
2013-08-23 10:41:28 +02:00
Henri Verbeet
69e1100c0c
wined3d: Handle NP2 fixup updates in shader_load_constants().
2013-08-21 12:13:56 +02:00
Henri Verbeet
37d1e8b79c
wined3d: Try to avoid redundant constant updates.
...
This gives a minor performance improvement. For example, in 3DMark03 Game Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
2013-08-16 11:55:24 +02:00
Henri Verbeet
8352d45da5
wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
...
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
2013-05-30 10:57:15 +02:00
Stefan Dösinger
6fce4d4547
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
Stefan Dösinger
47f385adf0
wined3d: Add a separate function for disabling shaders.
2013-05-14 18:37:04 +02:00
Stefan Dösinger
036a62a245
wined3d: Explicitly pass the state to shader_load_constants.
2013-05-14 18:36:59 +02:00
Stefan Dösinger
768e8c098c
wined3d: Move shader limits to wined3d_d3d_info.
2013-04-25 20:25:09 +02:00
Henri Verbeet
471991eb9a
wined3d: Introduce a wined3d_vertex_pipe_ops structure.
2013-04-25 13:39:56 +02:00
Henri Verbeet
c756496326
wined3d: Rename the device "strided_streams" field to "stream_info".
...
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Stefan Dösinger
76234750a5
wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
2013-04-15 17:46:00 +02:00
Stefan Dösinger
0680b1758d
wined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-15 17:45:58 +02:00
Stefan Dösinger
667f4225b5
wined3d: Put local constants into the shader code again.
...
This is essentially a revert of cd7825c893
,
with proper precision.
2013-04-09 16:33:25 +02:00
Ričardas Barkauskas
cf12f51b15
wined3d: Make shader buffer dynamic.
2013-02-26 11:28:44 +01:00
Ričardas Barkauskas
b5ff0a6983
wined3d: Rename bsize to content_size to reflect usage.
2013-02-26 11:27:39 +01:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
6f04922de0
wined3d: Support all fixups in shader_none_color_fixup_supported().
2013-01-25 11:18:09 +01:00
Henri Verbeet
c525cf381d
wined3d: Move "vs_clipping" to the shader caps.
2013-01-21 12:51:22 +01:00
Henri Verbeet
0e0e3b76f5
wined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21 12:51:21 +01:00
Henri Verbeet
e73aa3e83d
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
...
These are only used by wined3d_shader_create_vs() /
wined3d_shader_create_ps(), but they're redundant there since the "none"
shader backend doesn't support any shader version.
2013-01-18 13:29:04 +01:00
Henri Verbeet
9a27b0ad71
wined3d: Add support for geometry shaders to the GLSL shader backend.
2012-11-15 12:19:36 +01:00
Henri Verbeet
0e856abf6d
wined3d: Enable or disable the fragment pipe in shader_select().
2012-11-05 11:30:33 +01:00
Henri Verbeet
5059da9e32
wined3d: Don't depend on device internals in fragment_pipeline.alloc_private().
...
In particular, device->shader_backend and device->shader_priv aren't
initialized yet when the fragment pipe is initialized.
2012-10-29 10:47:03 +01:00
Henri Verbeet
17e33e9b27
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
2012-10-25 11:48:31 +02:00
Henri Verbeet
59bdd6ae97
wined3d: Recognise the SM4 "primID" register type.
2012-10-16 11:36:45 +02:00
Henri Verbeet
311a1e0148
wined3d: Handle SM1 comments in the frontend.
2012-10-15 13:31:08 +02:00
Henri Verbeet
5626e165ff
wined3d: Introduce a structure for shader register indices.
2012-10-15 13:31:07 +02:00
Henri Verbeet
fc185f9bae
wined3d: Add support for SM4 relative addressing.
2012-10-12 13:21:39 +02:00
Henri Verbeet
07203fa465
wined3d: Remove unused wined3d_shader_limits fields.
2012-10-09 09:59:58 +02:00