Ivan Gyurdiev
|
ec782c2b97
|
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:39 +02:00 |
Ivan Gyurdiev
|
b1a4bd87a9
|
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:24 +02:00 |
Ivan Gyurdiev
|
5f2987ae32
|
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
|
2006-10-11 12:21:54 +02:00 |
Ivan Gyurdiev
|
90f5be2bef
|
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
|
2006-10-11 12:21:14 +02:00 |
Ivan Gyurdiev
|
70bbf734b1
|
wined3d: Merge LIGHT types into one type in WINED3D namespace.
|
2006-10-11 12:21:06 +02:00 |
Ivan Gyurdiev
|
f0d5b35c97
|
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:19:15 +02:00 |
Ivan Gyurdiev
|
837027fcb7
|
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:18:53 +02:00 |
Ivan Gyurdiev
|
fb0c932f21
|
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
|
2006-10-11 12:17:21 +02:00 |
Ivan Gyurdiev
|
e020eceddf
|
wined3d: Make the shader mode selections per device.
|
2006-10-09 20:27:55 +02:00 |
Stefan Dösinger
|
6bcc5ae9f7
|
wined3d: Pitch alignment for the pow2Size.
|
2006-10-06 12:53:25 +02:00 |
Stefan Dösinger
|
d45c16ba98
|
wined3d: Define the surface alignment in the header.
|
2006-10-06 12:53:24 +02:00 |
Francois Gouget
|
82babbee0b
|
Add missing '\n's to Wine traces.
|
2006-10-05 17:46:48 +02:00 |
Ivan Gyurdiev
|
3dcd3681f3
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
Stefan Dösinger
|
ab8264a86d
|
wined3d: Tell gl about the surface alignment.
|
2006-09-28 11:56:29 +02:00 |
Jan Zerebecki
|
10d13b2186
|
wined3d: Fix typo in ResourceReleased.
|
2006-09-27 20:20:54 +02:00 |
Ivan Gyurdiev
|
d0032a1a2a
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
H. Verbeet
|
5abdd7a19f
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
H. Verbeet
|
e4d5385d2c
|
wined3d: Cleanup ActiveRender some more.
|
2006-09-27 09:45:50 +02:00 |
H. Verbeet
|
cc821415ae
|
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
|
2006-09-27 09:45:34 +02:00 |
H. Verbeet
|
4bc8125648
|
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
|
2006-09-27 09:45:25 +02:00 |
Stefan Dösinger
|
9cafbd6de0
|
wined3d: Surface data is 32 bit aligned.
|
2006-09-25 18:31:26 +02:00 |
Roderick Colenbrander
|
7c86d91bb9
|
wined3d: glBlend* fixes.
|
2006-09-25 17:56:04 +02:00 |
Christoph Frick
|
6192f77d25
|
wined3d: Clamp the light exponent at 128.
|
2006-09-20 20:03:46 +02:00 |
Stefan Dösinger
|
6286c4e70d
|
ddraw: Pass the fullscreen flag to wined3d.
|
2006-09-10 10:18:45 +02:00 |
Jan Zerebecki
|
db7b684d30
|
wined3d: Simplify setting the stencil renderstate.
|
2006-09-07 16:11:21 +02:00 |
Ivan Gyurdiev
|
448f918a39
|
wined3d: Clean up ActiveRender.
|
2006-09-07 13:47:13 +02:00 |
Paul Chitescu
|
4a581e6030
|
wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
|
2006-09-07 13:46:45 +02:00 |
András Kovács
|
d1d5f4b646
|
wined3d: Implement BlendFactor renderstate.
|
2006-09-07 13:44:02 +02:00 |
András Kovács
|
c33e6245b5
|
wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate.
|
2006-09-07 13:43:53 +02:00 |
Jan Zerebecki
|
fd15b8d064
|
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
|
2006-08-25 20:04:56 +02:00 |
Stefan Dösinger
|
e0b21688fa
|
wined3d: Make the destination surface glDirty in UpdateSurface.
|
2006-08-23 16:54:18 +02:00 |
Chris Robinson
|
a39e2b51cb
|
wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
|
2006-08-21 12:23:41 +02:00 |
Chris Robinson
|
4c88bb84b9
|
wined3d: Print real unhandled D3DCMPFUNC value.
|
2006-08-21 12:23:02 +02:00 |
H. Verbeet
|
09eb0c40a6
|
wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
|
2006-08-21 12:17:42 +02:00 |
H. Verbeet
|
49f4c68e29
|
wined3d: Lookup GLSL float uniform locations only once per program.
|
2006-08-21 12:16:27 +02:00 |
Stefan Dösinger
|
ce5c4d38c4
|
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
|
2006-08-16 16:43:32 +02:00 |
Stefan Dösinger
|
30ef7f0b08
|
wined3d: Minor cursor fixes.
|
2006-08-10 10:54:37 +02:00 |
Stefan Dösinger
|
bfbcfd2234
|
wined3d: Watch out for negative results when validating the shader constant range.
|
2006-08-09 20:35:02 +02:00 |
Jan Zerebecki
|
ccf0d11352
|
wined3d: Stub out remaining renderstates.
|
2006-08-08 11:21:17 +02:00 |
Jan Zerebecki
|
f5d9b221cf
|
wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS.
|
2006-08-08 11:21:10 +02:00 |
Jan Zerebecki
|
f02af24039
|
wined3d: Add missing newline at the end of traces.
|
2006-08-08 11:20:15 +02:00 |
Jan Zerebecki
|
4d6cfb6351
|
wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
|
2006-08-08 11:20:05 +02:00 |
Francois Gouget
|
ce9b4baad8
|
Assorted spelling fixes.
|
2006-08-07 13:52:55 +02:00 |
Chris Robinson
|
92bc96a96b
|
wined3d: Avoid NULL dereference.
|
2006-07-31 17:20:05 +02:00 |
H. Verbeet
|
c6c6cf1f51
|
wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
|
2006-07-31 10:53:00 +02:00 |
Jason Green
|
d353ab7879
|
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
|
2006-07-29 11:49:51 +02:00 |
Stefan Dösinger
|
65e5ed60ae
|
wined3d: Do not use the IWineD3DSurface for the cursor.
|
2006-07-28 12:31:57 +02:00 |
Kovács András
|
de051649c3
|
wined3d: Fix CopyRects if pDestPointsArray is NULL.
|
2006-07-26 15:40:39 +02:00 |
H. Verbeet
|
536638918d
|
wined3d: Add real occlusion query support.
|
2006-07-25 11:22:00 +02:00 |