Commit Graph

183 Commits

Author SHA1 Message Date
Ivan Gyurdiev 732e0e908b wined3d: Merge GAMMARAMP types into one type in WINED3D namespace. 2006-10-11 12:22:01 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
H. Verbeet c6e0ca28d5 d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Francois Gouget 3adb46f050 d3d8: Fix '\n' typo. 2006-10-05 17:44:51 +02:00
H. Verbeet 112810a480 d3d8: Free the shader handle table. 2006-09-12 10:52:47 +02:00
H. Verbeet 9a4ce31737 d3d8: Use proper handles for pixel shaders. 2006-08-28 11:49:06 +02:00
H. Verbeet 4a48e38e7d d3d8: Improve shader handle management. 2006-08-28 11:47:02 +02:00
H. Verbeet 7ac5bd67d5 d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface. 2006-08-07 13:12:37 +02:00
Vitaliy Margolen 145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Alexandre Julliard 7bf49faf23 d3d8: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:36 +02:00
Alexandre Julliard c3bd09e563 d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
H. Verbeet d06aa8d857 d3d8: Fix QueryInterface.
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Stefan Dösinger 1c46c693c7 d3d8: Back buffer count fix. 2006-05-31 11:44:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen 1cc318c5a6 d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
Stefan Dösinger d04f0507cf wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
Stefan Dösinger 03b256b16d wined3d: Add a parameter for surface type selection. 2006-04-18 11:09:17 +02:00
Stefan Dösinger d2510847b0 wined3d: Split device creation and opengl initialization. 2006-04-13 11:22:45 +02:00
Vitaliy Margolen 99136998e2 d3d8: VertexShader should keep reference to the parent device object. 2006-04-12 11:20:07 +02:00
Stefan Dösinger c289b3cc51 wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
Stefan Dösinger 08c38a87e1 wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
Stefan Dösinger f6ed704f96 wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. 2006-04-03 21:35:44 +02:00
Vitaliy Margolen fc13420770 d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
Stefan Dösinger 0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Stefan Dösinger fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
H. Verbeet 1e421c7da9 d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer. 2006-03-28 17:52:59 +02:00
Stefan Dösinger 1d47556195 wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code. 2006-03-28 17:51:45 +02:00
Stefan Dösinger d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 0f7eb52789 wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 6af24c816d wined3d: Rectpatch code fix.
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet bb370f3582 d3d8: Change the default debug channel to d3d8 for device.c. 2006-03-20 12:09:33 +01:00
H. Verbeet 2940fd9170 d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader. 2006-03-20 12:09:10 +01:00
H. Verbeet 0ea6686134 d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader. 2006-03-20 12:09:00 +01:00
Roderick Colenbrander bcbf5f397e d3d8/wined3d: Vertex shader fixes. 2006-03-17 13:11:06 +01:00
Francois Gouget 555a06075f d3d8: Remove spaces before '\n'. 2006-02-28 12:01:47 +01:00
Roderick Colenbrander d13469c1d8 d3d8: Moved the remaining code over to WineD3D (based on patches by
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Francois Gouget a323238301 d3d8: Remove spaces before '\n', spelling fix. 2006-02-24 21:07:47 +01:00
Roderick Colenbrander 3da999a1f7 d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work). 2006-02-20 11:11:35 +01:00
Roderick Colenbrander 4e4fc93645 d3d8: Move d3d8 surface over to wined3d (based on the work of Oliver Stieber). 2006-02-14 17:13:19 +01:00
Roderick Colenbrander a874487f95 d3d8: fbconfig fix.
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of
32 in case the direct3d color format also has a depth of 32. As
verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia)
the color depth needs to be 24. This patch sets the depth to 24 and it
fixes bugs in 3dmark2001 and other programs.
2006-02-07 16:51:08 +01:00
H. Verbeet e9c3f601ea d3d8: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB. 2006-02-05 12:19:13 +01:00
Vitaly Budovski d68f7a68c0 d3d8: Fixed point sprite scaling when size < 1.0f. 2006-02-04 17:14:38 +01:00
Vitaly Budovski ecacc1ebcb d3d8: Fixed POINTSPRITEENABLE. 2006-02-04 17:14:13 +01:00
Vitaly Budovski 80c82f527f d3d8: Fixed POINTSCALEENABLE. 2006-02-04 17:13:13 +01:00
H. Verbeet ac16181790 d3d8: For render states D3DRS_POINTSPRITEENABLE and
D3DRS_MULTISAMPLEANTIALIAS, use GL_SUPPORT correctly.
2006-01-23 11:26:25 +01:00
Vitaly Budovski 624efed78e d3d8: Render state additions.
Implemented D3DRS_EDGEANTIALIAS.
Implemented D3DRS_POINTSPRITEENABLE.
Implemented D3DRS_MULTISAMPLEANTIALIAS.
2006-01-17 15:58:43 +01:00