Commit Graph

769 Commits

Author SHA1 Message Date
Alexandre Julliard 3e2f2a5265 Allow nested hardware message processing by storing a unique id in
every message and using it to manage the current queue position.
Better filtering of hardware messages to avoid returning messages that
have no chance to match the filter.
2005-04-20 13:03:59 +00:00
Eric Pouech 0a9f98b9bd Removed the no longer user APC_ASYNC kind of APC. 2005-04-18 15:38:44 +00:00
Eric Pouech 5a2591d96d - moved named pipe creation to ntdll
- server now handles the named pipe flags as the NTDLL values (not the
  KERNEL32 ones)
- named pipes in server now use the async IO mechanism for
  connect/wait ops
2005-04-18 14:57:04 +00:00
Alexandre Julliard bc75f2f6c9 Return the coordinates information needed to setup the DC parameters
in the get_visible_region request instead of requiring the client to
compute it again.
2005-03-31 15:36:57 +00:00
Mike McCormack 2ab6a775bd Implement mailslots. 2005-03-30 19:02:15 +00:00
Oliver Stieber 67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Alexandre Julliard 4d32a475a8 Replace the link_window request by a set_parent request since that is
all link_window is used for at this point.
Get rid of the WIN_LinkWindow/UnlinkWindow functions.
2005-03-25 10:38:56 +00:00
Alexandre Julliard 0bc8377bc2 Create a new server request for accepting hardware messages instead of
abusing reply_message.
Allow passing the determined window for a hardware message back to the
server to have it redispatch the message to the correct thread.
2005-03-23 10:33:17 +00:00
Alexandre Julliard 5054c79880 Try to always keep the server window Z-order in sync with the X11 one
using a heuristic based on mouse and expose events.
2005-03-21 12:37:00 +00:00
Alexandre Julliard f75609087a Make the server know about the visible area of a window, which is the
window rect minus the caption and borders when they are handled by the
window manager.
2005-03-17 19:10:41 +00:00
Alexandre Julliard 4e47afb36f Compute the top clipping window directly on the server side. 2005-03-17 14:02:06 +00:00
Oliver Stieber ba5eb14768 Encapsulate texture, surface encapsulated.
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
  prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Alexandre Julliard 99615021fb Properly cope with get_message being called recursively while
processing a hardware message.
2005-03-10 11:52:25 +00:00
Ulrich Czekalla 5067909587 Create a thread-specific selection window to make sure we receive the
selection events in the correct thread.
2005-03-07 19:31:46 +00:00
Oliver Stieber 7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Alexandre Julliard d0ee9f9309 Avoid spaces before preprocessor directives, that's not portable. 2005-03-02 12:23:20 +00:00
Oliver Stieber 2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Robert Shearman b0f02b28b9 - Implement AdjustTokenPrivileges, DuplicateTokenEx and
GetTokenInformation (for the TokenPrivileges case).
- Return STATUS_NO_TOKEN for OpenThreadToken when there is no token
  set for the thread.
2005-02-11 11:52:06 +00:00
Jason Edmeades c3b8a80f45 Avoid compile warnings. 2005-02-08 16:52:04 +00:00
Dmitry Timoshkov 6dba0a7718 Add support for winevent hooks. 2005-02-03 16:40:20 +00:00
Alexandre Julliard ae661da49c Properly compute the client area valid rects and pass them to the
server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira 4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc 267cbeb95c Hack to fix the compile. 2005-01-19 20:57:06 +00:00
Raphael Junqueira 4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades 33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech 4634447d6b - got rid of include/async.h
- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00
Robert Shearman 7b3d092c26 Add a LIST_FOR_EACH_ENTRY list helper. 2005-01-14 15:11:07 +00:00
Robert Shearman e1d2a837a0 Add LIST_FOR_EACH_SAFE - a list iteration macro that is safe against
removal.
2005-01-12 19:27:35 +00:00
Rémi Assailly 88d049d102 Added missing declarations in some headers. 2005-01-11 10:46:58 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Ivan Leo Puoti 918214313e Update copyright info for the new year. 2005-01-03 16:53:50 +00:00
Jason Edmeades c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Robert Shearman 7572b125b5 Implement NtQueryTimer. 2004-12-13 21:10:58 +00:00
Jason Edmeades 2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades f738c146e2 Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Alexandre Julliard 5defa49979 Moved update region handling to the server. 2004-12-07 17:31:53 +00:00
Jason Edmeades 819b0e1190 Add BaseTexture class support, call from d3d9. 2004-12-07 14:29:12 +00:00
Eric Pouech 44158dd690 - moved event, semaphore, mutex implementation from kernel32 to ntdll
- added mutant implementation in ntdll, and use it for mutex
  implementation in kernel32
- added access parameter on event, semaphore, timer creation in
  wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00
Eric Pouech 0a258964c2 Const correctness fixes. 2004-11-30 21:38:57 +00:00
Alexandre Julliard ff986a5a93 Converted the timer list to use standard list functions.
Allocate a timer id when the window is 0 instead of relying on the
client to do it.
Allow setting timers on windows belonging to other threads (found by
Mike McCormack).
2004-11-29 18:08:18 +00:00
Jason Edmeades 0a944ae319 Implement Material, Clip plane and Light support plus
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades 73e8baffd2 Add indexbuffer support into wined3d. 2004-11-24 18:13:41 +00:00
Jason Edmeades 289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Mike Hearn 4328ec4180 Document the linked list support code. 2004-11-06 03:45:49 +00:00
Jason Edmeades 447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00
Hans Leidekker c3de6ef38f Add ffs() to porting library, needed by MinGW. 2004-10-19 23:53:26 +00:00
Vincent Béron 1f504141b7 Use a new DLLDEFS variable in configure/Makefiles to actually remove
all the debug messages (minus ERRs) if the user decides so.
2004-10-19 23:06:11 +00:00
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard 1da3b41093 Added forward declaration of struct timeval for futimes. 2004-10-11 20:22:06 +00:00
Jason Edmeades b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard efb8be7e82 Added a fallback implementation of futimes. 2004-10-07 04:25:05 +00:00
Jason Edmeades ac490fabac Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Martin Fuchs 895129eec2 Don't use ".previous" for Cygwin build. 2004-10-05 18:31:21 +00:00
Alexandre Julliard 739e5b06da Avoid depending on the non-standard IUnknown_METHODS macro in Wine
internal headers.
2004-10-05 04:16:21 +00:00
Jason Edmeades c579fa6213 Move the Check* type functions into wined3d and copy from d3d9, and
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Francois Gouget 6be32f7edc Don't use COBJMACROS on internal interfaces. 2004-10-04 20:38:32 +00:00
Jason Edmeades c3421ea434 Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades ae5a436873 - Make d3d8 know about the wined3d device and start using it.
- Move some of the screen mode related functions into wined3d and add
  untested support for the new d3d9 options of providing the format to
  some of the calls.
- Move other functions from the directx interface into the common
  library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
  creating utils.c to store them in. Eventually the ones in d3d8 will be
  removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades 24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard b6f53e3710 Get rid of the assembly code, it doesn't really improve anything
(reported by Rein Klazes).
2004-09-21 20:13:03 +00:00
Alexandre Julliard 60a8fcf4b0 Avoid using socklen_t. 2004-09-16 20:34:27 +00:00
Mike McCormack f024a838f7 Added missing rpc type. 2004-09-14 17:44:25 +00:00
Alexandre Julliard 754e7aa788 Added configure check for socklen_t. 2004-09-03 18:30:28 +00:00
Alexandre Julliard b0394dea42 Get rid of the WINE_UNUSED macro. 2004-09-01 17:36:04 +00:00
Alexandre Julliard 3c39a9912e Get rid of the non-standard CONV_POINT and CONV_RECT functions. 2004-08-31 00:02:02 +00:00
Alexandre Julliard 6a27b48895 Fd type is no longer used, get rid of it. 2004-08-18 00:04:58 +00:00
Eric Pouech 1ffddb4d0c - better support for non-blocking COMM and socket read/writes:
+ added necessary semantics to fd flags
  + no longer uses fd type (but fd flags) read/write semantic behavior
- fixed socket code to use the proper manifest constants
- fixes for kernel32.GetOverlappedResult without hEvent set
- in ntdll.Nt{Read|Write}File
  + always reset the event
  + added support for longlong offsets
  + better object disposal in error handling code paths
2004-08-17 23:37:55 +00:00
Alexandre Julliard 4616dcb9a7 Moved the WindowFromPoint functionality to the server so that we can
properly take into account the window region.
2004-07-20 22:17:38 +00:00
Alexandre Julliard c4ec2108b1 Pass the environment for a child process through the server instead of
relying on the Unix environment.
2004-07-16 03:54:35 +00:00
Alexandre Julliard 618a7e5813 Added support for window regions in the server. 2004-06-29 03:53:25 +00:00
Alexandre Julliard e8d86b7cd4 Moved visible region calculation to the server. 2004-06-23 20:44:58 +00:00
Alexandre Julliard 9af2bd4803 Yet another fix for the MacOS X environ brain damage. 2004-06-14 17:07:30 +00:00
Eric Pouech b0fd2ade62 - Added ProcessBasicInformation class to ntdll.NtQueryInformationProcess.
- Make use of it in kernel32.
2004-06-14 17:02:00 +00:00
Pierre d'Herbemont 552b06a0a4 Don't use .previous instruction on Darwin. 2004-06-14 17:00:38 +00:00
Hans Leidekker dc61a30bcc MinGW portability fix. 2004-06-03 00:09:54 +00:00
Alexandre Julliard 910234eafb Pass the environ variable from main to try to avoid Darwin's
_NSGetEnviron() ugliness.
2004-05-29 00:26:03 +00:00
Alexandre Julliard b1abca8a5d Initial version of the Wine preloader, used to reserve memory
areas at startup. Based on the work of Mike McCormack.
2004-05-28 20:59:22 +00:00
Alexandre Julliard a8877ba6dc Make sure __ASM_GLOBAL_FUNC generates code in the text segment. 2004-05-28 19:30:25 +00:00
Ivan Leo Puoti 3e42f6953e Changed my name, so update copyright info. 2004-05-27 02:25:13 +00:00
Alexandre Julliard 2dff1fe1e5 Moved environ definition to port.h. 2004-05-25 18:05:39 +00:00
Alexandre Julliard 94d74b5fed Added support for managing reserved memory areas in libwine and ntdll.
Try to reserve everything above 0x80000000 on startup.
2004-05-25 01:29:24 +00:00
Alexandre Julliard eb04fd22f8 Converted the memory views list to use the standard functions from
wine/list.h.
Restructured some functions to always return proper NT status codes.
A couple of optimizations.
Added a few tests for file mappings.
2004-05-21 20:58:44 +00:00
Alexandre Julliard 8c29b5f0cc Removed the no longer used SMB file I/O support, we can't do reliable
file I/O in user space anyway.
2004-05-14 22:24:48 +00:00
Alexandre Julliard c07ce0571e Moved loading of the home registry files to the server, there's no
real need to make these configurable.
2004-05-07 04:13:21 +00:00
Ferenc Wagner c0c6c4d8c7 Disable buffering of test output to keep more information in case of a
crash.
2004-05-03 20:19:13 +00:00
Alexandre Julliard 72f87b8c06 Use pread/pwrite everywhere to avoid changing the file position while
the client is using it.
Get rid of the no longer used truncate_file request.
2004-05-01 02:50:06 +00:00
Dmitry Timoshkov d996f60c0d Add some compatibility macros. 2004-04-22 23:45:47 +00:00
Alexandre Julliard 18c08d307a Removed the get_file_info request. 2004-04-08 19:09:04 +00:00
Alexandre Julliard db4517010b Handle the set_file_pointer request on the client side. 2004-04-07 22:02:09 +00:00
Steven Edwards 2d0413012f Fix compiling under MS_VC 6. 2004-04-07 21:59:15 +00:00
Alexandre Julliard 49b2f6d964 Get rid of the removable media handling in the server. 2004-04-06 23:41:01 +00:00
Alexandre Julliard e77c9be0dc Added support for fstatvfs. 2004-04-06 03:33:25 +00:00
Eric Pouech 30dbb04998 - implemented MCI_SOUND command
- fixed MCI command table in resource
- added a TODO list on MCI handling
2004-04-05 20:16:11 +00:00
Alexandre Julliard 5333206978 Added memicmpW. 2004-04-02 19:40:31 +00:00
Ivan Leo Murray-Smith 1480809714 In resource info allow OriginalFilename and InternalName to be
different.
2004-03-30 04:33:08 +00:00
Mike McCormack 23d036719d Move EMR*16 definitions to wingdi.h, as they're part of the WIN32 API. 2004-03-29 23:04:11 +00:00
Alexandre Julliard a1fe8b4f24 Use futimes() instead of utime() to implement SetFileTime, so that it
can be done on the client side.
2004-03-27 01:48:52 +00:00
Alexandre Julliard adc0610db7 Make the standard create_file request handle serial ports too, and
remove the create_serial request.
2004-03-18 04:08:48 +00:00
Dmitry Timoshkov 21fc3c8067 CreateDIBSection takes a const pointer to BITMAPINFO. 2004-03-12 19:46:12 +00:00
Alexandre Julliard 014099caf5 Changed the create_file server request to take NtCreateFile flags
instead of CreateFileW ones (based on a patch by Eric Pouech).
2004-03-12 01:56:49 +00:00
Alexandre Julliard 63fae64558 Added definitions for S_IXUSR, S_IXGRP and S_IXOTH. 2004-03-10 01:54:39 +00:00
Alexandre Julliard f8c24212ae Added statvfs prototype. 2004-03-09 19:22:08 +00:00
Alexandre Julliard 13af489103 Use statvfs instead of statfs, and provide a default implementation in
libwine_port if necessary.
2004-03-05 21:03:46 +00:00
Alexandre Julliard db692c8f39 Open a real file handle for drive devices, and get rid of the server
device hacks (based on a patch by Eric Pouech).
2004-03-04 23:00:18 +00:00
Robert Shearman bea0b25554 - Add more RPC format characters.
- Add some NDR functions and structures.
2004-03-03 05:25:37 +00:00
Uwe Bonnes 9ffce00940 Pass inherit handle flag properly for CreateNamedPipe. 2004-02-24 01:06:30 +00:00
Steven Edwards ae9ce86324 Windows porting fix - Define O_NONBLOCK if not defined. 2004-02-12 22:39:18 +00:00
Francois Gouget 7b6935c2ae Remove the winetest_ok() hack that adds a trailing '\n' if it is
missing.
2004-02-10 20:09:26 +00:00
Alexandre Julliard 5fdc57ef5c Added memchrW and memrchrW to the exported Unicode functions. 2004-02-07 02:24:15 +00:00
Alexandre Julliard 163396b955 Revert the thread exit race fix for now, it doesn't work right on
pthreads.
2004-02-05 17:45:31 +00:00
Alexandre Julliard 4fac95df3d Fixed a couple of race conditions in the wine_pthread routines at
thread startup and exit.
2004-02-05 02:01:35 +00:00
Alexandre Julliard 55d72b792f lpCreateParams should be a SEGPTR in 16-bit code. 2004-01-28 21:41:56 +00:00
Rein Klazes f20ce3b816 Fix MultiByteToWideChar and WideCharToMultiByte when called with code
page CP_SYMBOL.
Remove the symbol font from the code page table, so it is not reported
as a valid/supported/installed code page.
Remove workarounds for the badly behaved MultiByteToWideChar and co.
in a few places.
2004-01-20 22:39:06 +00:00
Alexandre Julliard 6ec42c0c3b Moved a bunch of definitions from gdi.h into a new gdi_private.h to
make sure we don't use them outside of gdi32.
2004-01-15 00:35:38 +00:00
Ivan Leo Murray-Smith 07c0653b7d Updated copyright information. 2004-01-14 05:10:45 +00:00
Alexandre Julliard e8283089cb Get rid of no longer needed WINE_PACKED define. 2004-01-09 22:18:49 +00:00
Alexandre Julliard 4e4460eaef There's no need for DUMMYUNIONNAME in private headers. 2004-01-08 05:27:23 +00:00
Alexandre Julliard e293074100 Added configure check for readlink. 2004-01-08 05:07:05 +00:00
Mike Hearn 43cb03be3a Implemented RegFlushKey and NtFlushKey. 2004-01-03 00:38:30 +00:00
Alexandre Julliard 7984ded712 Added wine_dll_get_owner function that retrieves the 32-bit dll
containing a given 16-bit dll by reading the symlink, so that we don't
need to dlopen it.
2004-01-02 21:08:05 +00:00
Ge van Geldorp 6ba2226f2c When building a PE DLL (MinGW), variables exported from a DLL must be
explicitly marked as dllimport when using them.
2003-12-13 00:02:31 +00:00
Alexandre Julliard bd13ab8d78 Store a pointer to the client-side class structure in the server and
return it on create_window and destroy_class.
Only create a single instance of the desktop class for the whole
session.
Added some missing locking in the client-side class management.
2003-12-11 05:34:53 +00:00
Alexandre Julliard bfce151ae5 Added window classes in the server, and support for inter-process
GetClassWord/Long (based on a patch by Mike McCormack).
Various fixes to the class instance handling.
2003-12-10 04:08:06 +00:00
Alexandre Julliard ebf1243ec1 Added support for inter-process GetWindowWord.
Do better range checking on the window extra bytes.
2003-12-10 01:34:51 +00:00
Alexandre Julliard e85491274d Moved the DEFINE_REGS_ENTRYPOINT macros to include/wine/port.h.
Removed the C fallback code, do that in the callers instead.
2003-12-04 05:48:03 +00:00
Alexandre Julliard f3f435ffa1 Added wine_server_release_fd function to release the fd returned by
wine_server_handle_to_fd. Fixed a couple of potential fd leaks.
2003-12-01 23:01:12 +00:00
Dmitry Timoshkov 2964888d05 A general cleanup of the version resources in Wine DLLs. 2003-11-30 05:59:29 +00:00
Stefan Leichter ee33c001ac Changed the version resource to be created in the common way. 2003-11-30 01:42:26 +00:00
Alexandre Julliard 402b79a1e8 Porting fixes. 2003-11-27 00:59:36 +00:00
Alexandre Julliard 97903d260b Added support for inter-process GetWindowLong on the window extra
bytes.
2003-11-26 22:15:41 +00:00
Alexandre Julliard 436eda3071 Removed task.h. 2003-11-25 00:42:26 +00:00
Alexandre Julliard c6d44be3e5 Create a huge array in bss to reserve the memory area we need for PE
binaries, to prevent exec shield from mapping system libraries there.
2003-11-22 00:08:26 +00:00
Dmitry Timoshkov 33f9dcb1f9 Move CompareString implementation to libwine_unicode, add a bunch of
CompareString tests.
2003-11-22 00:00:53 +00:00
Robert Shearman d6254fcb43 - AVI Splitter implementation.
- Add new debugging function wine_dbstr_longlong.
2003-11-18 20:47:48 +00:00
Alexandre Julliard 8fb98a41e0 Added wine_ldt_is_system() to replace the IS_SELECTOR_SYSTEM macro,
and stop exporting the WINE_LDT_FIRST_ENTRY constant.
2003-11-17 20:12:56 +00:00
Raphael Junqueira 0196861349 Add the wined3d dll for beginning a cleaner d3d architecture that will
contain the shared openGL code needed for all wine direct3d
implementations.
2003-11-14 03:50:35 +00:00
Alexandre Julliard b2d937d5d9 Added sigsetjmp/siglongjmp and gettid to the portability library. 2003-11-12 03:16:00 +00:00
Alexandre Julliard daeccba704 Moved the exec_wine_binary function to the wine library, and use it to
exec the wineserver too.
2003-11-11 22:21:29 +00:00
Alexandre Julliard 50fba7ffec Moved the remaining SYSDEPS_* functions to the wine_pthread interface.
Let the pthread library allocate the stack itself.
2003-11-09 01:25:23 +00:00
Alexandre Julliard 4dba172e55 Added server_abort_thread to replace SYSDEPS_AbortThread.
Removed no longer used SIGNAL_Block and SIGNAL_Reset.
Moved some internal ntdll definitions to ntdll_misc.h.
2003-11-06 00:08:05 +00:00
Alexandre Julliard 8574412e1e Added wine_pthread_create_thread and wine_pthread_exit_thread to the
pthread support, and removed the corresponding SYSDEPS functions.
Moved stack allocation for new threads to wine_pthread_create_thread
to allow more flexibility.
2003-11-05 23:31:11 +00:00
Alexandre Julliard 7924f421e9 Allocate the TEB and signal stack separately from the main stack.
Dynamically allocate the initial TEB too so that it is properly
page-aligned.
2003-11-04 04:50:18 +00:00
Alexandre Julliard f0831227d0 Increase WINE_LDT_FIRST_ENTRY to leave room for glibc thread
selectors.
2003-10-28 21:48:41 +00:00
Alexandre Julliard 2e4f0bc9ba Use sigsetjmp instead of setjmp in Wine internal exception handlers to
make sure the signal mask is restored properly.
2003-10-24 04:30:13 +00:00