Commit Graph

66936 Commits

Author SHA1 Message Date
Vincent Povirk e4a50e1615 winex11.drv: Use CurrentTime to focus windows if we have no timestamp. 2010-03-18 10:22:59 +01:00
Vincent Povirk 1eff311e8d winex11.drv: ReadSelectionData should fail if the import function fails. 2010-03-18 10:22:55 +01:00
Nikolay Sivov 0498534b6b ole32: Remove useless parameter check. 2010-03-17 16:35:47 +01:00
Christian Costa c090624fbc d3dx9_36: Add stub for D3DXCreateTextureFromFileInMemoryEx. 2010-03-17 16:12:23 +01:00
Stefan Dösinger 48d6167c29 d3d9: Remove old debug messages from the tests. 2010-03-17 16:10:15 +01:00
Stefan Dösinger f5b5f7176a d3d9: Windows 7 rejects invalid rectangles. 2010-03-17 16:09:55 +01:00
Stefan Dösinger 25c6dbfc2a d3d9: Remove the double unlock test. 2010-03-17 16:09:16 +01:00
Stefan Dösinger b5ddd6f0fc ddraw: Use a D24X8 depth buffer. 2010-03-17 16:08:48 +01:00
Jörg Höhle ce96eb7907 msvfw32: MCI Step is like Seek. 2010-03-17 15:56:20 +01:00
Paul Vriens 5f6962c7fc shlwapi/tests: Fix some test failures on Vista+. 2010-03-17 13:38:51 +01:00
Jacek Caban 7723784596 shdocvw: Fixed tests on some Windows. 2010-03-17 13:38:45 +01:00
Maarten Lankhorst 8c88b5115a midimap: Defer initialisation. 2010-03-17 13:38:12 +01:00
Stefan Dösinger d790530df3 wined3d: Make resources 16 byte aligned. 2010-03-17 13:36:39 +01:00
Stefan Dösinger b621fac215 wined3d: Merge two if conditions in buffer.c. 2010-03-17 13:36:17 +01:00
Maciej Borsz 2ca477c831 winhttp: Fix invalid behaviour of WinHttpCrackUrl. 2010-03-17 10:59:59 +01:00
Sandijs Ribaks e385748258 wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM. 2010-03-17 10:59:18 +01:00
Andrew Eikum 94edcc1d88 hlink: Implement IHlinkBrowseContext::GetBrowseWindowInfo. 2010-03-17 10:59:08 +01:00
Andrew Eikum 3e041586a6 hlink: Split target at hash in HlinkCreateFromString. 2010-03-17 10:59:02 +01:00
Andrew Eikum a8183a6317 hlink: Set hlink's location to NULL if the empty string is given. 2010-03-17 10:58:56 +01:00
Michael Stefaniuc 0346eac906 oleaut32: Plug some memleaks on error paths (Smatch). 2010-03-17 10:08:17 +01:00
Michael Stefaniuc c71b82f3c1 oleaut32: Remove superfluous NULL check before HeapFree (Smatch). 2010-03-17 10:08:13 +01:00
Vincent Povirk 5893f3227c oleaut32: Always use DISPID_PROPERTYPUT to fill in the last argument. 2010-03-17 10:07:57 +01:00
Paul Vriens 33b45cf98d shlwapi/tests: Fix some test failures on XP/Vista. 2010-03-17 10:07:27 +01:00
Paul Vriens 3a5c925250 rsaenh/tests: Fix some test failures on XP (pre SP3). 2010-03-17 10:07:22 +01:00
Henri Verbeet 89fef0e669 ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Perhaps interesting to note is that this returns an IDirectDrawSurface instead
of an IDirectDrawSurface4.
2010-03-17 10:06:29 +01:00
Henri Verbeet 4e48ae2629 ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet 7b52c2fbed wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers(). 2010-03-17 10:06:21 +01:00
Henri Verbeet e9dbd5bff8 wined3d: Don't change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
This should be handled by the context's draw buffer management.
2010-03-17 10:06:18 +01:00
Henri Verbeet 509b038cf5 wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code. 2010-03-17 10:06:15 +01:00
Henri Verbeet 2b86950c3b wined3d: Simplify context_apply_attachment_filter_states() flow a bit. 2010-03-17 10:06:12 +01:00
Henri Verbeet ec10c1ed8d wined3d: Add missing checkGLcall's to buffer_Map(). 2010-03-17 10:06:09 +01:00
Henri Verbeet 570f865bad wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit(). 2010-03-17 10:06:06 +01:00
Henri Verbeet 60e98cc3ad wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
For example, interpolating palette indices doesn't have the desired result.
Should we really want filtering for these cases we could implement it inside
the relevant shaders, after the fixup, but I doubt it's worth the effort.
2010-03-17 10:06:03 +01:00
Henri Verbeet c48adfe201 wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well. 2010-03-17 10:05:59 +01:00
Alexandre Julliard 50231941ee makefiles: Add more shell functions to generate the main makefile. 2010-03-16 22:00:02 +01:00
Ilya Basin 4b5f6ada17 shell32/tests: Add tests for the parser of SHELLEXECUTEINFO.lpFile. 2010-03-16 17:36:18 +01:00
Jörg Höhle a8c252a67d mciseq: MCI Set Port allows to select the MIDI device. 2010-03-16 17:20:47 +01:00
Jörg Höhle 33d1e593aa mciavi: Stubs should return a success code.
Partly reverts my commit 3e5c704e7a.
2010-03-16 17:20:34 +01:00
David Hedberg bbe73787fc shell32: Initial support for the properties command in the IContextMenu for shellview. 2010-03-16 17:20:02 +01:00
David Hedberg 50c7cf5111 shell32: SHCreatePropSheetExtArrayEx should check if the key itself contains the clsid of the shell extension. 2010-03-16 17:19:25 +01:00
David Hedberg 990a319750 wine.inf: Add key for approved shell extensions. 2010-03-16 17:19:05 +01:00
Nikolay Sivov 825a635692 ole32: Turn FIXME to TRACE for CoGetTreatAsClass. 2010-03-16 17:04:15 +01:00
Paul Vriens 0513eb506e gdiplus/tests: Fix a test failure on Win98/WinMe. 2010-03-16 17:03:43 +01:00
Yann Droneaud ac8d92405c cmd: Add another expansion test.
Test %VAR%VAR% to check that the second variable is not expanded.
2010-03-16 17:03:38 +01:00
Yann Droneaud 954d06ca35 cmd: Remove %CD% test.
%CD% seems not supported on Windows NT 4.
2010-03-16 17:03:30 +01:00
Paul Vriens b120836bd2 kernel32/tests: Run tests again on Win95. 2010-03-16 17:03:23 +01:00
Paul Vriens e014154fb7 mshtml/tests: Fix some test failures on Win9x/WinMe by using a A-function. 2010-03-16 17:03:20 +01:00
Stefan Dösinger cc6d17ba7c wined3d: Check the alignment of mapped buffer pointers.
Windows returns 32 byte aligned pointers when locking vertex and index
buffers, and some applications(Half Life 2, Alpha Prime, possibly others)
rely on this. Check the alignment and fall back to double buffered
buffers with HeapAlloced and aligned pointers if the alignment doesn't
fit.
2010-03-16 17:03:13 +01:00
Stefan Dösinger 6c53871d30 wined3d: Implement unfenced updates of double buffered buffers. 2010-03-16 17:02:50 +01:00
Stefan Dösinger 1691a6d7d0 wined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
This is needed to take advantage of asynchronous uploads with double buffered buffers
2010-03-16 17:02:43 +01:00