Vincent Povirk
e4a50e1615
winex11.drv: Use CurrentTime to focus windows if we have no timestamp.
2010-03-18 10:22:59 +01:00
Vincent Povirk
1eff311e8d
winex11.drv: ReadSelectionData should fail if the import function fails.
2010-03-18 10:22:55 +01:00
Nikolay Sivov
0498534b6b
ole32: Remove useless parameter check.
2010-03-17 16:35:47 +01:00
Christian Costa
c090624fbc
d3dx9_36: Add stub for D3DXCreateTextureFromFileInMemoryEx.
2010-03-17 16:12:23 +01:00
Stefan Dösinger
48d6167c29
d3d9: Remove old debug messages from the tests.
2010-03-17 16:10:15 +01:00
Stefan Dösinger
f5b5f7176a
d3d9: Windows 7 rejects invalid rectangles.
2010-03-17 16:09:55 +01:00
Stefan Dösinger
25c6dbfc2a
d3d9: Remove the double unlock test.
2010-03-17 16:09:16 +01:00
Stefan Dösinger
b5ddd6f0fc
ddraw: Use a D24X8 depth buffer.
2010-03-17 16:08:48 +01:00
Jörg Höhle
ce96eb7907
msvfw32: MCI Step is like Seek.
2010-03-17 15:56:20 +01:00
Paul Vriens
5f6962c7fc
shlwapi/tests: Fix some test failures on Vista+.
2010-03-17 13:38:51 +01:00
Jacek Caban
7723784596
shdocvw: Fixed tests on some Windows.
2010-03-17 13:38:45 +01:00
Maarten Lankhorst
8c88b5115a
midimap: Defer initialisation.
2010-03-17 13:38:12 +01:00
Stefan Dösinger
d790530df3
wined3d: Make resources 16 byte aligned.
2010-03-17 13:36:39 +01:00
Stefan Dösinger
b621fac215
wined3d: Merge two if conditions in buffer.c.
2010-03-17 13:36:17 +01:00
Maciej Borsz
2ca477c831
winhttp: Fix invalid behaviour of WinHttpCrackUrl.
2010-03-17 10:59:59 +01:00
Sandijs Ribaks
e385748258
wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM.
2010-03-17 10:59:18 +01:00
Andrew Eikum
94edcc1d88
hlink: Implement IHlinkBrowseContext::GetBrowseWindowInfo.
2010-03-17 10:59:08 +01:00
Andrew Eikum
3e041586a6
hlink: Split target at hash in HlinkCreateFromString.
2010-03-17 10:59:02 +01:00
Andrew Eikum
a8183a6317
hlink: Set hlink's location to NULL if the empty string is given.
2010-03-17 10:58:56 +01:00
Michael Stefaniuc
0346eac906
oleaut32: Plug some memleaks on error paths (Smatch).
2010-03-17 10:08:17 +01:00
Michael Stefaniuc
c71b82f3c1
oleaut32: Remove superfluous NULL check before HeapFree (Smatch).
2010-03-17 10:08:13 +01:00
Vincent Povirk
5893f3227c
oleaut32: Always use DISPID_PROPERTYPUT to fill in the last argument.
2010-03-17 10:07:57 +01:00
Paul Vriens
33b45cf98d
shlwapi/tests: Fix some test failures on XP/Vista.
2010-03-17 10:07:27 +01:00
Paul Vriens
3a5c925250
rsaenh/tests: Fix some test failures on XP (pre SP3).
2010-03-17 10:07:22 +01:00
Henri Verbeet
89fef0e669
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
...
Perhaps interesting to note is that this returns an IDirectDrawSurface instead
of an IDirectDrawSurface4.
2010-03-17 10:06:29 +01:00
Henri Verbeet
4e48ae2629
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
...
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet
7b52c2fbed
wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
2010-03-17 10:06:21 +01:00
Henri Verbeet
e9dbd5bff8
wined3d: Don't change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
...
This should be handled by the context's draw buffer management.
2010-03-17 10:06:18 +01:00
Henri Verbeet
509b038cf5
wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code.
2010-03-17 10:06:15 +01:00
Henri Verbeet
2b86950c3b
wined3d: Simplify context_apply_attachment_filter_states() flow a bit.
2010-03-17 10:06:12 +01:00
Henri Verbeet
ec10c1ed8d
wined3d: Add missing checkGLcall's to buffer_Map().
2010-03-17 10:06:09 +01:00
Henri Verbeet
570f865bad
wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit().
2010-03-17 10:06:06 +01:00
Henri Verbeet
60e98cc3ad
wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
...
For example, interpolating palette indices doesn't have the desired result.
Should we really want filtering for these cases we could implement it inside
the relevant shaders, after the fixup, but I doubt it's worth the effort.
2010-03-17 10:06:03 +01:00
Henri Verbeet
c48adfe201
wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well.
2010-03-17 10:05:59 +01:00
Alexandre Julliard
50231941ee
makefiles: Add more shell functions to generate the main makefile.
2010-03-16 22:00:02 +01:00
Ilya Basin
4b5f6ada17
shell32/tests: Add tests for the parser of SHELLEXECUTEINFO.lpFile.
2010-03-16 17:36:18 +01:00
Jörg Höhle
a8c252a67d
mciseq: MCI Set Port allows to select the MIDI device.
2010-03-16 17:20:47 +01:00
Jörg Höhle
33d1e593aa
mciavi: Stubs should return a success code.
...
Partly reverts my commit 3e5c704e7a
.
2010-03-16 17:20:34 +01:00
David Hedberg
bbe73787fc
shell32: Initial support for the properties command in the IContextMenu for shellview.
2010-03-16 17:20:02 +01:00
David Hedberg
50c7cf5111
shell32: SHCreatePropSheetExtArrayEx should check if the key itself contains the clsid of the shell extension.
2010-03-16 17:19:25 +01:00
David Hedberg
990a319750
wine.inf: Add key for approved shell extensions.
2010-03-16 17:19:05 +01:00
Nikolay Sivov
825a635692
ole32: Turn FIXME to TRACE for CoGetTreatAsClass.
2010-03-16 17:04:15 +01:00
Paul Vriens
0513eb506e
gdiplus/tests: Fix a test failure on Win98/WinMe.
2010-03-16 17:03:43 +01:00
Yann Droneaud
ac8d92405c
cmd: Add another expansion test.
...
Test %VAR%VAR% to check that the second variable is not expanded.
2010-03-16 17:03:38 +01:00
Yann Droneaud
954d06ca35
cmd: Remove %CD% test.
...
%CD% seems not supported on Windows NT 4.
2010-03-16 17:03:30 +01:00
Paul Vriens
b120836bd2
kernel32/tests: Run tests again on Win95.
2010-03-16 17:03:23 +01:00
Paul Vriens
e014154fb7
mshtml/tests: Fix some test failures on Win9x/WinMe by using a A-function.
2010-03-16 17:03:20 +01:00
Stefan Dösinger
cc6d17ba7c
wined3d: Check the alignment of mapped buffer pointers.
...
Windows returns 32 byte aligned pointers when locking vertex and index
buffers, and some applications(Half Life 2, Alpha Prime, possibly others)
rely on this. Check the alignment and fall back to double buffered
buffers with HeapAlloced and aligned pointers if the alignment doesn't
fit.
2010-03-16 17:03:13 +01:00
Stefan Dösinger
6c53871d30
wined3d: Implement unfenced updates of double buffered buffers.
2010-03-16 17:02:50 +01:00
Stefan Dösinger
1691a6d7d0
wined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
...
This is needed to take advantage of asynchronous uploads with double buffered buffers
2010-03-16 17:02:43 +01:00