wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well.

This commit is contained in:
Henri Verbeet 2010-03-16 19:02:13 +01:00 committed by Alexandre Julliard
parent 50231941ee
commit c48adfe201
1 changed files with 2 additions and 2 deletions

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@ -161,8 +161,8 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
device->blitter->set_shader((IWineD3DDevice *) device, backbuffer->resource.format_desc,
backbuffer->texture_target, backbuffer->pow2Width,
backbuffer->pow2Height);
glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
context_set_draw_buffer(context, GL_BACK);