Matteo Bruni
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ef0f358813
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
Henri Verbeet
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c117248bd1
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
Henri Verbeet
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7e67bcedfd
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
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2011-01-07 10:23:25 +01:00 |
Henri Verbeet
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2d9748b1e3
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
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2011-01-07 10:23:21 +01:00 |
Henri Verbeet
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a80749fd57
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().
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2011-01-07 10:23:17 +01:00 |
Henri Verbeet
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92e439b0f0
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data().
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2011-01-06 11:33:33 +01:00 |
Henri Verbeet
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a97ae0db6a
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data().
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2011-01-06 11:33:29 +01:00 |
Henri Verbeet
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134137cdb4
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
Henri Verbeet
|
7080922e0e
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
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2011-01-06 11:33:19 +01:00 |
Henri Verbeet
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d72520b5cc
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wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
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2011-01-05 17:22:01 +01:00 |
Henri Verbeet
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3a59137b09
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
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2011-01-04 11:09:52 +01:00 |
Henri Verbeet
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a2c81adae1
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_apply_state_changes().
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2011-01-04 11:09:49 +01:00 |
Henri Verbeet
|
32779a2232
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind().
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2011-01-04 11:09:47 +01:00 |
Henri Verbeet
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bf108ac872
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps().
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2011-01-04 11:09:45 +01:00 |
Henri Verbeet
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9de4433dbe
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |
Henri Verbeet
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568f9ecb22
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type().
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2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
54e1aeeb62
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
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2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
482a5fd030
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
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2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
f5d96d1701
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
2438968c34
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
47fcc00cce
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
7bc7caf423
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
bd2e7aedcf
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wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
|
2010-12-15 11:55:22 +01:00 |
Henri Verbeet
|
2f36d600ef
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
|
2010-12-15 11:55:19 +01:00 |
Henri Verbeet
|
fe2ffe1e6a
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
|
2010-12-13 16:24:23 +01:00 |
Henri Verbeet
|
0e3c60786e
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wined3d: Explicitly pass gl_info to unset_shader().
|
2010-12-10 13:02:26 +01:00 |
Henri Verbeet
|
ae7a20af2f
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wined3d: Explicitly pass blit_priv and gl_info to set_shader().
|
2010-12-10 13:02:24 +01:00 |
Henri Verbeet
|
7f09eb6a7a
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-09 12:14:31 +01:00 |
Henri Verbeet
|
4ba3b64c57
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wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-09 12:14:25 +01:00 |
Henri Verbeet
|
a3b2407824
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wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
|
2010-12-09 12:14:19 +01:00 |
Henri Verbeet
|
4dd3066ea3
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wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
|
2010-12-09 12:14:11 +01:00 |
Henri Verbeet
|
b5637a934e
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wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
|
2010-12-08 11:27:49 +01:00 |
Henri Verbeet
|
5fc53941ef
|
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
|
2010-12-08 11:27:40 +01:00 |
Henri Verbeet
|
db164a990c
|
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
|
2010-12-07 11:33:23 +01:00 |
Henri Verbeet
|
fe47ba8fa2
|
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
|
2010-12-03 11:04:28 +01:00 |
Henri Verbeet
|
03d7f527cf
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wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure.
|
2010-12-02 11:54:20 +01:00 |
Henri Verbeet
|
a4477fea4a
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-02 11:54:15 +01:00 |
Henri Verbeet
|
6b9118e462
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wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-02 11:54:10 +01:00 |
Henri Verbeet
|
00550613e7
|
wined3d: Remove a redundant parameter to enable_extension().
|
2010-12-02 11:54:03 +01:00 |
Henri Verbeet
|
f92a0667d7
|
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
|
2010-12-02 11:53:57 +01:00 |
Henri Verbeet
|
f45aeb4abe
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
|
2010-12-01 11:09:08 +01:00 |
Henri Verbeet
|
4a69874938
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
|
2010-12-01 11:09:02 +01:00 |
Henri Verbeet
|
77923346da
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
|
2010-12-01 11:08:57 +01:00 |
Henri Verbeet
|
4a6d0da207
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
|
2010-12-01 11:08:51 +01:00 |
Henri Verbeet
|
fad461eefa
|
wined3d: Move the PrivateData structure to resource.c.
|
2010-12-01 11:08:39 +01:00 |
Henri Verbeet
|
7363b0e98a
|
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
|
2010-11-30 10:57:23 +01:00 |
Henri Verbeet
|
93a824d744
|
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
|
2010-11-30 10:57:17 +01:00 |
Henri Verbeet
|
363d8a316e
|
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
|
2010-11-30 10:57:10 +01:00 |
Christian Inci
|
4229b1f3b6
|
wined3d: Add nVidia GT 320M to the table.
|
2010-11-26 14:58:39 +01:00 |
Austin English
|
90f428cd85
|
wined3d: Add detection for Nvidia GT 330.
|
2010-11-23 14:16:21 +01:00 |