Alexandre Julliard
|
69ee0ad151
|
tests: The ok() macro shouldn't return a value.
|
2010-02-24 16:48:07 +01:00 |
Mikołaj Zalewski
|
bc07b48b38
|
include: Add a strcmpW-equivalent function usable in tests.
|
2010-02-22 11:57:23 +01:00 |
Rob Shearman
|
c137b95db8
|
include: Replace hexadecimal representation of four character codes in WINED3DFORMAT enum with macros using the actual characters.
|
2010-01-22 12:17:24 +01:00 |
Stefan Leichter
|
5ef5ead15f
|
user.exe: Forward WNetGetUser16 to WNetGetUserA of mpr.dll, based on a patch from Andrew Nguyen.
|
2010-01-18 14:16:59 +01:00 |
Alexandre Julliard
|
658dae988d
|
server: Add support for returning the object name in NtQueryObject.
|
2010-01-08 13:01:50 +01:00 |
Alexandre Julliard
|
f74e312bf8
|
Update copyright info for 2010.
|
2010-01-04 17:09:21 +01:00 |
Gerald Pfeifer
|
feecb8ebaf
|
include: Move WINED3DTS_WORLD et al directly into _WINED3DTRANSFORMSTATETYPE.
|
2010-01-04 11:50:11 +01:00 |
Gerald Pfeifer
|
0cf44ae02e
|
wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
|
2010-01-04 11:49:58 +01:00 |
Henri Verbeet
|
41401fb8cf
|
wined3d: Add a geometry shader object.
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
|
2010-01-04 11:41:28 +01:00 |
Alexandre Julliard
|
442512d59f
|
libwine: Do not export any of the LDT support on non-i386 platforms.
|
2009-12-30 18:05:02 +01:00 |
Henri Verbeet
|
67cba48782
|
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
|
2009-12-30 13:31:20 +01:00 |
Stefan Dösinger
|
d6b9732497
|
wined3d: Remove the d3d7 do-not-convert code.
|
2009-12-29 11:03:36 +01:00 |
Alexandre Julliard
|
21ddb9f48e
|
include: Move undocumented Win9x function definitions to winbase16.h.
|
2009-12-24 20:28:12 +01:00 |
Henri Verbeet
|
3288911ae3
|
wined3d: Use proper enum elements for FOURCC formats.
|
2009-12-23 14:27:30 +01:00 |
Alexandre Julliard
|
49675df92e
|
include: Remove useless definitions for nonexistent Win16 messages.
|
2009-12-11 12:24:49 +01:00 |
Henri Verbeet
|
b6ef17f23d
|
wined3d: Remove unused GetDevice() implementations.
|
2009-12-09 13:51:04 +01:00 |
Henri Verbeet
|
0491fcce30
|
dxgi: Implement IDXGIAdapter::GetDesc().
|
2009-12-04 14:34:59 +01:00 |
Henri Verbeet
|
dd5fc79f56
|
wined3d: The stateblock doesn't really need a parent.
|
2009-12-04 14:34:59 +01:00 |
Henri Verbeet
|
ed73f0a1b0
|
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
|
2009-12-02 13:06:08 +01:00 |
Roderick Colenbrander
|
9a85426389
|
wgl: Add support for WGL_ARB_create_context_profile which is required for OpenGL 3.2.
|
2009-11-19 11:04:35 +01:00 |
Henri Verbeet
|
55f3c576d9
|
wined3d: Remove the effetively unused "state" field from the device.
|
2009-11-18 11:16:54 +01:00 |
Rob Shearman
|
bd56916f90
|
server: Extend get_token_user server call to also retrieve SIDs for the token's owner or primary group.
|
2009-11-17 15:14:54 +01:00 |
Rob Shearman
|
438f2a52a6
|
rpcrt4: Implement comm_status and fault_status handling for stubless procedures.
|
2009-11-16 17:16:33 +01:00 |
Henri Verbeet
|
27705d51e1
|
server: Store the Unix name in the fd.
|
2009-11-12 15:31:38 +01:00 |
Stefan Dösinger
|
d4275e87f1
|
wined3d: Add a usage flag for static buffer declarations.
|
2009-11-03 21:21:55 +01:00 |
Stefan Dösinger
|
63326b1925
|
wined3d: Add a usage flag for vertex buffer optimization.
|
2009-11-03 21:21:48 +01:00 |
Stefan Dösinger
|
90e443758a
|
wined3d: Add a parameter for SetRenderTarget viewport setup.
|
2009-11-03 21:21:30 +01:00 |
Eric Pouech
|
64144519a0
|
winedump, dbghelp: In .pdb files (>= VC2005), handle the case where the codeview_linetab2_file structure is not the first one.
|
2009-11-03 21:20:21 +01:00 |
Henri Verbeet
|
bf10dbe8a6
|
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
|
2009-10-30 11:28:52 +01:00 |
Matteo Bruni
|
e773c516ba
|
wpp: Add I/O callbacks.
|
2009-10-13 16:25:43 +02:00 |
Alexandre Julliard
|
9018e13c5e
|
server: Add support for allocating purely client-side user handles.
|
2009-10-12 17:07:04 +02:00 |
Austin English
|
cc34e75385
|
include: fix a compiler warning on GNU/FreeBSD.
|
2009-10-12 14:13:09 +02:00 |
Francois Gouget
|
4f8b800f69
|
system.drv16: Remove the 32-bit timer callback support.
Also merge CreateSystemTimer() with WIN16_CreateSystemTimer() and
rename it to CreateSystemTimer16() for consistency.
|
2009-10-08 12:17:31 +02:00 |
Matteo Bruni
|
29af4f9fa8
|
wpp: Add error management callbacks.
|
2009-10-06 16:12:39 +02:00 |
Matteo Bruni
|
9086c59d32
|
wpp: Handle remaining memory allocation failures.
|
2009-10-06 16:12:39 +02:00 |
Alexandre Julliard
|
0e67f65cab
|
include: Add support for building Wine with strict prototype checking.
|
2009-10-06 16:12:39 +02:00 |
Andrey Turkin
|
3eaecf0476
|
kernel32: Always use ANSI version of OutputDebugString.
|
2009-10-06 12:03:35 +02:00 |
Alexandre Julliard
|
7dc9ea8950
|
ws2_32: Make winsock.dll into a stand-alone 16-bit module.
|
2009-09-29 20:05:26 +02:00 |
Alexandre Julliard
|
f93c9d9b13
|
libwine: Don't export wine_ldt_copy for the Windows build.
|
2009-09-28 17:31:43 +02:00 |
Alexandre Julliard
|
e340a2ffac
|
include: Avoid direct access to wine_ldt_copy outside of kernel.
|
2009-09-26 13:52:52 +02:00 |
Henri Verbeet
|
47c84f4f7f
|
wined3d: Use the DXGI naming convention for all formats.
|
2009-09-25 15:15:44 +02:00 |
Henri Verbeet
|
c64da00de7
|
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
|
2009-09-25 15:14:52 +02:00 |
Henri Verbeet
|
60e32659a7
|
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
|
2009-09-25 15:14:44 +02:00 |
Henri Verbeet
|
77086e8e84
|
wined3d: Remove SetFunction() from the public shader interface.
|
2009-09-25 15:14:26 +02:00 |
Henri Verbeet
|
d76c7a8521
|
wined3d: Move some common shader functions to the IWineD3DBaseShader interface.
|
2009-09-25 15:14:17 +02:00 |
Henri Verbeet
|
789372afa8
|
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
|
2009-09-24 13:24:53 +02:00 |
Henri Verbeet
|
ca05ef5dd0
|
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
|
2009-09-24 13:24:19 +02:00 |
Henri Verbeet
|
66a7236590
|
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
|
2009-09-23 12:36:28 +02:00 |
Henri Verbeet
|
93b0600829
|
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
|
2009-09-18 08:55:25 -05:00 |
Henri Verbeet
|
a8e8f763bf
|
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
|
2009-09-18 08:54:34 -05:00 |