Henri Verbeet
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82fc81b644
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d3d10core: Implement d3d10_buffer_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
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0a9ac7e992
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
Henri Verbeet
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00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
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a27ee75ed2
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
Henri Verbeet
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8ebc180055
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d3d10core: Implement ID3D10Buffer::Map().
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2010-10-15 16:20:02 +02:00 |
Henri Verbeet
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0749d139b4
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d3d10core: Implement ID3D10Buffer::Unmap().
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2010-10-15 16:19:58 +02:00 |
Henri Verbeet
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93b0600829
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wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
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2009-09-18 08:55:25 -05:00 |
Henri Verbeet
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c2a240e8c0
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d3d10core: Add a separate function for d3d10_buffer initialization.
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2009-09-18 08:54:52 -05:00 |
Henri Verbeet
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399d992a07
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wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-23 12:20:45 +01:00 |
Henri Verbeet
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9c1abc908a
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d3d10core: Implement ID3D10Buffer::GetType().
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2009-01-26 14:57:13 +01:00 |
Henri Verbeet
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6d2d5318c4
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d3d10core: Add a stub ID3D10Buffer implementation.
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2009-01-23 13:13:24 +01:00 |