Commit Graph

209 Commits

Author SHA1 Message Date
Stefan Dösinger 5ab9d85c39 wined3d: Implement texbeml. 2007-09-12 12:10:03 +02:00
Stefan Dösinger a305af0b30 wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
Stefan Dösinger 8c9c084004 wined3d: Use 0/0/0 as normal if no normal is supplied. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 322b55e29a wined3d: Fix the half pixel correction. 2007-08-28 11:55:27 +02:00
Stefan Dösinger fe0f0eb48a wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
Stefan Dösinger a8e21d0692 wined3d: Texture transforms are disabled when drawing rhw vertices. 2007-08-27 18:28:38 +02:00
Stefan Dösinger 98bc83be7c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
Stefan Dösinger 0dade7207f wined3d: Implement range based fog and advertize it correctly. 2007-08-21 13:35:57 +02:00
Stefan Dösinger 04d62b4322 wined3d: fogstart == fogend means full fog. 2007-08-21 13:35:48 +02:00
Stefan Dösinger 306fcfeee7 wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA. 2007-08-20 22:32:02 +02:00
Stefan Dösinger 06cc0fa95f wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only. 2007-08-17 12:01:38 +02:00
Stefan Dösinger e7cbb340dc wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
Stefan Dösinger 8de07265a6 wined3d: Downgrade an ERR. 2007-08-03 12:30:12 +02:00
Roderick Colenbrander 2c12c17ab6 wined3d: Compile against standard GL headers. 2007-07-31 21:36:56 +02:00
Stefan Dösinger d2016ff892 wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
Stefan Dösinger a0131a3272 wined3d: Split up the format table. 2007-07-30 12:49:39 +02:00
H. Verbeet b4e596e70e wined3d: Flip the scissor rect when rendering offscreen. 2007-07-26 11:51:34 +02:00
H. Verbeet be8226593c wined3d: Don't modify the blending parameters in state_blend(). 2007-07-24 11:25:45 +02:00
H. Verbeet 6421d45f53 wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
H. Verbeet 25c673225b wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units. 2007-07-02 13:36:07 +02:00
H. Verbeet 9ed84211c1 wined3d: Only call activate_dimensions() if the texture is used. 2007-07-02 13:35:59 +02:00
H. Verbeet 5b7758f80c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
H. Verbeet 9c44b67d28 wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info. 2007-06-26 11:57:05 +02:00
H. Verbeet 3ad03206ab wined3d: Rename max_samplers to max_fragment_samplers. 2007-06-26 11:56:57 +02:00
Stefan Dösinger a3854be0b3 wined3d: Some point sprite fixes. 2007-06-25 20:04:58 +02:00
Stefan Dösinger 4f8eb6a32e wined3d: Clamp material power to 128.0. 2007-06-25 20:03:26 +02:00
Stefan Dösinger 2f4b9e42bc wined3d: Move material applying to the state table. 2007-06-25 11:35:59 +02:00
Stefan Dösinger b081cbaf40 wined3d: Emulate tracking of multiple material properties. 2007-06-21 13:09:30 +02:00
Stefan Dösinger 35ee1e9693 wined3d: Unload texture coords for all supported texture stages. 2007-06-21 13:09:17 +02:00
Stefan Dösinger 030b92a2f6 wined3d: Remove the FVF codepath from drawprim. 2007-06-21 13:09:08 +02:00
H. Verbeet 9f8083c646 wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages. 2007-06-18 12:33:55 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Francois Gouget 96c337f0a1 Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
Francois Gouget 7d55f09e75 wined3d: Fix spelling of the state_separateblend() function. 2007-06-07 19:24:04 +02:00
Stefan Dösinger 2854c54201 wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures. 2007-05-31 13:08:09 +02:00
Stefan Dösinger b6e87d47d5 wined3d: Don't mess with nv texture shaders if its not supported. 2007-05-31 13:08:01 +02:00
H. Verbeet 79ca4e022d wined3d: Load texture coordinates even if no texture is bound to that stage at this time. 2007-05-10 12:24:52 +02:00
H. Verbeet cde60c0b94 wined3d: Split texture coordinate loading from loadVertexData(). 2007-05-10 12:24:39 +02:00
H. Verbeet 5188ab4efa wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet f8714d771a wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well. 2007-05-10 12:24:07 +02:00
Stefan Dösinger 81504d6a2d wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
Stefan Dösinger 4a8b55d456 wined3d: Unload vertex weight data in unloadVertexData. 2007-05-10 11:40:15 +02:00
Stefan Dösinger 28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Stefan Dösinger adb9b13b81 wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
Fabian Bieler e28630bc32 wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl. 2007-04-23 13:55:45 +02:00
Stefan Dösinger 725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Felix Nawothnig e3d3d1823d wined3d: Only issue state_patchsegments FIXME once. 2007-04-04 12:45:57 +02:00
Felix Nawothnig 413b9b2ad2 wined3d: Downgrade some ERRs to FIXMEs. 2007-04-04 12:45:49 +02:00
Francois Gouget 0081b430e1 Assorted spelling and English fixes. 2007-04-03 11:23:12 +02:00
Felix Nawothnig 18c9e5d5d0 wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00