Andrew Talbot
33e0d1610a
wined3d: Sign-compare warnings fix.
2008-12-02 14:12:39 +01:00
Marcus Meissner
f1271f846b
wined3d: Output the rectangles in the debug message.
2008-12-01 14:01:21 +01:00
Stefan Dösinger
93af8d3631
d3d: Do not restore the display mode in ddraw.
2008-11-03 13:34:13 +01:00
Alexandre Julliard
6cfef95ce7
wined3d: Convert source files to utf-8.
2008-10-18 19:21:20 +02:00
Henri Verbeet
9d192c6251
wined3d: Skip copying the depth stencil if it's discarded.
...
This gives a small performance improvement for applications that are
smart enough to set the D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL flag, or
to create depth stencils with Discard set to TRUE.
2008-09-23 12:25:18 +02:00
Stefan Dösinger
3d49e8cd5e
wined3d: Add a swapchain method to set the dest override.
...
DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
2008-08-19 12:25:20 +02:00
Stefan Dösinger
7f2b8f9bba
wined3d: Support redirecting the primary context.
2008-08-19 12:21:49 +02:00
Stefan Dösinger
e5de2fc82c
wined3d: Move some swapchain code into a base class.
2008-08-19 12:20:47 +02:00
Stefan Dösinger
b0c4673779
wined3d: Update the surface locations in Present.
2008-08-05 14:09:37 +02:00
Stefan Dösinger
851dd7339e
wined3d: Implement overlay flipping.
2008-08-05 14:09:36 +02:00
Stefan Dösinger
8d930f6009
wined3d: Restore the gamma when destroying the swapchain.
2008-07-02 12:27:05 +02:00
Francois Gouget
633ee950a1
Assorted spelling fixes.
2008-05-07 12:07:11 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
cd858dfa22
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
Stefan Dösinger
7f10ee453a
wined3d: Use the adapter to read the display mode.
2007-12-11 12:14:35 +01:00
Stefan Dösinger
9bc6200ece
wined3d: Add a method for querying the gl drawable size of rendertarget.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
c698052b31
wined3d: Destroy GL contexts before changing the screen resolution.
2007-11-16 13:23:15 +01:00
Stefan Dösinger
a34c1f948b
wined3d: Free the backbuffer array.
2007-11-07 12:08:46 +01:00
Stefan Dösinger
4d4fce7e33
wined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01 12:38:37 +01:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Roderick Colenbrander
001f380ac9
wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL.
2007-10-01 12:35:36 +02:00
Stefan Dösinger
271fb0052f
wined3d: Add support for showing a logo.
2007-09-14 14:26:00 +02:00
Roderick Colenbrander
ad692f2a83
wined3d: Add PBO support for dynamically locked surfaces.
2007-09-13 11:00:47 +02:00
Roderick Colenbrander
5754726aeb
wined3d: Use the proper depth stencil format.
2007-08-13 12:36:55 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Roderick Colenbrander
e77da5ef8a
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
Stefan Dösinger
38c7e9356e
wined3d: Present requires the swapchain's context.
2007-08-06 12:05:50 +02:00
H. Verbeet
2785395080
wined3d: glXSwapBuffers needs a GLX context.
2007-07-19 11:57:16 +02:00
Stefan Dösinger
b462ff0876
wined3d: Create multiple contexts for onscreen render targets.
2007-07-03 12:32:33 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
Stefan Dösinger
43fda1f4f0
wined3d: Only swap system memory resources of front and back buffer if they have the same size.
2007-06-14 13:20:53 +02:00
H. Verbeet
e49c480820
wined3d: Don't try to clear the depth stencil if there is none.
2007-04-17 11:13:03 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
...
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Stefan Dösinger
90fe64cee0
wined3d: Store an array of contexts in the swapchain.
...
This is a preparation for using multiple contexts on one drawable to
handle multithreading.
2007-03-19 12:23:16 +01:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
Andrew Talbot
2f5f3825c6
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
Stefan Dösinger
c54a0fc2cf
wined3d: Rework surface dirtification.
...
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.
This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger
5916fdd560
wined3d: Remove an outdated TODO comment.
...
BltFast takes care of activating the correct context nowadays.
2007-02-19 13:02:19 +01:00
H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
Stefan Dösinger
8e84127aed
wined3d: Restore the display mode when releasing a swapchain.
2007-02-15 16:56:02 +01:00
Stefan Dösinger
ae3327334d
wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
2007-02-14 12:29:29 +01:00
Stefan Dösinger
f5f501d573
wined3d: Use the context manager to create onscreen contexts.
2007-02-13 12:08:02 +01:00
Stefan Dösinger
12252d0589
wined3d: Use the context manager to select the primary render target.
2007-02-13 12:05:35 +01:00
Stefan Dösinger
222c531b1a
wined3d: Count the framerate per swapchain, not globally.
2007-01-10 22:00:47 +01:00
Alexandre Julliard
656fc93815
Use GetDC instead of CreateDC where possible.
2007-01-02 17:16:36 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Dmitry Timoshkov
47ffd7ae95
wined3d: Make some data const.
2006-12-14 20:11:41 +01:00
Markus Amsler
cb8652947a
d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
2006-12-06 12:39:00 +01:00