Alexandre Julliard
|
247275aec3
|
server: Return a valid position also in posted messages.
|
2015-04-27 18:04:59 +09:00 |
Matteo Bruni
|
b963c73abb
|
wined3d: Introduce D3D7+ normal matrix computation.
|
2015-04-24 19:07:52 +09:00 |
Matteo Bruni
|
6c6f92ee42
|
opengl32: Update to the current OpenGL spec.
|
2015-04-22 14:07:53 +09:00 |
Dmitry Timoshkov
|
c0e876cb9e
|
server: GetQueueStatus should clear only checked queue changed bits.
|
2015-04-21 17:32:53 +09:00 |
Andrew Cook
|
1d359a5827
|
server: Implement TerminateJobObject.
|
2015-04-07 23:15:47 +09:00 |
Sebastian Lackner
|
61b8a189c5
|
include: Automatically detect if tests are running under Wine when WINETEST_PLATFORM is not specified.
|
2015-04-06 12:06:12 +09:00 |
Andrew Cook
|
5d85f57814
|
server: Track handle count of objects.
|
2015-04-03 17:07:37 +09:00 |
Andrew Cook
|
47ffeaee74
|
server: Implement io completion messages for job objects.
|
2015-04-03 00:33:29 +09:00 |
Andrew Cook
|
ecd41d1de7
|
server: Implement job limit flags.
|
2015-04-03 00:33:29 +09:00 |
Andrew Cook
|
3affd63b34
|
server: Implement IsProcessInJob.
|
2015-04-01 22:34:19 +09:00 |
Andrew Cook
|
98132f0364
|
server: Implement AssignProcessToJobObject.
|
2015-04-01 22:34:18 +09:00 |
Andrew Cook
|
0e78b0248d
|
server: Implement CreateJobObject.
|
2015-04-01 17:05:44 +09:00 |
Henri Verbeet
|
94967c28b9
|
wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
|
2015-03-30 19:10:29 +09:00 |
Alexandre Julliard
|
9fc48b2866
|
server: Fix the string type in traces for I/O completion names.
|
2015-03-25 20:30:48 +09:00 |
Henri Verbeet
|
010ff106dd
|
d3d10core: Implement d3d10_device_DrawInstanced().
|
2015-03-24 17:41:17 +09:00 |
Henri Verbeet
|
a33d3ad41b
|
wined3d: Add support for SV_InstanceID.
|
2015-03-24 17:41:12 +09:00 |
Henri Verbeet
|
f9fafb3686
|
wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION.
|
2015-03-24 17:41:09 +09:00 |
Henri Verbeet
|
1b08196c5a
|
wined3d: Implement d3d10 style instance data step rates.
|
2015-03-24 17:41:06 +09:00 |
Henri Verbeet
|
88f230b56e
|
d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
|
2015-03-23 22:59:12 +09:00 |
Henri Verbeet
|
ba396e4212
|
wined3d: Simplify the wined3d_matrix structure.
|
2015-03-20 21:32:46 +09:00 |
Alexandre Julliard
|
ecf7ed6650
|
server: Add a request to store the results of an ioctl asynchronously.
|
2015-03-11 22:45:51 +09:00 |
Nikolay Sivov
|
ebbb8fa5da
|
services: Fix GetNotifyResults() prototype.
|
2015-03-05 21:17:56 +09:00 |
Nikolay Sivov
|
bcd8b6f4ee
|
include: Fix null pointer dereference while tracing.
|
2015-03-03 17:13:52 +09:00 |
Alexandre Julliard
|
8843bc144d
|
server: Allow passing an argument for the user APC async I/O callbacks.
|
2015-03-03 17:02:03 +09:00 |
Francois Gouget
|
8d52f09646
|
advapi32: Avoid defining SECURITY_INFORMATION multiple times.
|
2015-03-02 13:51:07 +09:00 |
Nikolay Sivov
|
5bd6b569cd
|
include/debug.h: Support tracing of VT_BSTR|VT_BYREF.
|
2015-03-02 13:47:42 +09:00 |
Nikolay Sivov
|
0f80d4b619
|
services: Make RPC interface compatible with native.
|
2015-02-27 14:20:24 +09:00 |
Nikolay Sivov
|
c0b0d3b4e2
|
services: Pass resume index to server.
|
2015-02-25 20:35:23 +09:00 |
Nikolay Sivov
|
3c186a65d3
|
services: Make ChangeServiceConfig2W() rpc call compatible with native one.
|
2015-02-25 20:35:23 +09:00 |
Henri Verbeet
|
849149d5d3
|
wined3d: Add support for appending vertex declaration elements.
|
2015-02-13 18:53:17 +09:00 |
Stefan Dösinger
|
3ef1d6bcd9
|
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
|
2015-01-28 11:06:48 +01:00 |
Alistair Leslie-Hughes
|
f3c34daaeb
|
dplay: Add missing defines.
|
2015-01-23 11:15:09 +01:00 |
Henri Verbeet
|
525696fe6c
|
wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
|
2015-01-19 14:31:53 +01:00 |
Henri Verbeet
|
ca06f960ed
|
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab569415 .
|
2015-01-19 14:31:51 +01:00 |
Matteo Bruni
|
d6450cfad5
|
opengl32: Update to GL 4.5.
|
2015-01-15 22:12:57 +01:00 |
Henri Verbeet
|
c6232e1d11
|
wined3d: Create GL sampler objects for wined3d sampler objects.
|
2015-01-15 17:24:43 +01:00 |
Henri Verbeet
|
4b480f5519
|
wined3d: Introduce struct wined3d_sampler_desc.
|
2015-01-15 17:24:32 +01:00 |
André Hentschel
|
25f24f2b00
|
Update copyright info for 2015.
|
2015-01-06 19:30:13 +01:00 |
Henri Verbeet
|
ea534c9ab4
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
Henri Verbeet
|
af9ccb490a
|
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
|
2014-12-10 19:32:08 +01:00 |
Stefan Dösinger
|
19c860499a
|
wined3d: Filter messages generated by focus handling.
|
2014-12-08 14:18:43 +01:00 |
Henri Verbeet
|
0e8f2786e9
|
wined3d: Keep a reference to the resource in shader resource views.
|
2014-12-01 11:00:23 +01:00 |
Stefan Dösinger
|
f6dde70624
|
wined3d: Restore the display mode on focus change.
|
2014-11-19 17:56:44 +09:00 |
Stefan Dösinger
|
06328e91f7
|
wined3d: Add new D3DCREATE flags.
|
2014-11-13 20:35:46 +09:00 |
Hans Leidekker
|
b31ed58b96
|
server: Set the security descriptor of named pipe objects.
|
2014-11-12 21:09:50 +09:00 |
Matteo Bruni
|
ea85db2a3f
|
wined3d: Add ATI1N texture format support.
|
2014-11-04 21:15:56 +09:00 |
Henri Verbeet
|
875a7c5426
|
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
|
2014-11-04 16:54:35 +09:00 |
Henri Verbeet
|
a21784b116
|
d3d10core: Free the output signature after creating the wined3d shader.
|
2014-11-04 16:54:32 +09:00 |
Henri Verbeet
|
97856bcfee
|
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
|
2014-09-29 10:37:35 +02:00 |
Henri Verbeet
|
a3daed9604
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |