Commit Graph

2288 Commits

Author SHA1 Message Date
Alexandre Julliard 247275aec3 server: Return a valid position also in posted messages. 2015-04-27 18:04:59 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Matteo Bruni 6c6f92ee42 opengl32: Update to the current OpenGL spec. 2015-04-22 14:07:53 +09:00
Dmitry Timoshkov c0e876cb9e server: GetQueueStatus should clear only checked queue changed bits. 2015-04-21 17:32:53 +09:00
Andrew Cook 1d359a5827 server: Implement TerminateJobObject. 2015-04-07 23:15:47 +09:00
Sebastian Lackner 61b8a189c5 include: Automatically detect if tests are running under Wine when WINETEST_PLATFORM is not specified. 2015-04-06 12:06:12 +09:00
Andrew Cook 5d85f57814 server: Track handle count of objects. 2015-04-03 17:07:37 +09:00
Andrew Cook 47ffeaee74 server: Implement io completion messages for job objects. 2015-04-03 00:33:29 +09:00
Andrew Cook ecd41d1de7 server: Implement job limit flags. 2015-04-03 00:33:29 +09:00
Andrew Cook 3affd63b34 server: Implement IsProcessInJob. 2015-04-01 22:34:19 +09:00
Andrew Cook 98132f0364 server: Implement AssignProcessToJobObject. 2015-04-01 22:34:18 +09:00
Andrew Cook 0e78b0248d server: Implement CreateJobObject. 2015-04-01 17:05:44 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Alexandre Julliard 9fc48b2866 server: Fix the string type in traces for I/O completion names. 2015-03-25 20:30:48 +09:00
Henri Verbeet 010ff106dd d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
Henri Verbeet a33d3ad41b wined3d: Add support for SV_InstanceID. 2015-03-24 17:41:12 +09:00
Henri Verbeet f9fafb3686 wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. 2015-03-24 17:41:09 +09:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Henri Verbeet 88f230b56e d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Henri Verbeet ba396e4212 wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
Alexandre Julliard ecf7ed6650 server: Add a request to store the results of an ioctl asynchronously. 2015-03-11 22:45:51 +09:00
Nikolay Sivov ebbb8fa5da services: Fix GetNotifyResults() prototype. 2015-03-05 21:17:56 +09:00
Nikolay Sivov bcd8b6f4ee include: Fix null pointer dereference while tracing. 2015-03-03 17:13:52 +09:00
Alexandre Julliard 8843bc144d server: Allow passing an argument for the user APC async I/O callbacks. 2015-03-03 17:02:03 +09:00
Francois Gouget 8d52f09646 advapi32: Avoid defining SECURITY_INFORMATION multiple times. 2015-03-02 13:51:07 +09:00
Nikolay Sivov 5bd6b569cd include/debug.h: Support tracing of VT_BSTR|VT_BYREF. 2015-03-02 13:47:42 +09:00
Nikolay Sivov 0f80d4b619 services: Make RPC interface compatible with native. 2015-02-27 14:20:24 +09:00
Nikolay Sivov c0b0d3b4e2 services: Pass resume index to server. 2015-02-25 20:35:23 +09:00
Nikolay Sivov 3c186a65d3 services: Make ChangeServiceConfig2W() rpc call compatible with native one. 2015-02-25 20:35:23 +09:00
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Stefan Dösinger 3ef1d6bcd9 wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc. 2015-01-28 11:06:48 +01:00
Alistair Leslie-Hughes f3c34daaeb dplay: Add missing defines. 2015-01-23 11:15:09 +01:00
Henri Verbeet 525696fe6c wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d(). 2015-01-19 14:31:53 +01:00
Henri Verbeet ca06f960ed wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab569415.
2015-01-19 14:31:51 +01:00
Matteo Bruni d6450cfad5 opengl32: Update to GL 4.5. 2015-01-15 22:12:57 +01:00
Henri Verbeet c6232e1d11 wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
Henri Verbeet 4b480f5519 wined3d: Introduce struct wined3d_sampler_desc. 2015-01-15 17:24:32 +01:00
André Hentschel 25f24f2b00 Update copyright info for 2015. 2015-01-06 19:30:13 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
Henri Verbeet 0e8f2786e9 wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Stefan Dösinger 06328e91f7 wined3d: Add new D3DCREATE flags. 2014-11-13 20:35:46 +09:00
Hans Leidekker b31ed58b96 server: Set the security descriptor of named pipe objects. 2014-11-12 21:09:50 +09:00
Matteo Bruni ea85db2a3f wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet a21784b116 d3d10core: Free the output signature after creating the wined3d shader. 2014-11-04 16:54:32 +09:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00